IDLE_COLOR = "#882355";
PLAYING_COLOR = "#AF5789";

function set_callbacks()
{
    var song_containers = document.getElementsByClassName("song");
    var audio_elements = document.getElementsByTagName("audio");
    var ii;
    for (ii = 0; ii < song_containers.length; ii++)
    {
        song_containers[ii].style.backgroundColor = IDLE_COLOR;
        song_containers[ii].onclick =
            (function(index) {
                return function() {
                    audio_element = audio_elements[index]
                    var jj;
                    for (jj = 0; jj < audio_elements.length; jj++)
                    {
                        if (jj != index)
                        {
                            audio_elements[jj].pause();
                            if (audio_elements[jj].readyState > 0)
                            {
                                audio_elements[jj].currentTime = 0;
                            }
                        }
                    }
                    if (audio_element.paused)
                    {
                        audio_element.play();
                    }
                    else
                    {
                        audio_element.pause();
                    }
                };
            }(ii));
        if (ii < song_containers.length - 1)
        {
            audio_elements[ii].addEventListener(
                "ended",
                (function(index) {
                    return function() {
                        audio_elements[index + 1].play()
                    };
                }(ii)));
        }
        audio_elements[ii].addEventListener(
            "playing",
            (function(index) {
                return function() {
                    var jj;
                    for (jj = 0; jj < song_containers.length; jj++)
                    {
                        if (jj != index)
                        {
                            color = IDLE_COLOR;
                        }
                        else
                        {
                            color = PLAYING_COLOR;
                        }
                        song_containers[jj].style.backgroundColor = color;
                    }
                };
            }(ii)));
    }
}

window.onload = set_callbacks;
<?php

require("util.php");
write_background_image();

?>

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
	  "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">
  <head>
    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
    <title>Quicklime</title>
    <link rel="stylesheet" type="text/css" href="style.css" />
    <script src="audio.js" type="text/javascript"></script>
  </head>
  <body>
    <center>
      <div id="title">
        <img src="img/Disfigurant.png" />
      </div>
      <div id="player">
        <?php insert_audio_elements()  ?>
      </div>
      <a id="download" href="aud/">
        <img src="img/Exttade.png" />
      </a>
    </center>
  </body>
</html>
<?php

define("TC", 7);
define("IMG_ROOT", "img/");
define("AUD_ROOT", "aud/");

function write_background_image()
{
    $paths = glob(IMG_ROOT . "bg/*");
    $limit = count($paths);
    if ($limit > pow(TC, 2))
    {
        $indices = get_indices($limit);
        $image = new Imagick($paths[0]);
        $tile_size = $image->getImageWidth();
        $indices = get_indices(count($paths));
        $image = new Imagick();
        $size = $tile_size * TC;
        $image->newImage($size, $size, new ImagickPixel("transparent"));
        $image->setImageFormat("png");
        $image->setInterlaceScheme(Imagick::INTERLACE_PNG);
        for ($x = 0; $x < $size; $x += $tile_size)
        {
            for ($y = 0; $y < $size; $y += $tile_size)
            {
                $tile = new Imagick($paths[array_pop($indices)]);
                $image->compositeImage($tile, Imagick::COMPOSITE_DEFAULT, $x, $y);
            }
        }
        $image->writeImage(IMG_ROOT . "CfA2-Great-Wall.png");
    }
}

function get_indices($limit)
{
    $indices = array();
    while (count($indices) < pow(TC, 2))
    {
        $index = rand(0, $limit - 1);
        if (!in_array($index, $indices))
        {
            $indices[] = $index;
        }
    }
    return $indices;
}

function insert_audio_elements()
{
    $paths = glob(AUD_ROOT . "*.mp3");
    foreach ($paths as $path)
    {
        preg_match("/.+_[0-9]+_(.*).mp3/", basename($path), $matches);
        echo "\t<div class=\"song\">\n";
        echo "\t\t$matches[1]\n";
        echo "\t\t<audio src=\"$path\" preload=\"auto\"></audio>\n";
        echo "\t</div>\n";
    }
}

