package Animation::Imitation;

use feature "say";

use Math::Trig;

use Animation::Animation;
use Data::Dumper;

use parent "Animation::Animation";

sub new
{
    my $class = shift;
    $class->SUPER::new(@_);
}

sub setFrames
{
    my $self = shift;
    my $duration = $self->getOption("duration", "frame");
    my $count = $self->getOption("count", "frame");
    my $height = $self->getOption("height");
    my $width = $self->getOption("width");
    my @outer_gradient = $self->readGradient($self->getOption("outer_form_gradient", "imitation"));
    my @inner_gradient = $self->readGradient($self->getOption("inner_form_gradient", "imitation"));
    my $frames = Image::Magick->new(size=>"${width}x$height");
    my $rotation = 0;
    my $step = deg2rad(360 / $count);
    for (0..$count - 1)
    {
	$frames->Read("xc:none");
	$frames->[$_]->Set(delay=>$duration);
	$self->drawOuterForm($frames->[$_], \@outer_gradient, $rotation, $_);
	$self->drawInnerForm($frames->[$_], \@inner_gradient, $rotation, $_);
	$rotation -= $step;
    }
    $frames->Set(dispose=>"Background");
    $self->SUPER::setFrames($frames);
}

sub drawOuterForm
{
    my ($self, $frame, $gradient, $rotation, $index) = @_;
    my $count = $self->getOption("outer_form_particle_count", "imitation");
    my $step = deg2rad(360 / $count);
    my $ratio = $self->getOption("outer_form_size", "imitation");
    my $particle_ratio = $self->getOption("outer_form_particle_size", "imitation");
    my $frame_width = $frame->Get("width");
    my $radius = $ratio * $frame_width / 2;
    my $particle_radius = $particle_ratio * $frame_width;
    my @center = ($frame_width / 2, $frame_width / 2);
    my $angle = $rotation;
    my $shape = $self->getOption("outer_form_particle_shape", "imitation");
    my $primitive = $self->getPrimitive($shape);
    my $resolution = $self->getOption("outer_form_gradient_resolution", "imitation");
    my (@origin, @points, $color);
    for (0..$self->getOption("interval_count", "imitation") - 1)
    {
	my $interval = $_;
	for (0..$count - 1)
	{
	    $color = $gradient->[$self->getColor($gradient, $interval + $_ + $index, $resolution)];
	    @origin = $self->getPointOnCircle($radius, $angle, @center);
	    @points = $self->buildPoints($shape, $particle_radius, @origin);
	    $frame->Draw(fill=>$color, antialias=>"False", primitive=>$primitive,
			 points=>$self->buildPointsString(\@points));
	    $angle += $step;
	}
	$radius -= $radius * $self->getOption("outer_form_size_decrease", "imitation");
	$particle_radius -= $particle_radius * $self->getOption("outer_form_particle_size_decrease",
								"imitation");
    }
}

sub drawInnerForm
{
    my ($self, $frame, $gradient, $rotation, $index) = @_;
    my $frame_width = $frame->Get("width");
    my $inner_size = $self->getOption("inner_form_size", "imitation");
    my $width = $frame_width * $inner_size;
    my @origin = ($frame_width / 2, $frame_width / 2);
    my $interval_count = $self->getOption("interval_count", "imitation");
    my $interval_step = deg2rad(360 / ($interval_count * 
				$self->getOption("outer_form_particle_count",
						 "imitation")));
    my $interval_size_decrease = $self->getOption("interval_size_decrease",
						  "imitation");
    my $radius = $width / 2;
    my $shape = $self->getOption("inner_form", "imitation");
    my $primitive = $self->getPrimitive($shape);
    my $resolution = $self->getOption("inner_form_gradient_resolution", "imitation");
    my $cross_angle = deg2rad($self->getOption("inner_form_cross_angle", "imitation"));
    my $cross_minor_radius_size = $self->getOption("inner_form_cross_minor_radius_size",
						   "imitation");
    for (0..$interval_count - 1)
    {
	$color = $gradient->[$self->getColor($gradient, $_ + $index, $resolution)];
	@points = $self->buildPoints($shape, $radius, @origin, $rotation, $cross_angle,
				     $cross_minor_radius_size);
	$frame->Draw(fill=>$color, primitive=>$primitive, antialias=>"False",
		     points=>$self->buildPointsString(\@points));
	$radius -= $radius * $interval_size_decrease;
	$rotation += $interval_step;
    }
}

