<?php
namespace entities\html;

class Image extends Element
{
   public function __construct($src, $id=null, $class=null)
   {
      parent::__construct("img", $id, $class, false);
      $this->add_attribute("src", $src);
   }
}
<?php
namespace entities\html;

class Form
{
   public function __construct($id=null)
   {
      $this->id = $id;
   }
   public function __toString()
   {
      return $this->build_html();
   }
   private function build_html()
   {
      $markup = "<form method=\"post\"";
      if (!is_null($this->id))
      {
         $markup .= " id=\"" . $this->id . "\"";
      }
      $markup .= ">\n";
      $markup .= $this->build_content();
      $markup .= "</form>\n";
      return $markup;
   }
   protected function build_content()
   {
      return "&nbsp;\n";
   }
}
<?php
namespace entities\html;

class Meta extends Element
{
   public function __construct($content, $name=null, $http_equiv=null)
   {
      parent::__construct("meta", null, null, false);
      $this->add_attribute("name", $name);
      $this->add_attribute("http-equiv", $http_equiv);
      $this->add_attribute("content", $content);
   }
}
<?php
namespace entities\evr;

class Trailer extends \entities\html\IFrame
{
   public function __construct()
   {
      parent::__construct(
         "trailer", $GLOBALS["TRAILER_URL"], $GLOBALS["TRAILER_WIDTH"],
         $GLOBALS["TRAILER_HEIGHT"]);
      $this->add_attribute("webkitAllowFullScreen", true);
      $this->add_attribute("allowFullScreen", true);
   }
}
<?php
namespace entities\evr;
use \entities\html as html;

class Emoticon_Vs_Rainbow extends html\Page
{
   private $markup = "";
   public function __construct()
   {
      parent::__construct($GLOBALS["PAGE_TITLE"]);
   }
   protected function build_content()
   {
      $markup = new html\Image(
         $GLOBALS["LOADING_ANIMATION_PATH"], "loading_animation");
      $markup .= new html\Script($this->build_script_path());
      return $markup;
   }
   private function build_script_path()
   {
      return $this->determine_script_root() . $GLOBALS["GAME_PATH"];
   }
   private function determine_script_root()
   {
      $path = "src/game/stable/";
      if ($this->visitor_is_local() || isset($_GET["v"]))
      {
         if (!isset($_GET["s"]))
         {
            $path = "src/game/volatile/";
         }
      }
      return $path;
   }
   private function visitor_is_local()
   {
      $localhost = "127.0.0.1";
      $network = "/^192\.168\.0\..*/";
      $address = $_SERVER["REMOTE_ADDR"];
      return $address == $localhost || preg_match($network, $address);
   }
}
<?php
namespace entities\evr\security;

class Password_Mail extends Mail
{
   public function __construct($recipient, $password)
   {
      parent::__construct(
         $recipient, $GLOBALS["EMAIL_SENDER"],
         $GLOBALS["NEW_PASSWORD_SUBJECT"]);
      $this->password = $password;
   }
   protected function build_message()
   {
      $message = $GLOBALS["NEW_PASSWORD_PREFACE"] . " ";
      $message .= $this->password . "\n";
      return $message;
   }
}
<?php
namespace entities\evr\security;

class Cookie
{
   public function __construct()
   {
      $this->name = $GLOBALS["COOKIE_NAME"];
   }
   public function exists()
   {
      return isset($_COOKIE[$this->name]) && $_COOKIE[$this->name] != "";
   }
   public function set($username, $hash)
   {
      $value = "$username|$hash";
      $expiration = time() + 60 * 60 * 24 * 30;
      $domain = $_SERVER["HTTP_HOST"];
      setrawcookie($this->name, $value, $expiration, "/", $domain);
   }
   public function get()
   {
      return $_COOKIE[$this->name];
   }
   public function get_username()
   {
      $fields = explode("|", $this->get());
      return $fields[0];
   }
   public function get_hash()
   {
      $fields = explode("|", $this->get());
      return $fields[1];
   }
}
<?php
namespace entities\evr\security;

class Mail
{
   public function __construct($recipient, $sender, $subject)
   {
      $this->recipient = $recipient;
      $this->sender = $sender;
      $this->subject = $subject;
   }
   public function send()
   {
      $header = $this->build_header();
      $message = $this->build_message();
      return mail($this->recipient, $this->subject, $message, $header);
   }
   private function build_header()
   {
      $header = "From: " . $this->sender . "\r\n";
      $header .= "Content-Type: text/plain\r\n";
      return $header;
   }
   protected function build_message()
   {
      return "default message\n";
   }
}
18.97.14.84
18.97.14.84
18.97.14.84
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.