?>
<?php

set_include_path("/home/frank/lib/php/" . PATH_SEPARATOR . get_include_path());
require_once "cms/autoload.php";

function display_page()
{
   $mixes_page = new Mixes();
   echo $mixes_page;
}
<?php

require_once "operations/file/list_directory.php";

define("INDEX_SEPARATOR", ".");
define("VERTICAL_ORIENTATION_DIRECTORY_NAME", "vertical");
define("HORIZONTAL_ORIENTATION_DIRECTORY_NAME", "horizontal");

class Segmented_Image extends Div
{
   private $_image_file_path;
   private $_segment_count;
   private $_image;
   protected $_segments_directory_path;
   private $_width;
   private $_height;

   public function __construct(
      $image_file_path, $segment_count=null, $cut_orientation=null, $width=null,
      $height=null)
   {
      parent::__construct();
      $this->_image_file_path = $image_file_path;
      $this->_segment_count = $segment_count;
      $this->_cut_orientation = $cut_orientation;
      $this->initialize_image($width, $height);
      $this->initialize_segments_directory();
      $this->build_collection();
   }

/*    public function __set($name, $value) */
/*    { */
/*       if ($value === null) */
/*       { */
/*          $value = $this->find_definition($name); */
/*       } */
/*       if ($name[0] != "_") */
/*       { */
/*          parent::__set($name, $value); */
/*       } */
/*       else */
/*       { */
/*          $this->$name = $value; */
/*       } */
/*    } */

/*    private function find_definition($name) */
/*    { */
/*       $definition = null; */
/*       $name = strtoupper($name); */
/*       $name = trim($name, "_"); */
/*       if (isset($GLOBALS["DEFAULT_" . $name])) */
/*       { */
/*          $definition = $GLOBALS["DEFAULT_" . $name]; */
/*       } */
/*       if (isset($GLOBALS[$name])) */
/*       { */
/*          $definition = $GLOBALS[$name]; */
/*       } */
/*       return $definition; */
/*    } */
   
   private function initialize_image($width, $height)
   {
      $image = new Imagick($this->_image_file_path);
      if ($width || $height)
      {
         $image->scaleImage($width, $height);
      }
      $this->_width = $image->getImageWidth();
      $this->_height = $image->getImageHeight();
      $this->_image = $image;
   }

   private function initialize_segments_directory()
   {
      $this->_segments_directory_path = $this->build_segments_directory_path();
   }

   private function build_segments_directory_path()
   {
      $dynamic_image_directory_path =
         rtrim($GLOBALS["DYNAMIC_IMAGE_DIRECTORY"], "/");
      $image_file_name = basename($this->_image_file_path);
      $main_directory = $dynamic_image_directory_path . "/" . $image_file_name;
      $orientation_directory =
         $this->build_orientation_directory_path($main_directory);
      $count_directory =
         $this->build_count_directory_path($orientation_directory);
      return $count_directory;
   }

   private function build_orientation_directory_path($segments_directory_path)
   {
      $name = $this->choose_orientation_subdirectory_name();
      $path = $segments_directory_path . "/" . $name;
      return $path;
   }

   private function build_count_directory_path($orientation_directory_path)
   {
      $name = $this->_segment_count;
      $path = $orientation_directory_path . "/" . $name;
      return $path;
   }

   private function choose_orientation_subdirectory_name()
   {
      return $this->_cut_orientation == "vertical" ?
         VERTICAL_ORIENTATION_DIRECTORY_NAME :
         HORIZONTAL_ORIENTATION_DIRECTORY_NAME;
   }

   private function build_collection()
   {
      if ($segment_file_paths = $this->find_existing_segments())
      {
         $this->add_segments_to_whole($segment_file_paths);
      }
      else
      {
         mkdir($this->_segments_directory_path, 0750, True);
         $this->divide_image();
      }
   }

