<?php

require_once (dirname(__FILE__) . "/fetch.php");

// Move file pointer to the corresponding closing bracket of the current
// element.
function move_to_closing_bracket($fp, &$char)
{
   if ($char == CLOSE_ELEMENT_CHAR) return;

   $ii = 1;
   while (($char = fgetc($fp)) != NULL && !feof($fp))
   {
      if ($char == OPEN_ELEMENT_CHAR) $ii++;
      else
      {
         if ($char == CLOSE_ELEMENT_CHAR) $ii--;
         if ($ii == 0) break;
      }
   }
}

// Store the file contents as a string, replace the specified string with a new
// string, and re-write the file.
function replace_string_in_file($file_name, $old, $new="")
{
   $file_contents = file_get_contents($file_name);
   $file_contents = str_replace($old, $new, $file_contents);

   $fp = fopen($file_name, 'w');
   
   fwrite($fp, $file_contents);
}

// Erase file contents between and including element's brackets.
function read_raw_element_string($fp, &$char)
{
   $element_open_position = ftell($fp)-1;
   move_to_closing_bracket($fp, $char);
   $element_close_position = ftell($fp);

   if (char_is_white_space($char = fgetc($fp)))
   {
      skip_white_space($fp, $char);
      $element_close_position = ftell($fp)-1;
   }

   $byte_range = $element_close_position - $element_open_position;
   fseek($fp, $element_open_position);
   $element = fread($fp, $byte_range);

   return $element;
}

// If the submitted element points to an object, convert the element to its
// raw string representation.  Otherwise, leave the string unchanged.
function convert_element_to_raw($element)
{
   if (is_object($element))
   {
      $element = $element->convert_to_raw_string();
   }

   return $element;
}

// Replace in a file the element identified by specified ID w/ a new element.
// The new element can be an object, element string, or empty.  If empty, the
// old element will be removed and replaced with nothing.
function replace_element_by_id($file_name, $id, $element="")
{
   if (file_exists($file_name))
   {
      $fp = fopen($file_name, 'r+');
      move_to_element_by_id($fp, $char, $id);
      if (feof($fp)) return;
      $old_raw_element = read_raw_element_string($fp, $char, $id);
      $new_raw_element = convert_element_to_raw($element);
      fclose($fp);

      if ($old_raw_element != NULL)
      {
         replace_string_in_file(
            $file_name, $old_raw_element, $new_raw_element);
      }
      return $old_raw_element;
   }
}

// Replace an element with a new element.  If the new element is unspecified,
// the old element will be deleted.
function run_replace($file_name, $id, $element)
{
   if (!file_exists($file_name)) return;

   replace_element_by_id($file_name, $id, $element);
   $message = "!! Removing element $id... !!\n\n";
   if ($element != NULL)
   {
      $message .= "Replacing with\n--------------\n";
      $message .= convert_element_to_raw($element);
      $message .= "\n\n";
   }
   $message .= "New file\n--------\n";
   $message .= run_parse($file_name);

   return $message;
}
<?php

require_once (dirname(__FILE__) . "/fetch.php");
require_once (dirname(__FILE__) . "/replace.php");

// Insert a string into the file, leaving the current data intact.
function insert_string_at_cursor($fp, $string)
{
   $position = ftell($fp);
   $file_meta_data = fstat($fp);
   $length = $file_meta_data["size"] - $position;

   $tail = fread($fp, $length);
   fseek($fp, $position);
   $new_content = $string . $tail;

   ftruncate($fp, $position);
   fwrite($fp, $new_content);
}

// Insert the element data at the end of the file.
function insert_element_into_file($fp, $element)
{
   fwrite($fp, $element);
}

// Insert an element into the element referenced by id.  This will create a new
// child for the referenced element.
function insert_element_into_element($fp, $element, $id)
{
   move_to_element_by_id($fp, $char, $id);
   move_to_closing_bracket($fp, $char);
   fseek($fp, ftell($fp)-1);
   insert_string_at_cursor($fp, $element);
}

// Move to the position either before or after the element currently under the
// cursor.
function move_cursor_based_on_insertion_method($fp, $char, $before)
{
   if ($before == False)
   {
      move_to_closing_bracket($fp, $char);
   }
   else
   {
      fseek($fp, ftell($fp)-1);
   }
}

// Insert an element before or after the element referenced by id.
function insert_element_at_id($fp, $element, $id, $before=False)
{
   move_to_element_by_id($fp, $char, $id);
   move_cursor_based_on_insertion_method($fp, $char, $before);
   insert_string_at_cursor($fp, $element);
}

// Open file for writing or appending based on where the new element will be
// inserted.
function open_file_based_on_method($file_name, $id)
{
   if ($id != NULL)
   {
      $fp = fopen($file_name, 'r+');
   }
   else
   {
      $fp = fopen($file_name, 'a');
   }

   return $fp;
}

// Choose one of three methods for insertion based on the existence and values
// of the id and child parameters.
function apply_insertion_method($fp, $raw_element, $id, $child, $before)
{
   if ($child == True)
   {
      insert_element_into_element($fp, $raw_element, $id);
   }
   elseif ($id != NULL)
   {
      insert_element_at_id($fp, $raw_element, $id, $before);
   }
   else
   {
      insert_element_into_file($fp, $raw_element);
   }
}   

// Insert an element into the specified file.  The before parameter indicates
// whether or not the incoming element should be placed before the referenced
// element.
function insert_element(
   $file_name, $element, $id=NULL, $child=False, $before=False)
{
   $fp = open_file_based_on_method($file_name, $id);
   $raw_element = convert_element_to_raw($element);
   apply_insertion_method($fp, $raw_element, $id, $child, $before);
}

// Insert an element into the specified file.  Return relevant messages for
// verbose output.
function run_insert($file_name, $element, $id=NULL, $child=False, $before=False)
{
   $message = "Inserting\n---------\n";
   $message .= convert_element_to_raw($element) . "\n\n";

   $child = ($child && $child != '0') ? True : False;
   $before = ($before && $before != '0') ? True : False;
   insert_element($file_name, $element, $id, $child, $before);

   $message .= "New File\n--------\n";
   $message .= run_parse($file_name);

   return $message;
}
216.73.216.28
216.73.216.28
216.73.216.28
 
December 3, 2013

Where in the mind's prism does light shine, inward, outward, or backward, and where in a plane does it intersect, experientially and literally, while possessing itself in a dripping wet phantasm?


Fig 1.1 What happens after you turn on a video game and before it appears?

The taxonomy of fun contains the difference between gasps of desperation and exaltation, simultaneously identical and opposite; one inspires you to have sex, while the other to ejaculate perpetually. A destruction and its procession are effervescent, while free play is an inseminated shimmer hatching inside you. Unlikely to be resolved, however, in such a way, are the climaxes of transitions between isolated, consecutive game states.

You walk through a door or long-jump face first (your face, not Mario's) into a painting. A moment passes for eternity, viscerally fading from your ego, corpus, chakra, gaia, the basis of your soul. It happens when you kill too, and especially when you precisely maim or obliterate something. It's a reason to live, a replicating stasis.


Fig 1.2 Sequence in a video game

Video games are death reanimated. You recurse through the underworld toward an illusion. Everything in a decision and logic attaches permanently to your fingerprint. At the core, you use its energy to soar, comatose, back into the biosphere, possibly because the formal structure of a mind by human standards is useful in the next world.