<?php
namespace entities\html;

class Input
{
   public function __construct(
      $name=null, $type=null, $value=null, $class=null, $clear_on_focus=false)
   {
      $this->name = $name;
      $this->type = $type;
      $this->value = $value;
      $this->class = $class;
      $this->clear_on_focus = $clear_on_focus;
   }
   public function __toString()
   {
      return $this->build_html();
   }
   private function build_html()
   {
      $markup = "<input";
      $markup .= $this->build_assignments();
      if ($this->clear_on_focus)
      {
         $markup .= " onFocus=\"this.value='';this.style.color='black'\"";
      }
      $markup .= "/>\n";
      return $markup;
   }
   protected function build_assignments()
   {
      $assignments = $this->build_assignment("name");
      $assignments .= $this->build_assignment("type");
      $assignments .= $this->build_assignment("value");
      $assignments .= $this->build_assignment("class");
      return $assignments;
   }
   private function build_assignment($name)
   {
      $value = $this->$name;
      if (!is_null($value))
      {
         return " $name=\"$value\"";
      }
      return null;
   }
}
<?php
namespace entities\html;

class Page
{
   private $scripts = array();
   public function __construct($title=null)
   {
      $this->set_title($title);
      $this->css_path = $GLOBALS["CSS_PATH"];
   }
   protected function set_title($title)
   {
      $this->title = $title;
   }
   public function __toString()
   {
      return $this->build_html();
   }
   private function build_html()
   {
      $markup = "<html>\n";
      $markup .= "<head>\n";
      $markup .= $this->build_head();
      $markup .= "</head>\n";
      $markup .= $this->build_body();
      $markup .= "</html>\n";
      return $markup;
   }
   protected function build_head()
   {
      $markup = $this->build_title();
      $markup .= $this->build_style_link();
      $markup .= $this->build_script_tags();
      $markup .= $this->build_description();
      $markup .= $this->build_thumbnail_link();
      $markup .= $this->build_favicon_link();
      return $markup;
   }
   private function build_title()
   {
      $markup = "<title>" . $this->title . "</title>\n";
      $markup .= new Meta($this->title, "title");
      return $markup;
   }
   private function build_style_link()
   {
      $tag = "<link href=\"" . $this->css_path . "\" rel=\"stylesheet\">\n";
      return $tag;
   }
   protected function build_script_tags()
   {
      $markup = "";
      foreach ($this->scripts as $path)
      {
         $markup .= new Script($path);
      }
      return $markup;
   }
   private function build_description()
   {
      return new Meta($GLOBALS["PAGE_DESCRIPTION"], "description") . "\n";
   }
   private function build_thumbnail_link()
   {
      $tag = "<link rel=\"image_src\"";
      $tag .= " href=\"" . $GLOBALS["THUMBNAIL_PATH"] . "\"/>";
      return $tag;
   }
   private function build_favicon_link()
   {
      return new Link("shortcut icon", $GLOBALS["FAVICON_PATH"]);
   }
   private function build_body()
   {
      $markup = "<body>\n";
      $markup .= $this->build_content();
      $markup .= "</body>\n";
      return $markup;
   }
   protected function build_content()
   {
      return "";
   }
   protected function add_script($path)
   {
      $this->scripts[] = $path;
   }
}
<?php
namespace entities\html;

class Script
{
   public function __construct($path=null, $content=null)
   {
      $this->path = $path;
      $this->content = $content;
   }
   public function __toString()
   {
      return $this->build_html();
   }
   public function build_html()
   {
      $markup = "<script";
      if (!is_null($this->path))
      {
         $markup .= " src=\"" . $this->path . "\"";
      }
      $markup .= ">";
      $markup .= $this->build_content();
      $markup .= "</script>\n";
      return $markup;
   }
   protected function build_content()
   {
      return $this->content;
   }
}
<?php
namespace entities\html;

class A extends Element
{
   public function __construct($href=null, $content=null, $id=null, $class=null)
   {
      parent::__construct("a", $id, $class);
      $this->add_attribute("href", $href);
      $this->content = $content;
   }
   protected function build_content()
   {
      $content = $this->content;
      if (is_null($content))
      {
         $content = $this->get_attribute("href");
      }
      return $content;
   }
}
<?php
namespace entities\html;

class IFrame extends Element
{
   public function __construct($id, $src, $width, $height)
   {
      parent::__construct("iframe", $id);
      $this->add_attribute("src", $src);
      $this->add_attribute("width", $width);
      $this->add_attribute("height", $height);
      $this->add_attribute("frameborder", "0");
   }
}
216.73.216.144
216.73.216.144
216.73.216.144
 
December 3, 2013

Where in the mind's prism does light shine, inward, outward, or backward, and where in a plane does it intersect, experientially and literally, while possessing itself in a dripping wet phantasm?


Fig 1.1 What happens after you turn on a video game and before it appears?

The taxonomy of fun contains the difference between gasps of desperation and exaltation, simultaneously identical and opposite; one inspires you to have sex, while the other to ejaculate perpetually. A destruction and its procession are effervescent, while free play is an inseminated shimmer hatching inside you. Unlikely to be resolved, however, in such a way, are the climaxes of transitions between isolated, consecutive game states.

You walk through a door or long-jump face first (your face, not Mario's) into a painting. A moment passes for eternity, viscerally fading from your ego, corpus, chakra, gaia, the basis of your soul. It happens when you kill too, and especially when you precisely maim or obliterate something. It's a reason to live, a replicating stasis.


Fig 1.2 Sequence in a video game

Video games are death reanimated. You recurse through the underworld toward an illusion. Everything in a decision and logic attaches permanently to your fingerprint. At the core, you use its energy to soar, comatose, back into the biosphere, possibly because the formal structure of a mind by human standards is useful in the next world.