import pygame
from pygame.locals import *

from GameChild import GameChild
from Mainloop import Mainloop
from Audio import Audio
from Display import Display
from Configuration import Configuration
from Delegate import Delegate
from Input import Input
from ScreenGrabber import ScreenGrabber
from Profile import Profile
from VideoRecorder import VideoRecorder
from Interpolator import Interpolator
from TimeFilter import TimeFilter

class Game(GameChild):

    resource_path = None

    def __init__(self, config_rel_path=None, type_declarations=None):
        self.profile = Profile(self)
        self.config_rel_path = config_rel_path
        self.type_declarations = type_declarations
        self.subscribe(self.end, QUIT)

    def set_configuration(self):
        self.configuration = Configuration(self.config_rel_path,

    def set_children(self):
        self.time_filter = TimeFilter(self)
        self.delegate = Delegate(self)
        self.display = Display(self)
        self.mainloop = Mainloop(self)
        self.input = Input(self) = Audio(self)
        self.screen_grabber = ScreenGrabber(self)
        self.video_recorder = VideoRecorder(self)
        self.interpolator = Interpolator(self)

    def frame(self):
        if not self.interpolator.is_gui_active():
        if self.video_recorder.requested:

    def run(self):

    def update(self):

    def blit(self, source, destination, area=None, special_flags=0):
        self.get_screen().blit(source, destination, area, special_flags)

    def get_rect(self):
        return self.get_screen().get_rect()

    def end(self, evt):
        if evt.type == QUIT or, "quit"):
from os import makedirs
from os.path import exists, join
from tempfile import TemporaryFile
from time import strftime

from pygame.image import tostring, frombuffer, save
from pygame.time import get_ticks

from GameChild import GameChild

class VideoRecorder(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        if self.requested:
            self.display_surface = self.get_display_surface()
            self.delegate = self.get_delegate()

    def set_requested(self):
        self.requested = self.get_configuration("video-recordings")["enable"] \
                         or self.check_command_line("-enable-video")

    def load_configuration(self):
        config = self.get_configuration("video-recordings")
        self.root = config["path"]
        self.directory_name_format = config["directory-name-format"]
        self.file_extension = config["file-extension"]
        self.frame_format = config["frame-format"]
        self.framerate = config["framerate"]

    def reset(self):
        self.recording = False
        self.frame_length = None
        self.frames = None
        self.last_frame = 0

    def respond(self, event):
        compare =
        if compare(event, "record-video"):
        elif compare(event, "reset-game"):

    def toggle_record(self):
        recording = not self.recording
        if recording:
            self.frame_length = len(self.get_string())
            self.frames = TemporaryFile()
        self.recording = recording

    def get_string(self):
        return tostring(self.display_surface, self.frame_format)

    def write_frames(self):
        root = join(self.root, strftime(self.directory_name_format))
        if not exists(root):
        size = self.display_surface.get_size()
        frames = self.frames
        for ii, frame in enumerate(iter(lambda:,
            path = join(root, "%04i.png" % ii)
            save(frombuffer(frame, size, self.frame_format), path)
        print "wrote video frames to " + root

    def update(self):
        ticks = get_ticks()
        if self.recording and ticks - self.last_frame >= self.framerate:
            self.last_frame = ticks
from pygame.time import get_ticks

from GameChild import GameChild

class TimeFilter(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.ticks = self.unfiltered_ticks = self.last_ticks = get_ticks()

    def close(self):
        self.closed = True

    def open(self):
        self.closed = False

    def get_ticks(self):
        return self.ticks

    def get_unfiltered_ticks(self):
        return self.unfiltered_ticks

    def get_last_ticks(self):
        return self.last_ticks

    def get_last_frame_duration(self):
        return self.last_frame_duration

    def update(self):
        ticks = get_ticks()
        self.last_frame_duration = duration = ticks - self.last_ticks
        if not self.closed:
            self.ticks += duration
        self.unfiltered_ticks += duration
        self.last_ticks = ticks
class Vector(list):

    def __init__(self, x=0, y=0):
        list.__init__(self, (x, y))

    def __getattr__(self, name):
        if name == "x":
            return self[0]
        elif name == "y":
            return self[1]

    def __setattr__(self, name, value):
        if name == "x":
            self[0] = value
        elif name == "y":
            self[1] = value
            list.__setattr__(self, name, value)

    def __add__(self, other):
        return Vector(self.x + other[0], self.y + other[1])

