EVR.include("level/scoreboard/meter/Segment.js");
EVR.Level.Scoreboard.Meter = function(scoreboard)
{
   EVR.Graphic.call(this, scoreboard, null, null, ALIGN_CENTER);
   this.scoreboard = scoreboard;
   this.segments = [];
   this.count = SCOREBOARD_METER_SEGMENTS;
   this.bounds = [SCOREBOARD_METER_MIN_SPEED, SCOREBOARD_METER_MAX_SPEED];
//    this.set_proportions(SCOREBOARD_METER_WIDTH, 1);
   this.set_proportions(1, 1);
   this.append();
   this.addSegments();
}
EVR.Level.Scoreboard.Meter.prototype = new EVR.Graphic;
EVR.Level.Scoreboard.Meter.prototype.addSegments = function()
{
   var count = this.count;
   var segments = [];
   for (var ii = 0; ii < count; ii++)
   {
      segments.push(new EVR.Level.Scoreboard.Meter.Segment(this, ii, count));
   }
   this.segments = segments;
   this.arrange();
}
EVR.Level.Scoreboard.Meter.prototype.arrange = function()
{
   var segments = this.segments;
   var offset = 0;
   for (var ii = 1; ii < segments.length; ii++)
   {
      offset += segments[ii - 1].get_dimensions()[1];
      segments[ii].set_coordinates([0, offset]);
   }
}
EVR.Level.Scoreboard.Meter.prototype.update = function(speed)
{
   var min = this.bounds[0];
   var max = this.bounds[1];
   var difference = max - min;
   var level = Math.round(this.count * ((speed - min) / difference));
   var segment, segments = this.segments;
   var offset = 0;
   for (var ii = segments.length - 1; ii >= 0; ii--)
   {
      segment = segments[ii];
      if (offset < level)
      {
	 if (!segment.isActive())
	 {
	    segment.activate();
	 }
      }
      else
      {
	 if (segment.isActive())
	 {
	    segment.deactivate();
	 }
      }
      offset++;
   }
   return level / this.count;
}
EVR.Level.Scoreboard.Meter.prototype.draw = function()
{
   EVR.Graphic.prototype.draw.call(this);
   var segments = this.segments;
   for (var ii = 0; ii < segments.length; ii++)
   {
      segments[ii].draw();
   }
   this.arrange();
}      
EVR.Level.Scoreboard.Meter.prototype.toString = function()
{
   return "[object EVR.Level.Scoreboard.Meter]";
}
EVR.Level.Scoreboard.Meter.Segment = function(meter, index, count)
{
   EVR.Graphic.call(this, meter);
   this.meter = meter;
   this.index = index;
   this.count = count;
   this.active = false;
   this.setAttributes();
   this.append();
}
EVR.Level.Scoreboard.Meter.Segment.prototype = new EVR.Graphic;
EVR.Level.Scoreboard.Meter.Segment.prototype.setAttributes = function()
{
   var height = 1.0 / this.count;
   var y = this.index * height;
   this.set_proportions(1, height);
   this.deactivate();
   this.set_color();
}
EVR.Level.Scoreboard.Meter.Segment.prototype.deactivate = function()
{
   this.css.visibility = "hidden";
//    this.css.display = "none";
//    this.set_opacity(SCOREBOARD_METER_INACTIVE_OPACITY);
   this.active = false;
}
EVR.Level.Scoreboard.Meter.Segment.prototype.set_color = function()
{
   var color = this.meter.scoreboard.buildYellow(this.index, this.count);
   this.setBorder();
   EVR.Graphic.prototype.set_color.call(this, color.get_string());
}
EVR.Level.Scoreboard.Meter.Segment.prototype.setBorder = function(red)
{
   var offset = SCOREBOARD_METER_BORDER_COLOR_OFFSET;
   var color = this.meter.scoreboard.buildYellow(
      this.index, this.count, offset);
   var css = this.css;
   css.borderWidth = 0;
   css.borderLeftWidth = SCOREBOARD_METER_HORIZONTAL_BORDER_WIDTH;
   css.borderRightWidth = SCOREBOARD_METER_HORIZONTAL_BORDER_WIDTH;
   if (this.index == this.count - 1)
   {
      css.borderBottomWidth = SCOREBOARD_METER_BOTTOM_BORDER_WIDTH;
   }
   css.borderColor = color.get_string();
   css.borderStyle = "solid";
}
EVR.Level.Scoreboard.Meter.Segment.prototype.activate = function()
{
   this.css.visibility = "";
//    this.css.display = "";
//    this.set_opacity(1);
   this.active = true;
}
EVR.Level.Scoreboard.Meter.Segment.prototype.isActive = function()
{
   return this.active;
}
EVR.Level.Scoreboard.Meter.Segment.prototype.toString = function()
