from os import system, sep, walk, remove
from os.path import basename, join, exists
from shutil import copy, copytree, rmtree
from distutils.core import setup
from zipfile import ZipFile
import py2exe
from esp_hadouken.Setup import *
origIsSystemDLL = py2exe.build_exe.isSystemDLL
def isSystemDLL(pathname):
if basename(pathname).lower() in ("libogg-0.dll", "sdl_ttf.dll"):
return 0
return origIsSystemDLL(pathname)
py2exe.build_exe.isSystemDLL = isSystemDLL
destination = "dist/win/"
setup(windows=[{"script": "esp-hado",
"icon_resources": [(1, Setup.config["game-icon-path"])]
}],
options={"py2exe": {"packages": Setup.build_package_list(),
"dist_dir": destination}})
def ignore_files(src, names):
ignored = []
if src == "aud":
ignored += ["uncompressed", "mod"]
if src == "img":
ignored += ["local"]
return ignored
for path in ["config", "Basic.ttf", "hi-scores", "README", "changelog"]:
copy(path, destination)
for path in ["aud", "img"]:
folder = join(destination, path)
if not exists(folder):
copytree(path, folder, ignore=ignore_files)
rmtree("build")
def create_archive():
title = Setup.translate_title() + "-" + Setup.config["game-version"] + "-win"
archive_name = title + ".zip"
archive = ZipFile(archive_name, "w")
for root, dirs, names in walk(destination):
for name in names:
path = join(root, name)
archive.write(path, path.replace(destination, title + sep))
archive.close()
copy(archive_name, "dist")
remove(archive_name)
rmtree(destination)
create_archive()
from pygame import event, joystick as joy, key as keyboard
from pygame.locals import *
from GameChild import *
class Input(GameChild):
command_event = USEREVENT + 7
def __init__(self, game):
GameChild.__init__(self, game)
self.joystick = Joystick()
self.unsuppress()
self.subscribe_to_events()
self.build_key_map()
def subscribe_to_events(self):
self.subscribe_to(KEYDOWN, self.translate_key_press)
self.subscribe_to(JOYBUTTONDOWN, self.translate_joy_button)
self.subscribe_to(JOYAXISMOTION, self.translate_axis_motion)
def suppress(self):
self.suppressed = True
def unsuppress(self):
self.suppressed = False
def build_key_map(self):
key_map = {}
for key, value in self.get_configuration().iteritems():
group, command = key.split("-", 1)
if group == "keys":
key_map[command] = value
self.key_map = key_map
def translate_key_press(self, evt):
if self.is_debug_mode():
print "You pressed %i, suppressed => %s" % (evt.key, self.suppressed)
if not self.suppressed:
key = evt.key
for command, keys in self.key_map.iteritems():
if key in keys:
self.post_command(command)
def post_command(self, name):
if self.is_debug_mode():
print "Posting %s command with id %i" % (name, self.command_event)
event.post(event.Event(self.command_event, command=name))
def translate_joy_button(self, evt):
if not self.suppressed:
button = evt.button
config = self.get_configuration()
code = self.command_event
if button == config["joy-advance"]:
self.post_command("advance")
if button == config["joy-pause"]:
self.post_command("pause")
def translate_axis_motion(self, evt):
if not self.suppressed:
axis = evt.axis
value = evt.value
code = self.command_event
if axis == 1:
if value < 0:
self.post_command("up")
elif value > 0:
self.post_command("down")
else:
if value > 0:
self.post_command("right")
elif value < 0:
self.post_command("left")
def is_command_active(self, command):
if not self.suppressed:
joystick = self.joystick
if self.is_key_pressed(command):
return True
if command == "up":
return joystick.is_direction_pressed(Joystick.up)
elif command == "right":
return joystick.is_direction_pressed(Joystick.right)
elif command == "down":
return joystick.is_direction_pressed(Joystick.down)
elif command == "left":
return joystick.is_direction_pressed(Joystick.left)
else:
return False
def is_key_pressed(self, command):
poll = keyboard.get_pressed()
for key in self.key_map[command]:
if poll[key]:
return True
def get_axes(self):
axes = {}
for direction in "up", "right", "down", "left":
axes[direction] = self.is_command_active(direction)
return axes
class Joystick:
(up, right, down, left) = range(4)
def __init__(self):
js = None
if joy.get_count() > 0:
js = joy.Joystick(0)
js.init()
self.js = js
def is_direction_pressed(self, direction):
js = self.js
if not js or direction > 4:
return False
if direction == 0:
return js.get_axis(1) < 0
elif direction == 1:
return js.get_axis(0) > 0
elif direction == 2:
return js.get_axis(1) > 0
elif direction == 3:
return js.get_axis(0) < 0
from time import sleep
from pygame.locals import *
from esp_hadouken.pgfw.Configuration import TypeDeclarations
from esp_hadouken.pgfw.Game import Game
from esp_hadouken.Timer import Timer
from esp_hadouken.title.Title import Title
from esp_hadouken.overworld.Overworld import Overworld
class ESPHadouken(Game):
def __init__(self):
Game.__init__(self, type_declarations=Types())
self.title.activate()
# self.get_audio().mute()
# self.subscribe(self.inform)
def inform(self, event):
print event
def set_children(self):
Game.set_children(self)
self.timer = Timer(self)
self.title = Title(self)
self.overworld = Overworld(self)
def update(self):
self.title.update()
self.overworld.update()
class Types(TypeDeclarations):
additional_defaults = {
"keys": {"list": ["up", "right", "down", "left"]},
"title": {"int": ["prompt-size", "enemy-delay", "enemy-offset",
"toy-shift-delay", "turn-delay", "leave-delay",
"toy-turn-offset", "sky-arc-step",
"sky-arc-thickness", "sky-framerate",
"loop-delay"],
"float": "enemy-speed",
"list": "mask-vector-colors",
"int-list": ["wood-position", "toy-position", "toy-offset",
"enemy-enter-framerate", "background-framerate",
"sky-color", "sky-arc-color"]},
"main-menu": {"int": ["frame-count", "framerate", "option-width",
"text-size"],
"int-list": ["size", "text-color",
"background-color-range"],
"list": ["option-text", "select-fx"]},
"toy": {"int": "framerate"},
"overworld": {"int": ["toy-position", "wall-position", "dot-position"],
"int-list": ["wall-size", "wall-border"]},
"dot": {"int": "frame-count",
"int-list": ["framerate-range", "transparent-color"]},
"engine": {"float": ["attack", "release", "deceleration",
"max-velocity", "initial-thrust",
"peak-acceleration", "peak-distance",
"min-negative-acceleration",
"min-negative-acceleration-distance",
"max-negative-acceleration", "calibrator-step"]},
"sprite": {"list": ["dark-palette", "light-palette"]}}