package Animation::Imitation;

use feature "say";

use Math::Trig;

use Animation::Animation;
use Data::Dumper;

use parent "Animation::Animation";

sub new
{
    my $class = shift;
    $class->SUPER::new(@_);
}

sub setFrames
{
    my $self = shift;
    my $duration = $self->getOption("duration", "frame");
    my $count = $self->getOption("count", "frame");
    my $height = $self->getOption("height");
    my $width = $self->getOption("width");
    my @outer_gradient = $self->readGradient($self->getOption("outer_form_gradient", "imitation"));
    my @inner_gradient = $self->readGradient($self->getOption("inner_form_gradient", "imitation"));
    my $frames = Image::Magick->new(size=>"${width}x$height");
    my $rotation = 0;
    my $step = deg2rad(360 / $count);
    for (0..$count - 1)
    {
	$frames->Read("xc:none");
	$frames->[$_]->Set(delay=>$duration);
	$self->drawOuterForm($frames->[$_], \@outer_gradient, $rotation, $_);
	$self->drawInnerForm($frames->[$_], \@inner_gradient, $rotation, $_);
	$rotation -= $step;
    }
    $frames->Set(dispose=>"Background");
    $self->SUPER::setFrames($frames);
}

sub drawOuterForm
{
    my ($self, $frame, $gradient, $rotation, $index) = @_;
    my $count = $self->getOption("outer_form_particle_count", "imitation");
    my $step = deg2rad(360 / $count);
    my $ratio = $self->getOption("outer_form_size", "imitation");
    my $particle_ratio = $self->getOption("outer_form_particle_size", "imitation");
    my $frame_width = $frame->Get("width");
    my $radius = $ratio * $frame_width / 2;
    my $particle_radius = $particle_ratio * $frame_width;
    my @center = ($frame_width / 2, $frame_width / 2);
    my $angle = $rotation;
    my $shape = $self->getOption("outer_form_particle_shape", "imitation");
    my $primitive = $self->getPrimitive($shape);
    my $resolution = $self->getOption("outer_form_gradient_resolution", "imitation");
    my (@origin, @points, $color);
    for (0..$self->getOption("interval_count", "imitation") - 1)
    {
	my $interval = $_;
	for (0..$count - 1)
	{
	    $color = $gradient->[$self->getColor($gradient, $interval + $_ + $index, $resolution)];
	    @origin = $self->getPointOnCircle($radius, $angle, @center);
	    @points = $self->buildPoints($shape, $particle_radius, @origin);
	    $frame->Draw(fill=>$color, antialias=>"False", primitive=>$primitive,
			 points=>$self->buildPointsString(\@points));
	    $angle += $step;
	}
	$radius -= $radius * $self->getOption("outer_form_size_decrease", "imitation");
	$particle_radius -= $particle_radius * $self->getOption("outer_form_particle_size_decrease",
								"imitation");
    }
}

sub drawInnerForm
{
    my ($self, $frame, $gradient, $rotation, $index) = @_;
    my $frame_width = $frame->Get("width");
    my $inner_size = $self->getOption("inner_form_size", "imitation");
    my $width = $frame_width * $inner_size;
    my @origin = ($frame_width / 2, $frame_width / 2);
    my $interval_count = $self->getOption("interval_count", "imitation");
    my $interval_step = deg2rad(360 / ($interval_count * 
				$self->getOption("outer_form_particle_count",
						 "imitation")));
    my $interval_size_decrease = $self->getOption("interval_size_decrease",
						  "imitation");
    my $radius = $width / 2;
    my $shape = $self->getOption("inner_form", "imitation");
    my $primitive = $self->getPrimitive($shape);
    my $resolution = $self->getOption("inner_form_gradient_resolution", "imitation");
    my $cross_angle = deg2rad($self->getOption("inner_form_cross_angle", "imitation"));
    my $cross_minor_radius_size = $self->getOption("inner_form_cross_minor_radius_size",
						   "imitation");
    for (0..$interval_count - 1)
    {
	$color = $gradient->[$self->getColor($gradient, $_ + $index, $resolution)];
	@points = $self->buildPoints($shape, $radius, @origin, $rotation, $cross_angle,
				     $cross_minor_radius_size);
	$frame->Draw(fill=>$color, primitive=>$primitive, antialias=>"False",
		     points=>$self->buildPointsString(\@points));
	$radius -= $radius * $interval_size_decrease;
	$rotation += $interval_step;
    }
}

