from os import listdir
from os.path import join

from pygame.mixer import Channel, Sound, music, find_channel

from GameChild import *
from Input import *

class Audio(GameChild):

    current_channel = None
    paused = False
    muted = False

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.delegate = self.get_delegate()
        self.load_fx()
        self.subscribe(self.respond)

    def load_fx(self):
        fx = {}
        if self.get_configuration().has_option("audio", "sfx-path"):
            root = self.get_resource("audio", "sfx-path")
            if root:
                for name in listdir(root):
                    fx[name.split(".")[0]] = Sound(join(root, name))
        self.fx = fx

    def respond(self, event):
        if self.delegate.compare(event, "mute"):
            self.mute()

    def mute(self):
        self.muted = True
        self.set_volume()

    def unmute(self):
        self.muted = False
        self.set_volume()

    def set_volume(self):
        volume = int(not self.muted)
        music.set_volume(volume)
        if self.current_channel:
            self.current_channel.set_volume(volume)

    def play_bgm(self, path, stream=False):
        self.stop_current_channel()
        if stream:
            music.load(path)
            music.play(-1)
        else:
            self.current_channel = Sound(path).play(-1)
        self.set_volume()

    def stop_current_channel(self):
        music.stop()
        if self.current_channel:
            self.current_channel.stop()
        self.current_channel = None
        self.paused = False

    def play_fx(self, name, panning=.5):
        if not self.muted:
            channel = find_channel(True)
            if panning != .5:
                offset = 1 - abs(panning - .5) * 2
                if panning < .5:
                    channel.set_volume(1, offset)
                else:
                    channel.set_volume(offset, 1)
            channel.play(self.fx[name])

    def pause(self):
        channel = self.current_channel
        paused = self.paused
        if paused:
            music.unpause()
            if channel:
                channel.unpause()
        else:
            music.pause()
            if channel:
                channel.pause()
        self.paused = not paused

    def is_bgm_playing(self):
        current = self.current_channel
        if current and current.get_sound():
            return True
        return music.get_busy()
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN"
	  "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en">

  <head>
    <title>E.S.P. Hadouken</title>
    <link rel="stylesheet" type="text/css" href="style.css" />
    <link rel="shortcut icon" href="resource/img/web/auso.ico" />
    <link rel="image_src" href="resource/img/web/dO-Kimu.png" />
    <meta http-equiv="Content-Type" content="text/html;charset=utf-8" />
    <meta name="title" content="E.S.P. Hadouken" />
    <meta name="description"
	  content="Step~ out~ of~ the~ wave~" />
    <meta name="viewport"
	  content="width=device-width; initial-scale=1; maximum-scale=1;
		   user-scalable=no;"/>
  </head>

  <body>
    <div id="main">
      <div id="intro">
	<div>
	  Step~ out~ of~ the~ wave~
	</div>
      </div>
      <img src="resource/img/web/caps/Fri-May-11-12:11:45-2012.png" alt="" />
      <img src="resource/img/web/caps/Tue-Apr-17-14:24:40-2012.png" alt="" />
      <img src="resource/img/web/caps/Sat-May-26-14:44:13-2012.png" alt="" />
      <img src="resource/img/web/caps/Sat-May-26-14:46:59-2012.png" alt="" />
      <img src="resource/img/web/caps/Sat-May-26-14:46:25-2012.png" alt="" />
      <div id="links">
	<a href="dist/E.S.P.-Hadouken-0.2.1-win.zip">Windows</a><br />
	<a href="dist/E.S.P.-Hadouken-0.2.1.tar.gz">Linux/Source</a><br />
      </div>
      <div id="footer">
	<a href="/">&larr; BACK</a>
      </div>
    </div>
  </body>

</html>

<?php

function get_file_size($file_name)
{
   return sprintf("%.1f MB", filesize("dist/" . $file_name) / 1000000.0);
}

?>
from distutils.core import setup
from distutils.command.install_data import install_data
from os import system, chmod
from os.path import join, exists, basename

from esp_hadouken.Setup import *

config = Setup.config

CLASSIFIERS = ["Topic :: Games/Entertainment",
               "Topic :: Games/Entertainment :: Arcade",
               "Topic :: Software Development :: Libraries :: pygame",
               "Programming Language :: Python :: 2.6",
               "Environment :: X11 Applications",
               "Development Status :: 4 - Beta",
               "License :: Freely Distributable",
               "License :: DFSG Compatible",
               "Operating System :: OS Independent"]


class hi_scores_install(install_data):

    def copy_file(self, infile, outfile):
        if self.is_high_scores_file(infile) and exists(join(outfile, infile)):
            print "leaving existing hi-scores file"
            return "", ""
        return install_data.copy_file(self, infile, outfile)

    def run(self):
        install_data.run(self)
        for path in self.outfiles:
            if self.is_high_scores_file(path):
                print "making hi-scores globally writable"
                chmod(path, 0666)

    def is_high_scores_file(self, path):
        return basename(path) == "hi-scores"


Setup.remove_old_mainfest()

system("mv hi-scores hi-scores.bk")
system("touch hi-scores")

setup(cmdclass={"install_data": hi_scores_install},
      name=Setup.translate_title(),
      version=config["game-version"],
      description=config["game-summary"],
      long_description=Setup.build_description(),
      license=config["game-license"],
      platforms=config["game-platforms"],
      author=config["contact-name"],
      author_email=config["contact-email"],
      url=config["game-url"],
      download_url=config["game-url"],
      packages=Setup.build_package_list(),
      scripts=["esp-hadouken"],
      classifiers=CLASSIFIERS,
      requires=["pygame"],
      data_files=Setup.build_data_map())

system("mv hi-scores.bk hi-scores")
216.73.216.181
216.73.216.181
216.73.216.181
 
September 30, 2015


Edge of Life is a form I made with Babycastles and Mouth Arcade for an event in New York called Internet Yami-ichi, a flea market of internet-ish goods. We set up our table to look like a doctor's office and pharmacy and offered free examinations and medication prescriptions, a system described by one person as "a whole pharmacy and medical industrial complex".

Diagnoses were based on responses to the form and observations by our doctor during a short examination. The examination typically involved bizarre questions, toy torpedoes being thrown at people and a plastic bucket over the patient's head. The form combined ideas from Myers-Briggs Type Indicators, Codex Seraphinianus and chain-mail personality tests that tell you which TV show character you are. In our waiting room, we had Lake of Roaches installed in a stuffed bat (GIRP bat). It was really fun!

The icons for the food pyramid are from Maple Story and the gun icons are from the dingbat font Outgunned. I'm also using Outgunned to generate the items in Food Spring.