{
   return "[object EVR.Level.Scoreboard.Meter.Segment]";

}
EVR.include("level/streak/Glyph.js");
EVR.Level.Streak = function(level)
{
   this.level = level;
   this.container = level.container;
   this.glyphs = [];
   this.streak = 0;
}
EVR.Level.Streak.prototype.increase = function()
{
   var streak = ++this.streak;
//    if (!this.level.practice)
//    {
//       var probability = STREAK_CHEER_PROBABILITY;
//       if (Math.random() <= probability)
//       {
// 	 this.glyphs.push(new EVR.Level.Streak.Glyph(this));
//       }
//    }
}
EVR.Level.Streak.prototype.reset = function()
{
   this.streak = 0;
   this.apply_to_glyphs("remove");
   this.glyphs = [];
}
EVR.Level.Streak.prototype.apply_to_glyphs = function(method)
{
   var glyphs = this.glyphs;
   for (var ii = 0; ii < glyphs.length; ii++)
   {
      glyphs[ii][method]();
   }
}
EVR.Level.Streak.prototype.draw = function()
{
   this.apply_to_glyphs("draw");
}
EVR.Level.Streak.prototype.clear = function()
{
   this.apply_to_glyphs("remove");
}
EVR.Level.Streak.prototype.valueOf = function()
{
   return this.streak;
}
EVR.Level.Streak.prototype.toString = function()
{
   return this.streak;
}
EVR.Level.Streak.Glyph = function(streak, index, count)
{
   EVR.Graphic.call(this, streak.container, null, null, ALIGN_BOTTOM_LEFT);
   this.streak = streak;
   this.set_attributes();
   this.append();
}
EVR.Level.Streak.Glyph.prototype = new EVR.Graphic;
EVR.Level.Streak.Glyph.prototype.set_attributes = function()
{
   this.set_proportions(STREAK_GLYPH_WIDTH, STREAK_GLYPH_HEIGHT);
   this.set_z(STREAK_Z_INDEX);
   this.set_opacity(STREAK_OPACITY);
   this.css.fontWeight = STREAK_FONT_WEIGHT;
   this.set_text();
   this.initialize_position();
}
EVR.Level.Streak.Glyph.prototype.set_text = function()
{
   this.text = this.determine_text();
   this.set_color_index();
   var font = STREAK_FONT_FAMILY;
   var color = STREAK_COLORS[this.color_index];
   var size = STREAK_FONT_SIZE;
   this.set_shadow(font, size);
   var cheer = new EVR.Graphic(this, null, null, ALIGN_TOP, this.container);
   cheer.set_proportions(STREAK_GLYPH_WIDTH, 0);
   cheer.set_text(this.text, font, color, size);
   cheer.append();
   this.cheer = cheer;
}
EVR.Level.Streak.Glyph.prototype.set_color_index = function()
{
   this.color_index = Math.get_random_int(0, STREAK_COLORS.length - 1);
}
EVR.Level.Streak.Glyph.prototype.determine_text = function()
{
   var cheers = STREAK_CHEERS;
   var streak = this.streak.streak;
   var range = Math.get_random_number(0, streak / STREAK_CHEER_GRADIENT);
   (range >= 1) && (range = .999);
   var index = Math.floor(cheers.length * range);
   return cheers[index];
}
EVR.Level.Streak.Glyph.prototype.set_shadow = function(font, size)
{
   var shadow = new EVR.Graphic(this, null, null, ALIGN_TOP, this.container);
   var color = STREAK_SHADOWS[this.color_index];
   shadow.set_proportions(STREAK_GLYPH_WIDTH, 0);
   shadow.set_text(this.text, font, color, size);
   shadow.append();
   this.shadow = shadow;
   this.place_shadow();
}
EVR.Level.Streak.Glyph.prototype.place_shadow = function()
{
   var shadow = this.shadow;
   var position = shadow.get_coordinates();
   var offset = STREAK_SHADOW_OFFSET;
   var coordinates = [position[0] + offset[0], position[1] + offset[1]];
   shadow.set_coordinates(coordinates);
}
EVR.Level.Streak.Glyph.prototype.initialize_position = function()
{
   var x = Math.random();
   var y = -Math.get_random_number(STREAK_MIN_Y, STREAK_MAX_Y);
   this.place(x, y);
}
EVR.Level.Streak.Glyph.prototype.draw = function()
{
   EVR.Graphic.prototype.draw.call(this);
   if (!!this.shadow && !!this.cheer)
   {
      this.shadow.draw();
      this.place_shadow();
      this.cheer.draw();
   }
}
EVR.Level.Streak.Glyph.prototype.toString = function()
{
   return "[object EVR.Level.Streak.Glyph]";
}
3.147.71.176
3.147.71.176
3.147.71.176
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.