1;
from time import time

from pygame import image, Surface, transform, mouse
from pygame.locals import *

from xenographic_wall.pgfw.GameChild import GameChild
from xenographic_wall.pgfw.Animation import Animation

class Introduction(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.config = self.get_configuration()
        self.subscribe_to_events()
        self.deactivate()
        self.load_images()
        self.reset()
        self.set_zoom_parameters()

    def subscribe_to_events(self):
        self.subscribe_to(self.get_custom_event_id(), self.respond_to_event)

    def respond_to_event(self, evt):
        if self.is_command(evt, "reset-game"):
            self.reset()
            self.activate()
        elif self.is_command(evt, "mouse-down-left"):
            if self.title_active and self.active:
                self.deactivate()
                self.post_command("cancel-introduction")
            else:
                self.activate_title()

    def activate_title(self):
        self.title_active = True

    def init_surface(self):
        self.surf = Surface(self.config.get("display", "dimensions"))

    def activate(self):
        self.active = True
        self.get_audio().stop_current_channel()
        mouse.set_visible(True)

    def deactivate(self):
        self.active = False

    def load_images(self):
        load = image.load
        get = self.get_resource
        section = "intro"
        self.mask = load(get(section, "mask")).convert()
        self.cord = load(get(section, "cord")).convert_alpha()
        self.starfield = load(get(section, "starfield")).convert()
        self.sunburst = load(get(section, "sunburst")).convert_alpha()
        self.title = load(get(section, "title")).convert_alpha()
        self.prompt = load(get(section, "prompt")).convert_alpha()

    def reset(self):
        config = self.config.get_section("intro")
        self.cord_speed = config["cord-speed"]
        self.cord_range = config["cord-y-range"]
        self.cord_y = self.cord_range[0]
        self.deactivate_sunburst()
        self.zoom_active = False
        self.zoom_countdown_start = None
        self.zoom_finished = False
        self.zoom_step_count = 0
        self.starfield_active = False
        self.starfield_alpha = 0
        self.fade_in_starfield_finished = False
        self.title_active = False
        self.prompt_visible = True
        self.prompt_visibility_count = 0
        self.reset_countdown_start = None
        self.init_surface()

    def set_zoom_parameters(self):
        self.zoom_scale_step = 16, 12
        self.zoom_shift_step = 7, 7
        self.zoom_step_limit = 64

    def activate_sunburst(self):
        self.sunburst_active = True

    def deactivate_sunburst(self):
        self.sunburst_countdown_start = None
        self.sunburst_active = False

    def update(self):
        if self.active:
            self.check_reset_countdown()
            self.move_cord()
            self.update_sunburst()
            self.zoom()
            self.fade_in_starfield()
            self.set_prompt_visibility()
            surf = self.surf
            if not self.zoom_active and not self.zoom_finished:
                surf.blit(self.mask, (0, 0))
                self.draw_sunburst()
                surf.blit(self.cord, (0, int(self.cord_y)))
            self.get_screen().blit(surf, (0, 0))
            self.draw_starfield()
            self.draw_title()
            self.draw_prompt()

    def check_reset_countdown(self):
        start = self.reset_countdown_start
        if start and time() - start > self.config.get("intro", "reset-delay"):
            self.reset()
            self.activate_title()

    def move_cord(self):
        cord_y = self.cord_y
        limit = self.cord_range[1]
        if cord_y < limit:
            cord_y += self.cord_speed
            if cord_y >= limit:
                self.start_sunburst_countdown()
        self.cord_y = cord_y

