from food_spring.level.Level import Level

class Pineapple(Level):

    def __init__(self, parent):
        Level.__init__(self, parent, parent.PINEAPPLE)
from random import randint

from lib.pgfw.pgfw.GameChild import GameChild
from food_spring.level.platform.Platform import Platform

class Platforms(GameChild, list):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.display_surface = self.get_display_surface()
        self.edge = self.display_surface.get_width()
        self.load_configuration()
        self.reset()

    def load_configuration(self):
        config = self.get_configuration("platform")
        self.gap_range = config["gap"]
        self.width_range = config["width"]
        self.first_gap = config["first-gap"]
        self.buffer = config["buffer"]

    def reset(self):
        list.__init__(self, [])
        self.add_first()
        self.populate()

    def add_first(self):
        gap = self.first_gap
        self.append(Platform(self, self.edge, -gap))
        self.add_platform(gap)

    def populate(self):
        while self.get_end() < self.edge:
            self.add_platform()

    def get_end(self):
        if not self:
            return 0
        return self[-1].rect.right

    def add_platform(self, gap=None):
        if gap is None:
            gap = randint(*self.gap_range)
        x = self.get_end() + gap
        self.append(Platform(self, randint(*self.width_range), x))

    def update(self):
        self.retire_platforms()
        self.populate()
        for platform in self:
            platform.update()

    def retire_platforms(self):
        for platform in self:
            if platform.rect.right < -self.buffer:
                self.remove(platform)
from random import randint

from pygame import Surface
from pygame.draw import line

from lib.pgfw.pgfw.Sprite import Sprite

class Platform(Sprite):

    def __init__(self, parent, width, x):
        Sprite.__init__(self, parent)
        self.width = width
        self.load_configuration()
        self.rect.topleft = x, self.display_surface.get_height() - self.height
        self.add_frame()

    def load_configuration(self):
        config = self.get_configuration("platform")
        self.height = config["height"]
        self.thickness = config["thickness"]

    def add_frame(self):
        surface = Surface((self.width, self.thickness))
        surface.fill(self.parent.parent.background_color)
        self.draw_borders(surface)
        Sprite.add_frame(self, surface)

    def draw_borders(self, surface):
        width, height = surface.get_size()
        color = (255, 255, 255)
        line(surface, color, (0, 0), (width - 1, 0))
        line(surface, color, (0, 0), (0, height - 1))
        line(surface, color, (width - 1, 0), (width - 1, height))
        line(surface, color, (0, height - 1), (width - 1, height - 1))

    def update(self):
        self.move(-self.parent.parent.velocity[0])
        Sprite.update(self)
from random import randint, randrange

from pygame import Surface, Color

from lib.pgfw.pgfw.Sprite import Sprite

class Star(Sprite):

    def __init__(self, parent):
        Sprite.__init__(self, parent, randint(100, 1000))
        self.load_configuration()
        self.add_frames()
        self.place()

    def load_configuration(self):
        config = self.get_configuration("stars")
        self.size = config["size"]
        self.saturation = config["saturation"]

    def add_frames(self):
        size = randint(*self.size)
        color = Color(0, 0, 0)
        hue = randint(0, 360)
        for _ in xrange(10):
            color.hsla = hue, randint(*self.saturation), randint(0, 100), 100
            surface = Surface((size, size))
            surface.fill(color)
            self.add_frame(surface)

    def place(self):
        width, height = self.display_surface.get_size()
        self.location.center = randrange(0, width), randrange(0, height)
from random import randint

from lib.pgfw.pgfw.GameChild import GameChild
from food_spring.level.stars.Star import Star

class Stars(GameChild, list):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.load_configuration()
        self.populate()

    def load_configuration(self):
        config = self.get_configuration("stars")
        self.count = config["count"]

    def populate(self):
        for _ in xrange(randint(*self.count)):
            self.append(Star(self))

    def update(self):
        for star in self:
            star.update()
from food_spring.level.Level import Level

class Watermelon(Level):

    def __init__(self, parent):
        Level.__init__(self, parent, parent.WATERMELON)
from lib.pgfw.pgfw.GameChild import GameChild
from food_spring.level.door.Foreground import Foreground
from food_spring.level.door.Background import Background

class Door(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.foreground = Foreground(self)
        self.background = Background(self)

    def reset(self):
        self.foreground.reset()
        self.background.reset()
216.73.216.144
216.73.216.144
216.73.216.144
 
June 23, 2019

is pikachu dead

yes and how about that for a brain tickler that what you're seeing all along was a ghost. we used a digital stream of bits that in the future we call blood to recreate everything as a malleable substance that is projected through computers over a massive interstellar network that runs faster than the speed of light in order to simultaneously exist at every moment in time exactly the same way effectively creating a new dimension through which you can experience the timeless joy of video games. you can press a button and watch the impact of your actions instantaneously resonate eternally across an infinite landscape as you the master of a constantly regenerating universe supplant your reality with your imagination giving profoundly new meaning to the phrase what goes around comes around as what comes around is the manifestation of the thoughts you had before you were aware of them. thoughts before they were thought and actions before they were done! it's so revolutionary we saved it for 10,000 years from now but it's all recycled here in the past with you at the helm and the future at the tips of your fingers