from random import randrange
from os import listdir
from os.path import join

from pygame import image

from xenographic_wall.pgfw.GameChild import GameChild
from xenographic_wall.world.mushrooms.Mushroom import Mushroom

class Mushrooms(GameChild, list):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.subscribe_to(self.get_custom_event_id(), self.respond_to_event)
        self.load_images()
        self.reset()

    def respond_to_event(self, evt):
        if self.is_command(evt, "reset-game"):
            self.reset()

    def load_images(self):
        images = []
        root = self.get_resource("mushrooms", "path")
        files = self.get_configuration("mushrooms", "images")
        for path in listdir(root):
            parent = join(root, path)
            images.append(
                (image.load(join(parent, files[0])).convert_alpha(),
                 image.load(join(parent, files[1])).convert_alpha()))
        self.images = images

    def reset(self):
        self.populate()

    def populate(self):
        images = self.images
        count = self.get_configuration().get("mushrooms", "count")
        group_count = len(images)
        list.__init__(self, [[] for _ in range(group_count)])
        for ii in range(count):
            self.add_mushroom(ii % group_count)

    def add_mushroom(self, group):
        mushroom = Mushroom(self, group, self.images[group])
        self[group].append(mushroom)
        return mushroom

    def replace_mushroom(self, mushroom):
        group = mushroom.group
        self[group].remove(mushroom)
        self.add_mushroom(group)

    def update(self):
        for group in self:
            for mushroom in group:
                mushroom.update()
from time import time
from collections import deque

from pygame import Surface, Color, mouse, draw

from xenographic_wall.pgfw.GameChild import *
from xenographic_wall.world.scope.chain.Chain import Chain

class Scope(GameChild):

    transparent_color = Color("magenta")

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.subscribe_to(self.get_custom_event_id(), self.respond_to_event)
        self.chain = Chain(self)
        self.deactivate()
        self.reset()

    def activate(self):
        self.active = True

    def deactivate(self):
        self.active = False

    def respond_to_event(self, evt):
        if self.active:
            is_command = self.is_command
            if is_command(evt, "mouse-down-left"):
                self.respond_to_set()
            if is_command(evt, "mouse-down-right"):
                self.respond_to_set_and_reel()
            if is_command(evt, "reel"):
                self.respond_to_reel()

    def respond_to_set(self):
        if not self.flash_start:
            self.place()

    def hide(self):
        self.chain.hide()

    def collide_click(self):
        return self.chain.collidepoint(self.parent.get_mouse_pos())

    def respond_to_set_and_reel(self):
        if not self.flash_start:
            if self.chain.is_hidden() or not self.collide_click():
                self.place()
            self.activate_flash()

    def place(self):
        self.chain.place(self.parent.get_mouse_pos())

    def activate_flash(self):
        self.flash_start = time()
        self.chain.set_color_to_flash()
#         self.show()

    def show(self):
        self.chain.show()

    def respond_to_reel(self):
        self.activate_flash()

    def reset(self):
        chain = self.chain
        chain.reset()
        self.deactivate_flash()
        chain.hide()

    def deactivate_flash(self):
        self.flash_start = None
        self.chain.set_color_to_default()

    def update(self):
        if self.active:
            self.update_flash()
            self.chain.update()

    def update_flash(self):
        start = self.flash_start
        config = self.get_configuration().get_section("scope")
        chain = self.chain
        if start:
            if time() - start > config["flash-length"]:
                self.deactivate_flash()
                chain.set_color_to_default()
            else:
                chain.rotate_colors()
from collections import deque

from pygame import Rect, Color, mouse

from xenographic_wall.pgfw.GameChild import GameChild
from xenographic_wall.world.scope.chain.Ring import Ring

class Chain(GameChild, Rect):

    transparent_color = Color("green")
    
