import sys

import pygame
from pygame import mouse, display, key
from pygame.locals import *

from GameChild import *
from Animation import *
from Audio import *
from Display import *
from Configuration import *
from EventDelegate import *
from Input import *
from ScreenGrabber import *
from Timer import *
from PauseScreen import *
from introduction.Introduction import *
from overworld.Overworld import *
from levels.LevelFactory import *
from ending.Ending import *
from scoreboard.HighScores import *
from scoreboard.GlyphPalette import *

class Game(GameChild, Animation):

    def __init__(self):
        GameChild.__init__(self)
        self.configuration = Configuration()
        Animation.__init__(self, self.configuration["display-frame-duration"])
        pygame.init()
        mouse.set_visible(False)
        self.add_children()
        self.subscribe_to_events()
        self.introduction.activate()
        self.clear_queue()
        self.delegate.enable()

    def add_children(self):
        self.delegate = EventDelegate(self)
        self.display = Display(self)
        self.input = Input(self)
        self.audio = Audio(self)
        self.screen_grabber = ScreenGrabber(self)
        self.timer = Timer(self)
        self.pause_screen = PauseScreen(self)
        self.introduction = Introduction(self)
        self.overworld = Overworld(self)
        self.level_factory = LevelFactory(self)
        self.glyph_palette = GlyphPalette(self)
        self.ending = Ending(self)
        self.high_scores = HighScores(self)

    def subscribe_to_events(self):
        self.subscribe_to(QUIT, self.end)
        self.subscribe_to(Input.command_event, self.end)

    def get_configuration(self):
        return self.configuration

    def get_input(self):
        return self.input

    def sequence(self):
        self.delegate.dispatch_events()
        self.introduction.update()
        self.overworld.update()
        self.level_factory.update()
        display.update()

    def end(self, evt):
        if evt.type == QUIT or evt.command == "quit":
            sys.exit()
        elif evt.command == "skip" and key.get_mods() & KMOD_LSHIFT:
            self.skip_to_ending()

    def skip_to_ending(self):
        self.timer.conceal()
        self.introduction.deactivate()
        self.ending.display()
from pygame import Color

from esp_hadouken.GameChild import *
from esp_hadouken.Font import *

class InputMessage(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.render()
        self.set_rect()

    def render(self):
        config = self.get_configuration()
        size = config["ending-input-message-size"]
        text = config["ending-input-message"]
        color = Color(config["ending-input-message-color"])
        background = Color(config["ending-input-message-bg"])
        self.message = Font(self, size).render(text, True, color, background)

    def set_rect(self):
        relative = self.parent.get_rect()
        rect = self.message.get_rect()
        rect.centerx = relative.centerx
        rect.top = self.get_configuration()["ending-input-message-y"]
        self.rect = rect

    def activate(self):
        self.active = True

    def deactivate(self):
        self.active = False

    def update(self):
        if self.active:
            self.draw()

    def draw(self):
        self.parent.blit(self.message, self.rect)
from pygame import Surface, image

from esp_hadouken.GameChild import *
from esp_hadouken.Input import *
from esp_hadouken.Toy import *
from Score import *
from name_prompt.NamePrompt import *
from InputMessage import *
from esp_hadouken.scoreboard.Scoreboard import *

class Ending(GameChild, Surface):

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.display_surface = self.get_screen()
        Surface.__init__(self, self.display_surface.get_size())
        self.add_children()
        self.subscribe_to_events()
        self.set_background()
        self.deactivate()

    def add_children(self):
        self.score = Score(self)
        self.name_prompt = NamePrompt(self)
        self.input_message = InputMessage(self)
        self.scoreboard = Scoreboard(self)

    def subscribe_to_events(self):
        self.subscribe_to(USEREVENT, self.display)
        self.subscribe_to(Input.command_event, self.run_command)

    def display(self, evt=None):
        if not evt or evt.name == "toy-collected":
            self.deactivate()
            self.activate()
            self.activate_initial_widgets()
            self.update()

    def activate(self):
        self.active = True
        self.start_music()

    def activate_initial_widgets(self):
        self.input_message.activate()
        self.name_prompt.activate()
        self.score.activate()

    def deactivate(self):
        self.active = False
        self.deactivate_initial_widgets()
        self.scoreboard.deactivate()

    def deactivate_initial_widgets(self):
        self.input_message.deactivate()
        self.name_prompt.deactivate()
        self.score.deactivate()

    def run_command(self, evt):
        if evt.command == "reset":
            self.deactivate()
        if self.active and evt.command == "advance":
            if self.name_prompt.active:
                self.deactivate_initial_widgets()
                self.update()
                self.get_high_scores().add(self.name_prompt.get_initials())
                self.scoreboard.activate()
            else:
                self.get_input().post_command("reset")

    def set_background(self):
        path = self.get_resource("ending-bg-path")
        background = image.load(path).convert()
        self.background = background

    def set_toy(self):
        toy = Toy(self)
        config = self.get_configuration()
        toy.resize(config["ending-toy-size"])
        toy.place(config["ending-toy-position"])
        toy.show()
        self.toy = toy

    def start_music(self):
        path = self.get_resource("ending-audio-path")
        self.get_audio().play_bgm(path)

    def update(self):
        self.clear()
        self.score.update()
        self.name_prompt.update()
        self.scoreboard.update()
        self.draw()

    def clear(self):
        self.blit(self.background, (0, 0))

    def draw(self):
        self.display_surface.blit(self, (0, 0))
216.73.216.144
216.73.216.144
216.73.216.144
 
November 10, 2013


Food Spring - Watermelon Stage

Getting the fruit as far as possible is the object of each level, collecting bigger, more valuable guns. The final result is determined by the size of the fruits' collection when the monkey arrives in North America and either survives or perishes in the fruits' attack.

Watermelon Peach
Pineapple Grapes