import sys

import pygame
from pygame import mouse, display, key
from pygame.locals import *

from GameChild import *
from Animation import *
from Audio import *
from Display import *
from Configuration import *
from EventDelegate import *
from Input import *
from ScreenGrabber import *
from Timer import *
from PauseScreen import *
from introduction.Introduction import *
from overworld.Overworld import *
from levels.LevelFactory import *
from ending.Ending import *
from scoreboard.HighScores import *
from scoreboard.GlyphPalette import *

class Game(GameChild, Animation):

    def __init__(self):
        GameChild.__init__(self)
        self.configuration = Configuration()
        Animation.__init__(self, self.configuration["display-frame-duration"])
        pygame.init()
        mouse.set_visible(False)
        self.add_children()
        self.subscribe_to_events()
        self.introduction.activate()
        self.clear_queue()
        self.delegate.enable()

    def add_children(self):
        self.delegate = EventDelegate(self)
        self.display = Display(self)
        self.input = Input(self)
        self.audio = Audio(self)
        self.screen_grabber = ScreenGrabber(self)
        self.timer = Timer(self)
        self.pause_screen = PauseScreen(self)
        self.introduction = Introduction(self)
        self.overworld = Overworld(self)
        self.level_factory = LevelFactory(self)
        self.glyph_palette = GlyphPalette(self)
        self.ending = Ending(self)
        self.high_scores = HighScores(self)

    def subscribe_to_events(self):
        self.subscribe_to(QUIT, self.end)
        self.subscribe_to(Input.command_event, self.end)

    def get_configuration(self):
        return self.configuration

    def get_input(self):
        return self.input

    def sequence(self):
        self.delegate.dispatch_events()
        self.introduction.update()
        self.overworld.update()
        self.level_factory.update()
        display.update()

    def end(self, evt):
        if evt.type == QUIT or evt.command == "quit":
            sys.exit()
        elif evt.command == "skip" and key.get_mods() & KMOD_LSHIFT:
            self.skip_to_ending()

    def skip_to_ending(self):
        self.timer.conceal()
        self.introduction.deactivate()
        self.ending.display()
from pygame import Color

from esp_hadouken.GameChild import *
from esp_hadouken.Font import *

class InputMessage(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.render()
        self.set_rect()

    def render(self):
        config = self.get_configuration()
        size = config["ending-input-message-size"]
        text = config["ending-input-message"]
        color = Color(config["ending-input-message-color"])
        background = Color(config["ending-input-message-bg"])
        self.message = Font(self, size).render(text, True, color, background)

    def set_rect(self):
        relative = self.parent.get_rect()
        rect = self.message.get_rect()
        rect.centerx = relative.centerx
        rect.top = self.get_configuration()["ending-input-message-y"]
        self.rect = rect

    def activate(self):
        self.active = True

    def deactivate(self):
        self.active = False

    def update(self):
        if self.active:
            self.draw()

    def draw(self):
        self.parent.blit(self.message, self.rect)
from pygame import Surface, image

from esp_hadouken.GameChild import *
from esp_hadouken.Input import *
from esp_hadouken.Toy import *
from Score import *
from name_prompt.NamePrompt import *
from InputMessage import *
from esp_hadouken.scoreboard.Scoreboard import *

class Ending(GameChild, Surface):

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.display_surface = self.get_screen()
        Surface.__init__(self, self.display_surface.get_size())
        self.add_children()
        self.subscribe_to_events()
        self.set_background()
        self.deactivate()

    def add_children(self):
        self.score = Score(self)
        self.name_prompt = NamePrompt(self)
        self.input_message = InputMessage(self)
        self.scoreboard = Scoreboard(self)

    def subscribe_to_events(self):
        self.subscribe_to(USEREVENT, self.display)
        self.subscribe_to(Input.command_event, self.run_command)

    def display(self, evt=None):
        if not evt or evt.name == "toy-collected":
            self.deactivate()
            self.activate()
            self.activate_initial_widgets()
            self.update()

    def activate(self):
        self.active = True
        self.start_music()

    def activate_initial_widgets(self):
        self.input_message.activate()
        self.name_prompt.activate()
        self.score.activate()

    def deactivate(self):
        self.active = False
        self.deactivate_initial_widgets()
        self.scoreboard.deactivate()

    def deactivate_initial_widgets(self):
        self.input_message.deactivate()
        self.name_prompt.deactivate()
        self.score.deactivate()

    def run_command(self, evt):
        if evt.command == "reset":
            self.deactivate()
        if self.active and evt.command == "advance":
            if self.name_prompt.active:
                self.deactivate_initial_widgets()
                self.update()
                self.get_high_scores().add(self.name_prompt.get_initials())
                self.scoreboard.activate()
            else:
                self.get_input().post_command("reset")

    def set_background(self):
        path = self.get_resource("ending-bg-path")
        background = image.load(path).convert()
        self.background = background

    def set_toy(self):
        toy = Toy(self)
        config = self.get_configuration()
        toy.resize(config["ending-toy-size"])
        toy.place(config["ending-toy-position"])
        toy.show()
        self.toy = toy

    def start_music(self):
        path = self.get_resource("ending-audio-path")
        self.get_audio().play_bgm(path)

    def update(self):
        self.clear()
        self.score.update()
        self.name_prompt.update()
        self.scoreboard.update()
        self.draw()

    def clear(self):
        self.blit(self.background, (0, 0))

    def draw(self):
        self.display_surface.blit(self, (0, 0))
216.73.216.52
216.73.216.52
216.73.216.52
 
June 23, 2019

is pikachu dead

yes and how about that for a brain tickler that what you're seeing all along was a ghost. we used a digital stream of bits that in the future we call blood to recreate everything as a malleable substance that is projected through computers over a massive interstellar network that runs faster than the speed of light in order to simultaneously exist at every moment in time exactly the same way effectively creating a new dimension through which you can experience the timeless joy of video games. you can press a button and watch the impact of your actions instantaneously resonate eternally across an infinite landscape as you the master of a constantly regenerating universe supplant your reality with your imagination giving profoundly new meaning to the phrase what goes around comes around as what comes around is the manifestation of the thoughts you had before you were aware of them. thoughts before they were thought and actions before they were done! it's so revolutionary we saved it for 10,000 years from now but it's all recycled here in the past with you at the helm and the future at the tips of your fingers