June 7, 2018♦
from os import environ
from pygame import display, image, mouse
from pygame.locals import *
from GameChild import *
class Display(GameChild):
def __init__(self, game):
GameChild.__init__(self, game)
self.delegate = self.get_delegate()
self.load_configuration()
self.align_window()
self.init_screen()
self.set_caption()
self.set_icon()
self.set_mouse_visibility()
self.subscribe(self.toggle_fullscreen)
def load_configuration(self):
config = self.get_configuration("display")
self.centered = config["centered"]
self.fullscreen_enabled = config["fullscreen"]
self.caption = config["caption"]
self.windowed_flag = config["windowed-flag"]
self.icon_path = self.get_resource("display", "icon-path")
self.mouse_visibility = self.get_configuration("mouse", "visible")
def align_window(self):
if self.centered:
environ["SDL_VIDEO_CENTERED"] = "1"
def init_screen(self):
flags = 0
if self.fullscreen_requested():
flags = FULLSCREEN
self.set_screen(flags)
def fullscreen_requested(self):
return not self.check_command_line(self.windowed_flag) and \
self.fullscreen_enabled
def set_screen(self, flags=0, dimensions=None):
self.dimensions_changed = dimensions is not None
if dimensions is None:
if display.get_surface():
dimensions = display.get_surface().get_size()
else:
dimensions = self.get_configuration("display", "dimensions")
self.screen = display.set_mode(dimensions, flags)
if self.dimensions_changed:
interpolator = self.get_game().interpolator
if interpolator.gui_enabled:
interpolator.gui.rearrange()
def set_caption(self):
display.set_caption(self.caption)
def set_icon(self):
if self.icon_path:
print self.icon_path
display.set_icon(image.load(self.icon_path).convert_alpha())
def set_mouse_visibility(self, visibility=None):
if visibility is None:
visibility = self.mouse_visibility
return mouse.set_visible(visibility)
def get_screen(self):
return self.screen
def get_size(self):
return self.screen.get_size()
def toggle_fullscreen(self, event):
if self.delegate.compare(event, "toggle-fullscreen"):
screen = self.screen
cpy = screen.convert()
self.set_screen(self.screen.get_flags() ^ FULLSCREEN)
screen.blit(cpy, (0, 0))
from os.path import exists, join, basename, normpath, abspath
from sys import argv
from pygame import mixer, event, time
from pygame.locals import *
import Game
class GameChild:
def __init__(self, parent=None):
self.parent = parent
self.game = self.get_game()
def get_game(self):
current = self
while not isinstance(current, Game.Game):
current = current.parent
return current
def get_configuration(self, section=None, option=None, linebreaks=True):
config = self.game.configuration
if option is None and section is None:
return config
if option and section:
rvalue = config.get(section, option)
if not linebreaks and isinstance(rvalue, str):
rvalue = rvalue.replace("\n", " ")
return rvalue
return config.get_section(section)
def get_input(self):
return self.game.input
def get_screen(self):
return self.game.display.get_screen()
def get_display_surface(self):
current = self
attribute = "display_surface"
while not isinstance(current, Game.Game):
if hasattr(current, attribute):
return getattr(current, attribute)
current = current.parent
return current.display.get_screen()
def get_audio(self):
return self.game.audio
def get_delegate(self):
return self.game.delegate
def get_resource(self, path_or_section, option=None):
config = self.get_configuration()
rel_path = path_or_section
if option is not None:
rel_path = config.get(path_or_section, option)
if rel_path:
for root in config.get("setup", "resource-search-path"):
if self.is_shared_mode() and not self.is_absolute_path(root):
continue
path = join(root, rel_path)
if exists(path):
return path
self.print_debug("Couldn't find resource: {0} {1}".\
format(path_or_section, option))
def is_shared_mode(self):
return self.check_command_line("s")
def check_command_line(self, flag):
return "-" + flag in argv
def print_debug(self, statement):
if self.is_debug_mode():
print statement
def is_debug_mode(self):
return self.check_command_line("d")
def is_absolute_path(self, path):
return normpath(path) == abspath(path)
def subscribe(self, callback, kind=None):
self.game.delegate.add_subscriber(callback, kind)
def unsubscribe(self, callback, kind=None):
self.game.delegate.remove_subscriber(callback, kind)
import cProfile
from time import strftime
from os import mkdir
from os.path import join, exists
from GameChild import GameChild
class Profile(cProfile.Profile, GameChild):
def __init__(self, parent):
GameChild.__init__(self, parent)
cProfile.Profile.__init__(self)
if self.requested():
self.enable()
def requested(self):
return self.check_command_line("p")
def end(self):
if self.requested():
root = "stat/"
if not exists(root):
mkdir(root)
self.disable()
self.create_stats()
self.dump_stats(join(root, strftime("%Y%m%d-%H%M_%S.stat")))