from os.path import join

from pygame import Rect
from pygame.image import load
from pygame.transform import flip

from dark_stew.pgfw.Sprite import Sprite

class Rod(Sprite):

    def __init__(self, parent):
        Sprite.__init__(self, parent)
        self.load_frames()
        self.center = self.display_surface.get_rect().center
        self.load_line()
        self.deactivate()
        self.frames = [self.normal_frame]
        self.measure_rect()

    def load_frames(self):
        image = load(join(self.parent.sitting_path,
                          self.get_configuration("aphids", "rod-path")))
        self.normal_frame = self.fill_colorkey(image)
        self.mirrored_frame = self.fill_colorkey(flip(image, True, False))

    def load_line(self):
        image = load(join(self.parent.sitting_path,
                          self.get_configuration("aphids",
                                                 "line-path"))).convert_alpha()
        self.line = image
        self.line_rect = self.line.get_rect()

    def activate(self, dx, dy, mirror=False):
        self.active = True
        cx, cy = self.center
        self.rect.topleft = cx + dx, cy + dy
        if mirror:
            self.frames = [self.mirrored_frame]
            self.line_rect.topleft = self.rect.topright
        else:
            self.frames = [self.normal_frame]
            self.line_rect.topleft = self.rect.topleft

    def deactivate(self):
        self.active = False

    def draw(self):
        if self.active:
            Sprite.draw(self)
            self.display_surface.blit(self.line, self.line_rect)
from pygame import event, key as keys, mouse
from pygame.locals import *

from GameChild import *
from EventDelegate import *

class Input(GameChild):

    command_event = EventDelegate.command_event
    left_mouse_button = 1

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.subscribe_to_events()

    def subscribe_to_events(self):
        self.subscribe_to(KEYDOWN, self.translate_key_press)
        self.subscribe_to(MOUSEBUTTONDOWN, self.translate_mouse_down)
        self.subscribe_to(MOUSEBUTTONUP, self.translate_mouse_up)
        self.subscribe_to(MOUSEMOTION, self.translate_mouse_motion)

    def translate_key_press(self, evt):
        key = evt.key
        config = self.get_configuration()
        if key in config["keys-quit"]:
            self.post_command("quit")
        if key in config["keys-capture-screen"]:
            self.post_command("capture-screen")
        if key in config["keys-reset"]:
            self.post_command("reset")

    def post_command(self, name):
        EventDelegate.post_event(self.command_event, command=name)

    def translate_mouse_down(self, evt):
        if evt.button == self.left_mouse_button:
            self.post_command("grab")

    def translate_mouse_up(self, evt):
        if evt.button == self.left_mouse_button:
            self.post_command("release")

    def translate_mouse_motion(self, evt):
        if mouse.get_pressed()[0]:
            self.post_command("drag")

    def is_key_pressed(self, identifier):
        poll = keys.get_pressed()
        for key in self.get_configuration()[identifier]:
            if poll[key]:
                return True
import os
import sys
import time

from pygame import image

from GameChild import *
from Input import *

class ScreenGrabber(GameChild):

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.subscribe_to(Input.command_event, self.save_display)

    def save_display(self, event):
        if event.command == "capture-screen":
            directory = self.get_resource("capture-path")
            try:
                if not os.path.exists(directory):
                    os.mkdir(directory)
                name = self.build_name()
                path = os.path.join(directory, name)
                capture = image.save(self.get_screen(), path)
                print "Saved screen capture to %s" % directory + name
            except:
                print "Couldn't save screen capture to %s, %s" % \
                      (directory, sys.exc_info()[1])

    def build_name(self):
        config = self.get_configuration()
        prefix = config["capture-file-name-format"]
        extension = config["capture-extension"]
        return time.strftime(prefix) + extension
from pygame import display

from GameChild import *

class Display(GameChild):

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.set_screen()
        self.set_caption()

    def set_screen(self):
        configuration = self.get_configuration()
        self.screen = display.set_mode(configuration["display-dimensions"])

    def set_caption(self):
        display.set_caption(self.get_configuration()["game-title"])

    def get_screen(self):
        return self.screen

    def get_size(self):
        return self.screen.get_size()
from os.path import exists, join

from pygame import mixer

import Game

class GameChild:

    def __init__(self, parent=None):
        self.parent = parent

    def get_game(self):
        current = self
        while not isinstance(current, Game.Game):
            current = current.parent
        return current

    def get_configuration(self):
        return self.get_game().get_configuration()

    def get_input(self):
        return self.get_game().get_input()

    def get_screen(self):
        return self.get_game().display.get_screen()

    def get_timer(self):
        return self.get_game().timer

    def get_audio(self):
        return self.get_game().audio

    def get_delegate(self):
        return self.get_game().delegate

    def get_resource(self, key):
        config = self.get_configuration()
        path = config[key]
        if exists(path):
            return path
        else:
            return join(config["media-install-path"], path)

    def subscribe_to(self, kind, callback):
        self.get_game().delegate.add_subscriber(kind, callback)
18.189.193.134
18.189.193.134
18.189.193.134
 
June 23, 2019

is pikachu dead

yes and how about that for a brain tickler that what you're seeing all along was a ghost. we used a digital stream of bits that in the future we call blood to recreate everything as a malleable substance that is projected through computers over a massive interstellar network that runs faster than the speed of light in order to simultaneously exist at every moment in time exactly the same way effectively creating a new dimension through which you can experience the timeless joy of video games. you can press a button and watch the impact of your actions instantaneously resonate eternally across an infinite landscape as you the master of a constantly regenerating universe supplant your reality with your imagination giving profoundly new meaning to the phrase what goes around comes around as what comes around is the manifestation of the thoughts you had before you were aware of them. thoughts before they were thought and actions before they were done! it's so revolutionary we saved it for 10,000 years from now but it's all recycled here in the past with you at the helm and the future at the tips of your fingers