from lib.pgfw.pgfw.Sprite import Sprite

class StaticEnvironment(Sprite):

    def __init__(self, parent):
        Sprite.__init__(self, parent)
        self.load_from_path(self.get_resource("home",
                                              "static-environment-path"),
                            True)
from pygame import mixer
from pygame.image import load

from lib.pgfw.pgfw.GameChild import GameChild
from food_spring.home.View import View
from food_spring.home.StaticEnvironment import StaticEnvironment
from food_spring.home.Foods import Foods
from food_spring.home.collection.Collection import Collection

class Home(GameChild):

    any_press_ignored = ["left", "right"]

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.display_surface = self.get_display_surface()
        self.input = self.get_input()
        self.compare = self.get_delegate().compare
        self.audio = self.get_audio()
        self.audio_path = self.get_resource("home", "audio")
        self.static_environment = StaticEnvironment(self)
        self.view = View(self)
        self.foods = Foods(self)
        self.collection = Collection(self)
        self.reset()
        self.deactivate()

    def deactivate(self):
        self.active = False
        self.input.unregister_any_press_ignore(*self.any_press_ignored)
        self.audio.stop_current_channel()
        mixer.quit()
        mixer.init(self.stored_frequency)

    def reset(self):
        self.foods.reset()
        self.store_frequency()

    def store_frequency(self):
        self.stored_frequency = mixer.get_init()[0]

    def activate(self):
        self.active = True
        self.input.register_any_press_ignore(*self.any_press_ignored)
        self.foods.activate()
        self.start_audio()

    def start_audio(self):
        self.store_frequency()
        mixer.quit()
        mixer.init(int(self.parent.timer.get_ratio_remaining() * \
                       self.stored_frequency))
        self.audio.play_bgm(self.audio_path)

    def update(self):
        if self.active:
            self.view.update()
            self.static_environment.update()
            self.foods.update()
from pygame import Rect

from lib.pgfw.pgfw.GameChild import GameChild

class Foods(GameChild, list):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.active_index = 0
        self.display_surface = self.get_display_surface()
        self.compare = self.get_delegate().compare
        self.bounds = self.get_display_surface().get_rect()
        self.load_configuration()
        self.set_foods()
        self.set_tv_rect()
        self.reset()
        self.subscribe(self.respond)

    def load_configuration(self):
        config = self.get_configuration("home")
        self.inactive_x = config["food-inactive-x"]
        self.inactive_y = config["food-inactive-y"]
        self.active_y = config["food-active-y"]
        self.margin = config["food-margin"]
        self.step = config["food-step"]
        self.tv_edge = config["tv-edge"]

    def set_foods(self):
        levels = self.get_game().levels
        for ii in range(len(levels)):
            self.append(levels[ii].food)

    def set_tv_rect(self):
        self.tv_rect = Rect(0, 0, self.tv_edge,
                            self.display_surface.get_height())

    def swap_in(self, index):
        self.store(self.get_active())
        self.active_index = index
        self.step_forward()

    def step_forward(self):
        self.get_active().location.bottomleft = self.get_x(self.active_index), \
                                                self.active_y

    def get_x(self, index):
        x = self.inactive_x
        for ii in range(index):
            x += self[ii].location.w + self.margin
        return x

    def respond(self, event):
        if self.parent.active:
            if self.compare(event, "left"):
                self.moving[0] = True
            elif self.compare(event, "left", True):
                self.moving[0] = False
            elif self.compare(event, "right"):
                self.moving[1] = True
            elif self.compare(event, "right", True):
                self.moving[1] = False
            elif self.compare(event, "any"):
                self.do()

    def do(self):
        rect = self.get_active().location
        if not self.collide_other():
            if rect.colliderect(self.tv_rect):
                self.stop_moving()
                self.store_location()
                self.parent.deactivate()
                self.get_game().levels.activate(self.active_index)
            elif rect.colliderect(self.parent.collection):
                pass

    def stop_moving(self):
        self.moving = [False, False]

    def collide_other(self):
        active = self.get_active()
        rect = active.location
        clip = None
        closest = None
        for food in self:
            if active != food and rect.colliderect(food):
                if not clip or rect.clip(food).w > clip.w:
                    clip = rect.clip(food)
                    closest = food
        if closest:
            self.swap_in(self.index(closest))
            return True

    def store_location(self):
        self.stored_location = self.get_active().location.topleft

    def reset(self):
        for food in self:
            self.store(food)
        self.swap_in(0)
        self.stop_moving()
        self.store_location()

    def activate(self):
        for food in self:
            if self.index(food) != self.active_index:
                self.store(food)
        self.get_active().location.topleft = self.stored_location

    def store(self, food):
        index = self.index(food)
        self[index].location.bottomleft = self.get_x(index), self.inactive_y

    def update(self):
        active = self.get_active()
        if True in self.moving:
            if self.moving[0]:
                active.move(-self.step)
            if self.moving[1]:
                active.move(self.step)
            self.wrap()
        for food in self:
            if self.index(food) != self.active_index:
                food.update()
        active.update()

    def get_active(self):
        return self[self.active_index]

    def wrap(self):
        rect = self.get_active().location
        bounds = self.bounds
        if rect.left > bounds.right:
            rect.right = bounds.left
        elif rect.right < bounds.left:
            rect.left = bounds.right
216.73.216.188
216.73.216.188
216.73.216.188
 
July 18, 2022


A new era ‼

Our infrastructure has recently upgraded ‼

Nugget Communications Bureau 👍

You've never emailed like this before ‼

Roundcube

Webmail software for reading and sending email from @nugget.fun and @shampoo.ooo addresses.

Mailman3

Email discussion lists, modernized with likes and emojis. It can be used for announcements and newsletters in addition to discussions. See lists for Picture Processing or Scrapeboard. Nowadays, people use Discord, but you really don't have to!

FreshRSS

With this hidden in plain sight, old technology, even regular people like you and me can start our own newspaper or social media feed.

Nugget Streaming Media 👍

The content you crave ‼

HLS

A live streaming, video format based on M3U playlists that can be played with HTML5.

RTMP

A plugin for Nginx can receive streaming video from ffmpeg or OBS and forward it as an RTMP stream to sites like Youtube and Twitch or directly to VLC.


Professional ‼

Nugget Productivity Suite 👍

Unleash your potential ‼

Kanboard

Virtual index cards you can use to gamify your daily grind.

Gitea

Grab whatever game code you want, share your edits, and report bugs.

Nugget Security 👍

The real Turing test ‼

Fail2ban

Banning is even more fun when it's automated.

Spamassassin

The documentation explains, "an email which mentions rolex watches, Viagra, porn, and debt all in one" will probably be considered spam.

GoAccess

Display HTTP requests in real time, so you can watch bots try to break into WordPress.

Nugget Entertainment Software 👍

The best in gaming entertainment ‼

Emoticon vs. Rainbow

With everything upgraded to the bleeding edge, this HTML4 game is running better than ever.


Zoom ‼

The game engine I've been working on, SPACE BOX, is now able to export to web, so I'm planning on turning nugget.fun into a games portal by releasing my games on it and adding an accounts system. The upgraded server and software will make it easier to create and maintain. I'm also thinking of using advertising and subscriptions to support the portal, so some of these services, like webmail or the RSS reader, may be offered to accounts that upgrade to a paid subscription.