EVR.include("level/road/racer/flash/Strip.js");

EVR.Level.Road.Racer.Flash = function(racer)
{
   this.racer = racer;
   this.milestone_difference = FLASH_MILESTONE_DIFFERENCE;
   this.active_frequency = 0;
   this.last_streak = 0;
   // this.strip = new EVR.Level.Road.Racer.Flash.Strip(this);
}

EVR.Level.Road.Racer.Flash.prototype.update = function(streak)
{
   // var streak = parseInt(this.racer.level.streak);
   // var difference = Math.abs(streak - this.last_streak);
   // if (difference >= this.milestone_difference)
   // {
   //    this.setActiveLevel(streak);
   //    this.displayLevel();
   //    this.last_streak = streak;
   // }
}

EVR.Level.Road.Racer.Flash.prototype.setActiveLevel = function(streak)
{
   // var milestone = parseInt(streak/this.milestone_difference);
   // if (milestone < FLASH_FREQUENCIES)
   // {
   //    this.active_level = milestone;
   // }
}

EVR.Level.Road.Racer.Flash.prototype.displayLevel = function()
{
   // this.strip.slide(this.active_level);
}

EVR.Level.Road.Racer.Flash.prototype.draw = function()
{
   // this.strip.draw();
}
EVR.Level.Road.Racer.Flash.Level = function(flash, index)
{
   EVR.Graphic.call(this, flash.racer.avatar);
   this.flash = flash;
   this.index = index;
   this.animations_path = FLASH_ANIMATIONS_PATH;
   this.setAttributes();
   this.setImage();
   this.append();
   this.hide();
}
EVR.Level.Road.Racer.Flash.Level.prototype = new EVR.Graphic;
EVR.Level.Road.Racer.Flash.Level.prototype.setAttributes = function()
{
   this.set_proportions(1, 1);
   this.set_opacity(FLASH_OPACITY);
}
EVR.Level.Road.Racer.Flash.Level.prototype.setImage = function()
{
   var element = document.createElement("img");
   element.src = this.buildAnimationPath();
   element.style.width = "100%";
   element.style.height = "100%";
   this.element.appendChild(element);
}
EVR.Level.Road.Racer.Flash.Level.prototype.buildAnimationPath = function()
{
   return this.animations_path + (this.index + 1) + ".gif";
}
EVR.Level.Road.Racer.Flash.Level.prototype.show = function()
{
   this.css.visibility = "";
}
EVR.Level.Road.Racer.Flash.Level.prototype.hide = function()
{
   this.css.visibility = "hidden";
}
<?php
$GLOBALS["RELATIVE_IMAGE_DIRECTORY_PATH"] = "img/";
$GLOBALS["RELATIVE_IMAGE_CACHE_PATH"] = "flash/cache/";
$GLOBALS["IMAGE_FILE_FORMAT"] = "gif";
$GLOBALS["FLASH_COLORS"] = array("red", "green", "blue");
$GLOBALS["MIN_FREQUENCY"] = 10;
create_strip();
function create_strip()
{
   $height = $_GET["height"];
   $frequencies = $_GET["frequencies"];
   $image = build_strip($height, $frequencies);
   $file_name = save_image($image);
   echo $file_name;
}
function build_strip($height, $cell_count)
{
   $image = new Imagick();
   $min_frequency = $GLOBALS["MIN_FREQUENCY"];
   $palette = $GLOBALS["FLASH_COLORS"];
   $palette_count = count($palette);
   $frame_count = pow(2, $cell_count - 1) * $palette_count;
   $draw = new ImagickDraw();
   for ($frame_index = 0; $frame_index < $frame_count; $frame_index++)
   {
      $image->newImage($height * $cell_count, $height, "none");
      $x = 0;
      for ($cell_index = $cell_count - 2; $cell_index >= 0; $cell_index--)
      {
         $palette_index = ($frame_index / pow(2, $cell_index)) % $palette_count;
         $color = $palette[$palette_index];
         $x += $height;
         $draw->setFillColor($color);
         $draw->rectangle($x, 0, $x + $height, $height);
         $image->drawImage($draw);
         $image->setImageDelay($min_frequency);
      }
   }
   $image->setImageFormat($GLOBALS["IMAGE_FILE_FORMAT"]);
   return $image;
}
function save_image($image)
{
   go_to_save_path();
   $index = find_available_image_index();
   $file_name = build_file_name($index);
   $image->writeImages($file_name, true);
   return $file_name;
}
function go_to_save_path()
{
   go_to_image_directory();
   go_to_cache_directory();
}
function go_to_image_directory()
{
   $path = $GLOBALS["RELATIVE_IMAGE_DIRECTORY_PATH"];
   while (!is_dir($path))
   {
      chdir("..");
   }
   chdir($path);
}
function go_to_cache_directory()