    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.init_rect()
        self.set_rings()
        self.subscribe_to(self.get_custom_event_id(), self.respond_to_event)
        self.reset()

    def init_rect(self):
        width = self.get_configuration("scope", "diameter")
        Rect.__init__(self, 0, 0, width, width)

    def set_rings(self):
        rings = []
        for ii in range(self.get_configuration("scope", "ring-count")):
            rings.append(Ring(self, ii))
        self.rings = rings

    def respond_to_event(self, evt):
        if self.parent.active:
            if self.is_command(evt,"mouse-scroll-up"):
                self.glow()
            if self.is_command(evt, "mouse-scroll-down"):
                self.darken()

    def glow(self):
        max_alpha = 255
        rings = list(reversed(self.rings))
        threshold = max_alpha / len(rings)
        for ii, ring in enumerate(rings):
            if ii == 0 or rings[ii - 1].get_alpha() >= threshold:
                alpha = ring.get_alpha() + self.get_glow_step()
                if alpha > max_alpha:
                    alpha = max_alpha
                ring.set_alpha(alpha)

    def get_glow_step(self):
        return self.get_configuration("scope", "glow-step")

    def darken(self):
        for ring in self.rings:
            alpha = ring.get_alpha() - self.get_glow_step()
            if alpha < 0:
                alpha = 0
            ring.set_alpha(alpha)

    def reset(self):
        self.hide()
        self.set_color_to_default()

    def hide(self):
        for ring in self.rings:
            ring.set_alpha(0)

    def show(self):
        for ring in self.rings:
            ring.set_alpha(255)

    def place(self, pos):
        self.center = pos
        for ring in self.rings:
            ring.rect.center = pos

    def set_color_to_default(self):
        self.colors = deque(map(Color,
                                self.get_configuration("scope", "colors")))
        self.update_colors()

    def update_colors(self):
        for ii, ring in enumerate(self.rings):
            ring.set_color(self.colors[ii])

    def set_color_to_flash(self):
        self.colors = deque(map(Color,
                                self.get_configuration("scope", "flash-colors")))
        self.update_colors()

    def rotate_colors(self):
        self.colors.rotate(1)
        self.update_colors()

    def is_hidden(self):
        for ring in self.rings:
            if ring.get_alpha() > 0:
                return False
        return True

    def update(self):
        for ring in self.rings:
            ring.update()
216.73.216.52
216.73.216.52
216.73.216.52
 
July 18, 2022


A new era ‼

Our infrastructure has recently upgraded ‼

Nugget Communications Bureau 👍

You've never emailed like this before ‼

Roundcube

Webmail software for reading and sending email from @nugget.fun and @shampoo.ooo addresses.

Mailman3

Email discussion lists, modernized with likes and emojis. It can be used for announcements and newsletters in addition to discussions. See lists for Picture Processing or Scrapeboard. Nowadays, people use Discord, but you really don't have to!

FreshRSS

With this hidden in plain sight, old technology, even regular people like you and me can start our own newspaper or social media feed.

Nugget Streaming Media 👍

The content you crave ‼

HLS

A live streaming, video format based on M3U playlists that can be played with HTML5.

RTMP

A plugin for Nginx can receive streaming video from ffmpeg or OBS and forward it as an RTMP stream to sites like Youtube and Twitch or directly to VLC.


Professional ‼

Nugget Productivity Suite 👍

Unleash your potential ‼

Kanboard

Virtual index cards you can use to gamify your daily grind.

Gitea

Grab whatever game code you want, share your edits, and report bugs.

Nugget Security 👍

The real Turing test ‼

Fail2ban

Banning is even more fun when it's automated.

Spamassassin

The documentation explains, "an email which mentions rolex watches, Viagra, porn, and debt all in one" will probably be considered spam.

GoAccess

Display HTTP requests in real time, so you can watch bots try to break into WordPress.

Nugget Entertainment Software 👍

The best in gaming entertainment ‼

Emoticon vs. Rainbow

With everything upgraded to the bleeding edge, this HTML4 game is running better than ever.


Zoom ‼

The game engine I've been working on, SPACE BOX, is now able to export to web, so I'm planning on turning nugget.fun into a games portal by releasing my games on it and adding an accounts system. The upgraded server and software will make it easier to create and maintain. I'm also thinking of using advertising and subscriptions to support the portal, so some of these services, like webmail or the RSS reader, may be offered to accounts that upgrade to a paid subscription.