   private function find_existing_segments()
   {
      $files =
         file\get_directory_contents(
            $this->_segments_directory_path, null, "labeled", False);
      $segment_files = $this->extract_segment_files($files);
      return $segment_files;
   }
         
   private function extract_segment_files($files)
   {
      $segment_files = array();
      foreach ($files as $file)
      {
         if (is_file($file))
         {
            $segment_files[] = $file;
         }
      }
      return $segment_files;
   }

   private function add_segments_to_whole($file_paths)
   {
      foreach ($file_paths as $file_path)
      {
         $this->add_segment_to_whole($file_path);
      }
   }

   private function add_segment_to_whole($file_path, $width=null, $height=null)
   {
      $this->set_segment_dimensions($file_path, $width, $height);
      $segment = new Image($file_path, $width, $height);
      if ($this->_cut_orientation == "vertical")
      {
         $segment->suppress_line_break();
      }
      $this->segments[] = $segment;
   }

   private function set_segment_dimensions($file_path, &$width, &$height)
   {      
      if ($width === null || $height === null)
      {
         $segment = new Imagick($file_path);
         $width = $segment->getImageWidth();
         $height = $segment->getImageHeight();
      }
   }
   
   private function divide_image()
   {
      $segment_width = $this->determine_segment_width();
      $segment_height = $this->determine_segment_height();
      $overflow =
         $this->_cut_orientation == "horizontal" ?
         $this->_height % $segment_height : $this->_width % $segment_width;
      if ($this->_cut_orientation == "horizontal")
      {
         $this->divide_image_horizontally(
            $segment_width, $segment_height, $overflow);
      }
      else
      {
         $this->divide_image_vertically(
            $segment_width, $segment_height, $overflow);
      }
   }

   private function determine_segment_width()
   {
      if ($this->_cut_orientation == "vertical")
      {
         return $this->calculate_region_length($this->_width);
      }
      return $this->_width;
   }

   private function determine_segment_height()
   {
      if ($this->_cut_orientation == "horizontal")
      {
         return $this->calculate_region_length($this->_height);
      }
      return $this->_height;
   }

   private function divide_image_horizontally(
      $segment_width, $segment_height, $overflow)
   {
      $modifier = 0;
      $position = 0;
      for ($ii = 0; $position < $this->_height; $ii++)
      {
         $segment_file_path = $this->build_segment_file_path($ii);
         $modifier = ($overflow-- > 0);
         $this->crop_and_save_segment(
            $this->_width, $segment_height + $modifier, 0, $position,
            $segment_file_path);
         $this->add_segment_to_whole(
            $segment_file_path, $this->_width, $segment_height);
         $position += $segment_height + $modifier;
      }
   }

   private function divide_image_vertically(
      $segment_width, $segment_height, $overflow)
   {
      $modifier = 0;
      $position = 0;
      for ($ii = 0; $position < $this->_width; $ii++)
      {
         $segment_file_path = $this->build_segment_file_path($ii);
         $modifier = ($overflow-- > 0);
         $this->crop_and_save_segment(
            $segment_width + $modifier, $this->_height, $position, 0,
            $segment_file_path);
         $this->add_segment_to_whole(
            $segment_file_path, $segment_width, $this->_height);
         $position += $segment_width + $modifier;
      }
   }

   private function crop_and_save_segment(
      $width, $height, $x_position, $y_position, $save_path)
   {
      $clone = $this->_image->clone();
      $clone->cropImage($width, $height, $x_position, $y_position);
      $clone->setImagePage(0, 0, 0, 0);
      $clone->writeImage($save_path);
   }

   private function calculate_region_length($image_length)
   {
      return intval($image_length/$this->_segment_count);
   }

   private function build_segment_file_path($index)
   {
      return $this->_segments_directory_path . "/" . $index;
   }
}
44.200.174.157
44.200.174.157
44.200.174.157
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.