{
   $path = $GLOBALS["RELATIVE_IMAGE_CACHE_PATH"];
   if (!is_dir($path))
   {
      $dirs = explode("/", $path);
      foreach ($dirs as $dir)
      {
         if ($dir != "")
         {
            mkdir($dir, 0770);
            chdir($dir);
         }
      }
   }
   else
   {
      chdir($path);
   }
}
function find_available_image_index()
{
   $index = 0;
   while (count(glob(++$index . "_*")));
   return $index;
}
function build_file_name($index)
{
   return $index . "_" . time() . "." . $GLOBALS["IMAGE_FILE_FORMAT"];
}
<?php
chdir("../../../../../../../../img/flash/animations/");
$files = glob("*.gif");
echo count($files);
EVR.Level.Road.Racer.Flash.Strip = function(flash)
{
   EVR.Graphic.call(this, flash.racer.avatar);
   this.index = 0;
   this.step = null;
   this.current_cache_index = null;
   this.setAttributes();
   this.append();
}
EVR.Level.Road.Racer.Flash.Strip.prototype = new EVR.Graphic;
EVR.Level.Road.Racer.Flash.Strip.prototype.setAttributes = function()
{
   this.set_proportions(1, 1);
   this.set_opacity(FLASH_OPACITY);
   this.css.backgroundAttachment = "fixed";
}
EVR.Level.Road.Racer.Flash.Strip.prototype.setStep = function()
{
   this.step = -this.container.get_dimensions()[0];
}
EVR.Level.Road.Racer.Flash.Strip.prototype.draw = function()
{
   EVR.Graphic.prototype.draw.call(this);
   if (this.container.get_dimensions()[0] != -this.step)
   {
      this.removeCachedStrip();
      this.setStep();
      this.setBackground();
      this.slide(this.index);
   }
}
EVR.Level.Road.Racer.Flash.Strip.prototype.removeCachedStrip = function()
{
   var index = this.current_cache_index;
   if (index)
   {
      var script = this.buildPathToSelf() + "remove_cached_strip.php";
      var query = "index=" + index;
      new EVR.Requester(script, query, true).execute();
   }
}
EVR.Level.Road.Racer.Flash.Strip.prototype.buildPathToSelf = function()
{
   return SOURCE_PATH + "level/road/racer/flash/";
}
EVR.Level.Road.Racer.Flash.Strip.prototype.setBackground = function()
{
   var script = this.buildPathToSelf() + "create_strip.php";
   var query = "height=" + -this.step + "&frequencies=" + FLASH_FREQUENCIES;
   var file_name = new EVR.Requester(script, query, true).execute();
   var path = "img/flash/cache/" + file_name;
   var cache_index = parseInt(file_name.split("_")[0]);
   this.css.background = "url('" + path + "')";
   this.current_cache_index = cache_index;
}
EVR.Level.Road.Racer.Flash.Strip.prototype.slide = function(index)
{
   this.css.backgroundPosition = index * this.step + "px 0";
   this.index = index;
}
EVR.Level.Road.Racer.Flash.Strip.prototype.toString = function()
{
   return "[object EVR.Level.Road.Racer.Flash.Strip]";
}
18.218.38.67
18.218.38.67
18.218.38.67
 
August 12, 2013

I've been researching tartan/plaid recently for decoration in my updated version of Ball & Cup, now called Send. I want to create the atmosphere of a sports event, so I plan on drawing tartan patterns at the vertical edges of the screen as backgrounds for areas where spectator ants generate based on player performance. I figured I would make my own patterns, but after browsing tartans available in the official register, I decided to use existing ones instead.

I made a list of the tartans that had what I thought were interesting titles and chose 30 to base the game's levels on. I sequenced them, using their titles to form a loose narrative related to the concept of sending. Here are three tartans in the sequence (levels 6, 7 and 8) generated by an algorithm I inferred by looking at examples that reads a tartan specification and draws its pattern using a simple dithering technique to blend the color stripes.


Acadia


Eve


Spice Apple

It would be wasting an opportunity if I didn't animate the tartans, so I'm thinking about animations for them. One effect I want to try is making them look like water washing over the area where the ants are spectating. I've also recorded some music for the game. Here are the loops for the game over and high scores screens.

Game Over

High Scores