EVR.Sound.Prompt = function(sound)
{
   EVR.Animation.call(this, SOUND_PROMPT_FRAME_RATE);
   this.sound = sound;
   this.shifted = false;
   this.initialize();
   this.append();
   this.play();
}
EVR.Sound.Prompt.prototype = new EVR.Prompt;
EVR.inherit(EVR.Sound.Prompt, EVR.Animation);
EVR.Sound.Prompt.prototype.initialize = function()
{
   var container = this.sound;
   var text = SOUND_PROMPT_TEXT;
   var color = SOUND_PROMPT_COLOR;
   var size = SOUND_PROMPT_SIZE;
   var offset = SOUND_PROMPT_OFFSET;
   var spacing = SOUND_PROMPT_LETTER_SPACING;
   var height = SOUND_PROMPT_HEIGHT;
   EVR.Prompt.call(
      this, container, text, color, size, null, null, null, offset, spacing,
      height);
}
EVR.Sound.Prompt.prototype.sequence = function()
{
   var step = SOUND_PROMPT_STEP;
   var shifted = this.shifted;
   if (shifted)
   {
      this.move(step);
   }
   else
   {
      this.move(-step);
   }
   this.shifted = !shifted;
}
EVR.Sound.Prompt.prototype.hide = function()
{
   this.set_opacity(0);
}
EVR.Sound.Prompt.prototype.show = function()
{
   this.set_opacity(1);
}
EVR.Sound.Prompt.prototype.toString = function()
{
   return "[object EVR.Sound.Prompt]";
}
EVR.include("sound/audio/HTML5.js");
EVR.include("sound/audio/BGSound.js");
EVR.include("sound/audio/Embed.js");
EVR.Sound.Audio = function(container, type, format)
{
   EVR.Component.call(this, container, type);
   this.volume = SOUND_INITIAL_VOLUME;
   this.volume_step = SOUND_VOLUME_STEP;
   this.muted = true;
   this.format = format;
}
EVR.Sound.Audio.prototype = new EVR.Component;
EVR.Sound.Audio.prototype.set_song = function(name)
{
   this.song = name;
   this.set_path();
}
EVR.Sound.Audio.prototype.set_path = function()
{
   var root = SOUND_PATH;
   var song = this.song;
   var format = this.format;
   var quality = SOUND_QUALITY;
   var extension = format;
   var path = root + song + "/" + format + "/" + quality + "." + extension;
   this.element.setAttribute("src", path);
}
EVR.Sound.Audio.prototype.mute = function()
{
   if (this.muted)
   {
      this.muted = false;
      if (this.volume <= 0)
      {
	 this.increase_volume();
      }
   }
   else
   {
      this.muted = true;
   }
   this.set_volume();
}
EVR.Sound.Audio.prototype.increase_volume = function()
{
   var volume = this.volume + this.volume_step;
   if (volume > 1)
   {
      volume = 1.0;
   }
   if (this.muted)
   {
      this.mute();
   }
   this.volume = volume;
   this.set_volume();
}
EVR.Sound.Audio.prototype.decrease_volume = function()
{
   var volume = this.volume - this.volume_step;
   if (volume <= 0)
   {
      volume = 0;
      if (!this.muted)
      {
	 this.mute();
      }
   }
   else if (this.muted)
   {
      this.mute();
   }
   this.volume = volume;
   this.set_volume();
}
EVR.Sound.Audio.prototype.toString = function()
{
   "[object EVR.Sound.Audio]";
}
EVR.Sound.Audio.BGSound = function(container)
{
   EVR.Sound.Audio.call(this, container, "bgsound", "mp3");
   this.set_attributes();
   this.append();
}
EVR.Sound.Audio.BGSound.prototype = new EVR.Sound.Audio;
EVR.Sound.Audio.BGSound.prototype.set_attributes = function()
{
   var element = this.element;
   element.loop = -1;
   element.volume = -10000;
}
EVR.Sound.Audio.BGSound.prototype.set_volume = function()
{
   var element = this.element;
   if (this.muted)
   {
      element.volume = -10000;
   }
   else
   {
      element.volume = - parseInt((1 - this.volume) * 1500);
   }
}
EVR.Sound.Audio.BGSound.prototype.toString = function()
{
   return "[object EVR.Sound.Audio.BGSound]";
}
EVR.Sound.Audio.HTML5 = function(container)
{
   this.container = container;
   this.initialize_audio();
   this.volume = SOUND_INITIAL_VOLUME;
   this.volume_step = SOUND_VOLUME_STEP;
   this.set_attributes();
   this.append();
}
EVR.Sound.Audio.HTML5.prototype = new EVR.Sound.Audio;
EVR.Sound.Audio.HTML5.prototype.initialize_audio = function()
{
   var format = "ogg";
   if (!document.createElement("audio").canPlayType("audio/ogg"))
   {
      format = "mp3";
   }
   EVR.Sound.Audio.call(this, this.container, "audio", format);
}
EVR.Sound.Audio.HTML5.prototype.set_attributes = function()
{
   var element = this.element;
   element.volume = 0;
   element.addEventListener(
      "ended", function() { this.currentTime = 0; }, false);
}
EVR.Sound.Audio.HTML5.prototype.mute = function()
{
   EVR.Sound.Audio.prototype.mute.call(this);
   var element = this.element;
   if (element.paused)
   {
      element.play();
   }
}
EVR.Sound.Audio.HTML5.prototype.set_volume = function()
{
   var element = this.element;
   if (this.muted)
   {
      element.volume = 0;
   }
   else
   {
      element.volume = this.volume;
   }
}
EVR.Sound.Audio.HTML5.prototype.set_song = function(name)
{
   var element = this.element;
   var paused = element.paused;
   EVR.Sound.Audio.prototype.set_song.call(this, name);
   element.load();
   if (!paused && !this.muted)
   {
      element.play();
   }
}
EVR.Sound.Audio.HTML5.prototype.toString = function()
{
   return "[object EVR.Sound.Audio.HTML5]";
}
216.73.216.51
216.73.216.51
216.73.216.51
 
November 10, 2013


Food Spring - Watermelon Stage

Getting the fruit as far as possible is the object of each level, collecting bigger, more valuable guns. The final result is determined by the size of the fruits' collection when the monkey arrives in North America and either survives or perishes in the fruits' attack.

Watermelon Peach
Pineapple Grapes