<?php

require_once "src/display.php";

run_application();
function run_application()
{
   display_page();
}
import re, os

class Sequence(list):
    def __init__(self, pattern):
        self.pattern = pattern.strip()
#         self.set_pattern(pattern, index)
        self.set_components()
        self.build_list();

#     def set_pattern(self, pattern, index):
#         if type(pattern) is not str:
#             index = int(index)
#             pattern = file("patterns/" + pattern).readlines()[index]
#         self.pattern = pattern.strip()

    def set_components(self):
        self.set_repetitions()
        self.set_parameters()

    def set_repetitions(self):
        match = re.match("^\(([0-9]+)[ \n]+(.*)\)$", self.pattern)
        if match is not None:
            self.repetitions = match.groups()[0]
            self.pattern = match.groups()[1]
        else:
            self.repetitions = 1

    def set_parameters(self):
        self.pattern = list(self.pattern)
        parameters = []
        while len(self.pattern) > 0:
            parameters += [self.read_parameter()]
        self.parameters = parameters

    def read_parameter(self):
        self.skip_whitespace()
        if self.pattern[0] is "(":
            return Sequence(self.read_until_close())
        else:
            return self.read_until_whitespace()

    def skip_whitespace(self):
        while re.match("[ \n]", self.pattern[0]):
            self.pattern.pop(0)

    def read_until_close(self):
        level = 0
        parameter = ""
        while True:
            character = self.pattern.pop(0)
            parameter += character
            if character is "(":
                level += 1
            elif character is ")":
                level -= 1
            if level is 0:
                break
        return parameter

    def read_until_whitespace(self):
        parameter = ""
        while len(self.pattern) > 0:
            character = self.pattern.pop(0)
            if character is " ":
                break
            parameter += character
        return parameter

    def build_list(self):
        sequence = []
        for iteration in range(0, int(self.repetitions)):
            for parameter in self.parameters:
                if isinstance(parameter, Sequence):
                    sequence += parameter.sequence
                else:
                    sequence += [parameter]
        self.sequence = sequence

    def __str__(self):
        return str(self.sequence)

    def __repr__(self):
        return self.__str__()

    def __getitem__(self, index):
        return self.sequence[index]

    def __len__(self):
        return len(self.sequence)
<?php

require_once "operations/include/include_config_file.php";

function __autoload($name)
{
   $path = str_replace("\\", "/", $name) . ".php";
   require_once $path;
}
function display_page()
{
   include_configuration_file(dirname(__FILE__) . "/config", "php");
   echo build_page();
}
function build_page()
{
   return new entities\evr\Emoticon_Vs_Rainbow();
}
<?php
namespace entities\html;

class Link extends Element
{
   public function __construct($rel=null, $href=null)
   {
      parent::__construct("link", null, null, false);
      $this->add_attribute("rel", $rel);
      $this->add_attribute("href", $href);
   }
}
<?php
namespace entities\html;

class Checkbox extends Input
{
   public function __construct(
      $name=null, $value=null, $class=null, $checked=false)
   {
      parent::__construct($name, "checkbox", $value, $class);
      $this->checked = $checked;
   }
   protected function build_assignments()
   {
      $assignments = parent::build_assignments();
      if ($this->checked)
      {
         $assignments .= " checked";
      }
      return $assignments;
   }
}
<?php
namespace entities\html;

class Div extends Element
{
   public function __construct($id=null, $class=null, $content=null)
   {
      parent::__construct("div", $id, $class);
      $this->content = $content;
   }
   protected function build_content()
   {
      return $this->content . "\n";
   }
}
<?php
namespace entities\html;

class Element
{
   private $attributes = array();
   public function __construct($name, $id=null, $class=null, $close=true)
   {
      $this->name = $name;
      $this->add_attribute("id", $id);
      $this->add_attribute("class", $class);
      $this->close = $close;
   }
   protected function add_attribute($name, $value)
   {
      $this->attributes[$name] = $value;
   }
   public function __toString()
   {
      return $this->build_html();
   }
   protected function build_html()
   {
      $markup = $this->build_opening_tag();
      $markup .= $this->build_content();
      if ($this->close === true)
      {
         $markup .= $this->build_closing_tag();
      }
      return $markup;
   }
   private function build_opening_tag()
   {
      $tag = "<" . $this->name;
      $tag .= $this->build_attributes();
      $tag .= ">";
      return $tag;
   }
   protected function build_attributes()
   {
      $attributes = "";
      foreach ($this->attributes as $name => $value)
      {
         if (!is_null($value) && $value !== false)
         {
            $attributes .= " $name";
            if ($value !== true)
            {
               $attributes .= "=\"$value\"";
            }
         }
      }
      return $attributes;
   }
   protected function build_content()
   {
      return null;
   }
   private function build_closing_tag()
   {
      return "</" . $this->name . ">";
   }
   protected function get_attribute($name)
   {
      return $this->attributes[$name];
   }
}
3.239.59.31
3.239.59.31
3.239.59.31
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.