1;
from time import time

from pygame import image, Surface, transform, mouse
from pygame.locals import *

from xenographic_wall.pgfw.GameChild import GameChild
from xenographic_wall.pgfw.Animation import Animation

class Introduction(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.config = self.get_configuration()
        self.subscribe_to_events()
        self.deactivate()
        self.load_images()
        self.reset()
        self.set_zoom_parameters()

    def subscribe_to_events(self):
        self.subscribe_to(self.get_custom_event_id(), self.respond_to_event)

    def respond_to_event(self, evt):
        if self.is_command(evt, "reset-game"):
            self.reset()
            self.activate()
        elif self.is_command(evt, "mouse-down-left"):
            if self.title_active and self.active:
                self.deactivate()
                self.post_command("cancel-introduction")
            else:
                self.activate_title()

    def activate_title(self):
        self.title_active = True

    def init_surface(self):
        self.surf = Surface(self.config.get("display", "dimensions"))

    def activate(self):
        self.active = True
        self.get_audio().stop_current_channel()
        mouse.set_visible(True)

    def deactivate(self):
        self.active = False

    def load_images(self):
        load = image.load
        get = self.get_resource
        section = "intro"
        self.mask = load(get(section, "mask")).convert()
        self.cord = load(get(section, "cord")).convert_alpha()
        self.starfield = load(get(section, "starfield")).convert()
        self.sunburst = load(get(section, "sunburst")).convert_alpha()
        self.title = load(get(section, "title")).convert_alpha()
        self.prompt = load(get(section, "prompt")).convert_alpha()

    def reset(self):
        config = self.config.get_section("intro")
        self.cord_speed = config["cord-speed"]
        self.cord_range = config["cord-y-range"]
        self.cord_y = self.cord_range[0]
        self.deactivate_sunburst()
        self.zoom_active = False
        self.zoom_countdown_start = None
        self.zoom_finished = False
        self.zoom_step_count = 0
        self.starfield_active = False
        self.starfield_alpha = 0
        self.fade_in_starfield_finished = False
        self.title_active = False
        self.prompt_visible = True
        self.prompt_visibility_count = 0
        self.reset_countdown_start = None
        self.init_surface()

    def set_zoom_parameters(self):
        self.zoom_scale_step = 16, 12
        self.zoom_shift_step = 7, 7
        self.zoom_step_limit = 64

    def activate_sunburst(self):
        self.sunburst_active = True

    def deactivate_sunburst(self):
        self.sunburst_countdown_start = None
        self.sunburst_active = False

    def update(self):
        if self.active:
            self.check_reset_countdown()
            self.move_cord()
            self.update_sunburst()
            self.zoom()
            self.fade_in_starfield()
            self.set_prompt_visibility()
            surf = self.surf
            if not self.zoom_active and not self.zoom_finished:
                surf.blit(self.mask, (0, 0))
                self.draw_sunburst()
                surf.blit(self.cord, (0, int(self.cord_y)))
            self.get_screen().blit(surf, (0, 0))
            self.draw_starfield()
            self.draw_title()
            self.draw_prompt()

    def check_reset_countdown(self):
        start = self.reset_countdown_start
        if start and time() - start > self.config.get("intro", "reset-delay"):
            self.reset()
            self.activate_title()

    def move_cord(self):
        cord_y = self.cord_y
        limit = self.cord_range[1]
        if cord_y < limit:
            cord_y += self.cord_speed
            if cord_y >= limit:
                self.start_sunburst_countdown()
        self.cord_y = cord_y

    def start_sunburst_countdown(self):
        self.sunburst_countdown_start = time()

    def update_sunburst(self):
        if not self.sunburst_active:
            start = self.sunburst_countdown_start
            if start and time() - start > self.config.get("intro",
                                                          "sunburst-delay"):
                self.activate_sunburst()
                self.start_zoom_countdown()

    def start_zoom_countdown(self):
        self.zoom_countdown_start = time()