    def start_sunburst_countdown(self):
        self.sunburst_countdown_start = time()

    def update_sunburst(self):
        if not self.sunburst_active:
            start = self.sunburst_countdown_start
            if start and time() - start > self.config.get("intro",
                                                          "sunburst-delay"):
                self.activate_sunburst()
                self.start_zoom_countdown()

    def start_zoom_countdown(self):
        self.zoom_countdown_start = time()

    def zoom(self):
        start = self.zoom_countdown_start
        config = self.config.get_section("intro")
        if not self.zoom_finished and not self.zoom_active and start:
            if time() - start > config["zoom-delay"]:
                self.zoom_active = True
        if self.zoom_active:
            surf = self.surf
            cur_width, cur_height = surf.get_size()
            x_scale_step, y_scale_step = self.zoom_scale_step
            surf = transform.smoothscale(surf, (int(cur_width + x_scale_step),
                                                int(cur_height + y_scale_step)))
            count = self.zoom_step_count + 1
            if count > self.zoom_step_limit:
                self.zoom_active = False
                self.zoom_finished = True
                self.starfield_active = True
                if not self.get_audio().is_bgm_playing():
                    self.start_music()
            else:
                self.zoom_step_count = count
            shift_step = self.zoom_shift_step
            rect = self.get_screen().get_rect()
            rect.left += shift_step[0]
            rect.top += shift_step[1]
            self.surf = surf.subsurface(rect).copy()

    def start_music(self):
        self.get_audio().play_bgm(self.get_resource("intro", "audio"))

    def fade_in_starfield(self):
        if self.starfield_active:
            starfield = self.starfield
            config = self.config.get_section("intro")
            alpha = self.starfield_alpha + config["starfield-fade-step"]
            if alpha < config["starfield-max-alpha"]:
                self.starfield_alpha = alpha
            elif not self.fade_in_starfield_finished:
                self.activate_title()
                self.start_reset_countdown()
                self.fade_in_starfield_finished = True
            self.apply_starfield_alpha()

    def start_reset_countdown(self):
        self.reset_countdown_start = time()

    def apply_starfield_alpha(self):
        self.starfield.set_alpha(self.starfield_alpha)

    def set_prompt_visibility(self):
        if self.title_active:
            count = self.prompt_visibility_count + 1
            if count > self.config.get("intro", "prompt-visible-frames"):
                self.prompt_visible = not self.prompt_visible
                count = 0
            self.prompt_visibility_count = count

    def draw_sunburst(self):
        if self.sunburst_active:
            self.surf.blit(self.sunburst, (0, 0))

    def draw_starfield(self):
        if self.starfield_active:
            self.get_screen().blit(self.starfield, (0, 0))

    def draw_title(self):
        if self.title_active:
            self.get_screen().blit(self.title, (0, 0))

    def draw_prompt(self):
        if self.title_active and self.prompt_visible:
            self.get_screen().blit(self.prompt, (0, 0))
216.73.216.50
216.73.216.50
216.73.216.50
 
August 12, 2013

I've been researching tartan/plaid recently for decoration in my updated version of Ball & Cup, now called Send. I want to create the atmosphere of a sports event, so I plan on drawing tartan patterns at the vertical edges of the screen as backgrounds for areas where spectator ants generate based on player performance. I figured I would make my own patterns, but after browsing tartans available in the official register, I decided to use existing ones instead.

I made a list of the tartans that had what I thought were interesting titles and chose 30 to base the game's levels on. I sequenced them, using their titles to form a loose narrative related to the concept of sending. Here are three tartans in the sequence (levels 6, 7 and 8) generated by an algorithm I inferred by looking at examples that reads a tartan specification and draws its pattern using a simple dithering technique to blend the color stripes.


Acadia


Eve


Spice Apple

It would be wasting an opportunity if I didn't animate the tartans, so I'm thinking about animations for them. One effect I want to try is making them look like water washing over the area where the ants are spectating. I've also recorded some music for the game. Here are the loops for the game over and high scores screens.

Game Over

High Scores