<?php

require_once "src/display.php";

run_application();
function run_application()
{
   display_page();
}
import re, os

class Sequence(list):
    def __init__(self, pattern):
        self.pattern = pattern.strip()
#         self.set_pattern(pattern, index)
        self.set_components()
        self.build_list();

#     def set_pattern(self, pattern, index):
#         if type(pattern) is not str:
#             index = int(index)
#             pattern = file("patterns/" + pattern).readlines()[index]
#         self.pattern = pattern.strip()

    def set_components(self):
        self.set_repetitions()
        self.set_parameters()

    def set_repetitions(self):
        match = re.match("^\(([0-9]+)[ \n]+(.*)\)$", self.pattern)
        if match is not None:
            self.repetitions = match.groups()[0]
            self.pattern = match.groups()[1]
        else:
            self.repetitions = 1

    def set_parameters(self):
        self.pattern = list(self.pattern)
        parameters = []
        while len(self.pattern) > 0:
            parameters += [self.read_parameter()]
        self.parameters = parameters

    def read_parameter(self):
        self.skip_whitespace()
        if self.pattern[0] is "(":
            return Sequence(self.read_until_close())
        else:
            return self.read_until_whitespace()

    def skip_whitespace(self):
        while re.match("[ \n]", self.pattern[0]):
            self.pattern.pop(0)

    def read_until_close(self):
        level = 0
        parameter = ""
        while True:
            character = self.pattern.pop(0)
            parameter += character
            if character is "(":
                level += 1
            elif character is ")":
                level -= 1
            if level is 0:
                break
        return parameter

    def read_until_whitespace(self):
        parameter = ""
        while len(self.pattern) > 0:
            character = self.pattern.pop(0)
            if character is " ":
                break
            parameter += character
        return parameter

    def build_list(self):
        sequence = []
        for iteration in range(0, int(self.repetitions)):
            for parameter in self.parameters:
                if isinstance(parameter, Sequence):
                    sequence += parameter.sequence
                else:
                    sequence += [parameter]
        self.sequence = sequence

    def __str__(self):
        return str(self.sequence)

    def __repr__(self):
        return self.__str__()

    def __getitem__(self, index):
        return self.sequence[index]

    def __len__(self):
        return len(self.sequence)
<?php

require_once "operations/include/include_config_file.php";

function __autoload($name)
{
   $path = str_replace("\\", "/", $name) . ".php";
   require_once $path;
}
function display_page()
{
   include_configuration_file(dirname(__FILE__) . "/config", "php");
   echo build_page();
}
function build_page()
{
   return new entities\evr\Emoticon_Vs_Rainbow();
}
<?php
namespace entities\html;

class Link extends Element
{
   public function __construct($rel=null, $href=null)
   {
      parent::__construct("link", null, null, false);
      $this->add_attribute("rel", $rel);
      $this->add_attribute("href", $href);
   }
}
<?php
namespace entities\html;

class Checkbox extends Input
{
   public function __construct(
      $name=null, $value=null, $class=null, $checked=false)
   {
      parent::__construct($name, "checkbox", $value, $class);
      $this->checked = $checked;
   }
   protected function build_assignments()
   {
      $assignments = parent::build_assignments();
      if ($this->checked)
      {
         $assignments .= " checked";
      }
      return $assignments;
   }
}
<?php
namespace entities\html;

class Div extends Element
{
   public function __construct($id=null, $class=null, $content=null)
   {
      parent::__construct("div", $id, $class);
      $this->content = $content;
   }
   protected function build_content()
   {
      return $this->content . "\n";
   }
}
<?php
namespace entities\html;

class Element
{
   private $attributes = array();
   public function __construct($name, $id=null, $class=null, $close=true)
   {
      $this->name = $name;
      $this->add_attribute("id", $id);
      $this->add_attribute("class", $class);
      $this->close = $close;
   }
   protected function add_attribute($name, $value)
   {
      $this->attributes[$name] = $value;
   }
   public function __toString()
   {
      return $this->build_html();
   }
   protected function build_html()
   {
      $markup = $this->build_opening_tag();
      $markup .= $this->build_content();
      if ($this->close === true)
      {
         $markup .= $this->build_closing_tag();
      }
      return $markup;
   }
   private function build_opening_tag()
   {
      $tag = "<" . $this->name;
      $tag .= $this->build_attributes();
      $tag .= ">";
      return $tag;
   }
   protected function build_attributes()
   {
      $attributes = "";
      foreach ($this->attributes as $name => $value)
      {
         if (!is_null($value) && $value !== false)
         {
            $attributes .= " $name";
            if ($value !== true)
            {
               $attributes .= "=\"$value\"";
            }
         }
      }
      return $attributes;
   }
   protected function build_content()
   {
      return null;
   }
   private function build_closing_tag()
   {
      return "</" . $this->name . ">";
   }
   protected function get_attribute($name)
   {
      return $this->attributes[$name];
   }
}
216.73.216.127
216.73.216.127
216.73.216.127
 
August 12, 2013

I've been researching tartan/plaid recently for decoration in my updated version of Ball & Cup, now called Send. I want to create the atmosphere of a sports event, so I plan on drawing tartan patterns at the vertical edges of the screen as backgrounds for areas where spectator ants generate based on player performance. I figured I would make my own patterns, but after browsing tartans available in the official register, I decided to use existing ones instead.

I made a list of the tartans that had what I thought were interesting titles and chose 30 to base the game's levels on. I sequenced them, using their titles to form a loose narrative related to the concept of sending. Here are three tartans in the sequence (levels 6, 7 and 8) generated by an algorithm I inferred by looking at examples that reads a tartan specification and draws its pattern using a simple dithering technique to blend the color stripes.


Acadia


Eve


Spice Apple

It would be wasting an opportunity if I didn't animate the tartans, so I'm thinking about animations for them. One effect I want to try is making them look like water washing over the area where the ants are spectating. I've also recorded some music for the game. Here are the loops for the game over and high scores screens.

Game Over

High Scores