    __radd__ = __add__

    def __iadd__(self, other):
        self.x += other[0]
        self.y += other[1]
        return self

    def __sub__(self, other):
        return Vector(self.x - other[0], self.y - other[1])

    def __rsub__(self, other):
        return Vector(other[0] - self.x, other[1] - self.y)

    def __isub__(self, other):
        self.x -= other[0]
        self.y -= other[1]
        return self

    def __mul__(self, other):
        return Vector(self.x * other, self.y * other)

    __rmul__ = __mul__

    def __imul__(self, other):
        self.x *= other
        self.y *= other
        return self

    def apply_to_components(self, function):
        self.x = function(self.x)
        self.y = function(self.y)

    def place(self, x=None, y=None):
        if x is not None:
            self.x = x
        if y is not None:
            self.y = y

    def move(self, dx=0, dy=0):
        if dx:
            self.x += dx
        if dy:
            self.y += dy

    def place_at_origin(self):
        self.x = 0
        self.y = 0
March 3, 2021

Video 📺

Computers are a gun. They can see the target; they can pull the trigger. Computers were made by the military to blow people's brains out if they stepped out of line. Google Coral is the same technology that pollutes the oceans, and so is the computer I'm using, and so are the platforms I'm using to post this.

Game 🎲

Games are a context in which all play is purposeful. Games expose the fundamentally nihilistic nature of the universe and futility of pursuing any path other than the inevitability of death and the torture of an evil that knows and exploits absolute freedom. Games are not educational; they are education.

Propaganda 🆒

Education is propaganda — ego driven by-product conveying nothing that would enable us to expose that vanities made for gain subject us further to an illusion created by those in control: the illusion that quantity can represent substance and that data or observation can replace meaning. And why say it, or how, without contradicting yourself, that everything, once registered, no longer exists, and in fact never did, exists only in relation to other non-existent things, and when you look, it's not there, not only because it's long vanished, but because where would it be?

fig. 2: Gamer goo is a lubricant — not for your skin, but for facilitating your ability to own the competition (image from Gamer goo review)

As a result of video games, the great Trojan horse 🎠 of imperialist consumerist representationalism, people are divided in halves to encourage them to act according to market ordained impulses, to feign assurance, penetrating themselves deeper into a tyranny from which every action signals allegiance, confusing the world with definitions and borders, constantly struggling to balance or brace themselves against forces that threaten the crumbling stability of their ego.


or example, a cup 🥃 is designed and built to hold something, maintain order and prevent chaos. It keeps water from spilling back to where it belongs, back where it wants to go and gravity wants it to go. The cup is a trap, and it is used to assert dominance over nature, to fill with thoughts about existence, time and self, thoughts regarding dissimilarity between equal parts and patterns that manifest in variation. These ruminations disguised as revelations boil away to reveal isolated and self-aggrandizing thoughts about an analogy fabricated to herald the profundity of one's campaign's propaganda. You have no authentic impulse except to feed a delusion of ultimate and final supremacy. That is why you play games. That is your nature. That is why you eventually smash the cup to bits 💥 or otherwise watch it disintegrate forever because it, by being useful, threatens your facade of ownership and control.

fig. 3: worth1000

The cup is you; it reflects you; it is a lens through which you see yourself; it reassures you, confirming your presence; it says something, being something you can observe. When you move, it moves, and it opens after being closed. You can use it as a vessel for penetration fantasies, keeping you warm and fertile, a fine host for the plague of consciousness, you reptile, you sun scorched transgressor that not only bites the hand that feeds, but buries it deep within a sterile chamber where nothing remains for it as a means of escape except the corpses of others that infringed upon your feeding frenzy.