    def zoom(self):
        start = self.zoom_countdown_start
        config = self.config.get_section("intro")
        if not self.zoom_finished and not self.zoom_active and start:
            if time() - start > config["zoom-delay"]:
                self.zoom_active = True
        if self.zoom_active:
            surf = self.surf
            cur_width, cur_height = surf.get_size()
            x_scale_step, y_scale_step = self.zoom_scale_step
            surf = transform.smoothscale(surf, (int(cur_width + x_scale_step),
                                                int(cur_height + y_scale_step)))
            count = self.zoom_step_count + 1
            if count > self.zoom_step_limit:
                self.zoom_active = False
                self.zoom_finished = True
                self.starfield_active = True
                if not self.get_audio().is_bgm_playing():
                    self.start_music()
            else:
                self.zoom_step_count = count
            shift_step = self.zoom_shift_step
            rect = self.get_screen().get_rect()
            rect.left += shift_step[0]
            rect.top += shift_step[1]
            self.surf = surf.subsurface(rect).copy()

    def start_music(self):
        self.get_audio().play_bgm(self.get_resource("intro", "audio"))

    def fade_in_starfield(self):
        if self.starfield_active:
            starfield = self.starfield
            config = self.config.get_section("intro")
            alpha = self.starfield_alpha + config["starfield-fade-step"]
            if alpha < config["starfield-max-alpha"]:
                self.starfield_alpha = alpha
            elif not self.fade_in_starfield_finished:
                self.activate_title()
                self.start_reset_countdown()
                self.fade_in_starfield_finished = True
            self.apply_starfield_alpha()

    def start_reset_countdown(self):
        self.reset_countdown_start = time()

    def apply_starfield_alpha(self):
        self.starfield.set_alpha(self.starfield_alpha)

    def set_prompt_visibility(self):
        if self.title_active:
            count = self.prompt_visibility_count + 1
            if count > self.config.get("intro", "prompt-visible-frames"):
                self.prompt_visible = not self.prompt_visible
                count = 0
            self.prompt_visibility_count = count

    def draw_sunburst(self):
        if self.sunburst_active:
            self.surf.blit(self.sunburst, (0, 0))

    def draw_starfield(self):
        if self.starfield_active:
            self.get_screen().blit(self.starfield, (0, 0))

    def draw_title(self):
        if self.title_active:
            self.get_screen().blit(self.title, (0, 0))

    def draw_prompt(self):
        if self.title_active and self.prompt_visible:
            self.get_screen().blit(self.prompt, (0, 0))
216.73.216.50
216.73.216.50
216.73.216.50
 
June 29, 2013

A few weeks ago, for Fishing Jam, I made a fishing simulation from what was originally designed to be a time attack arcade game. In the program, Dark Stew, the player controls Aphids, an anthropod who fishes for aquatic creatures living in nine pools of black water.



Fishing means waiting by the pool with the line in. The longer you wait before pulling the line out, the more likely a creature will appear. Aside from walking, it's the only interaction in the game. The creatures are drawings of things you maybe could find underwater in a dream.

The background music is a mix of clips from licensed to share songs on the Free Music Archive. Particularly, Seed64 is an album I used a lot of songs from. The full list of music credits is in the game's README file.

I'm still planning to use the original design in a future version. There would be a reaction-based mini game for catching fish, and the goal would be to catch as many fish as possible within the time limit. I also want to add details and obstacles to the background, which is now a little boring, being a plain, tiled, white floor.

If you want to look at all the drawings or hear the music in the context of the program, there are Windows and source versions available. The source should work on any system with Python and Pygame. If it doesn't, bug reports are much appreciated. Comments are also welcome :)

Dark Stew: Windows, Pygame Source

I wrote in my last post that I would be working on an old prototype about searching a cloud for organisms for Fishing Jam. I decided to wait a while before developing that game, tentatively titled Xenographic Barrier. Its main interactive element is a first-person scope/flashlight, so I'd like to make a Wii version of it.

I'm about to start working on a complete version of Ball & Cup. If I make anything interesting for it, I'll post something. There are a lot of other things I want to write about, like game analyses, my new GP2X and arcades in Korea, and there's still music to release. Lots of fun stuff coming!