from xenographic_wall.pgfw.Configuration import TypeDeclarations
from xenographic_wall.pgfw.Game import Game
from xenographic_wall.Introduction import Introduction
from xenographic_wall.world.World import World

class XenographicWall(Game):

    def __init__(self):
        Game.__init__(self, type_declarations=Types())
        self.introduction.activate()

    def set_children(self):
        Game.set_children(self)
        self.introduction = Introduction(self)
        self.world = World(self)

    def update(self):
        self.introduction.update()
        self.world.update()


class Types(TypeDeclarations):

    additional_defaults = \
        {"intro": \
         {"path": ["mask", "cord", "starfield", "sunburst"],
          "int": ["frame-duration", "starfield-max-alpha",
                  "prompt-visible-frames", "reset-delay"],
          "int-list": ["cord-y-range", "zoom-upper-left",
                       "zoom-region-dimensions"],
          "float": ["cord-speed", "zoom-step-ratio", "sunburst-delay",
                    "zoom-delay", "starfield-fade-step"]},
         "scope": \
         {"int": ["diameter", "ring-count", "flash-length"],
          "list": ["colors", "flash-colors"],
          "float": ["glow-step"]},
         "world": \
         {"path": "audio",
          "int-list": ["dimensions", "frame-border", "scroll-speed"]},
         "mushrooms": \
         {"int": "count", "list": "images", "path": "path"},
         "creature": \
         {"path": "root"}}
from pygame import mouse, Color, Surface, Rect

from xenographic_wall.pgfw.GameChild import GameChild
from xenographic_wall.world.scope.Scope import Scope
from xenographic_wall.world.mushrooms.Mushrooms import Mushrooms
from xenographic_wall.creatures.Creatures import Creatures

class World(GameChild, Surface):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.init_surface()
        self.deactivate()
        self.initialize_clip()
        self.scope = Scope(self)
        self.mushrooms = Mushrooms(self)
        self.set_frame()
        self.subscribe_to(self.get_custom_event_id(), self.respond_to_event)
        self.creatures = Creatures(self)
        self.reset()

    def init_surface(self):
        size = self.get_configuration().get("world", "dimensions")
        Surface.__init__(self, size)

    def deactivate(self):
        self.active = False

    def respond_to_event(self, evt):
        if self.is_command(evt, "cancel-introduction"):
            self.activate()
        elif self.is_command(evt, "reset-game"):
            self.reset()

    def activate(self):
        self.active = True
        self.scope.activate()
        self.get_audio().play_bgm(self.get_resource("world", "audio"))
        mouse.set_pos(self.get_screen().get_rect().center)

    def get_mouse_pos(self):
        pos = mouse.get_pos()
        clip = self.get_clip()
        return pos[0] + clip.left, pos[1] + clip.top

    def initialize_clip(self):
        clip = Rect((0, 0), self.get_screen().get_size())
        clip.center = self.get_rect().center
        self.set_clip(clip)

    def set_frame(self):
        border = self.get_configuration("world", "frame-border")
        screen = self.get_screen()
        frame = Rect((0, 0), screen.get_size())
        frame.w -= border[0]
        frame.h -= border[1]
        frame.center = screen.get_rect().center
        self.frame = frame

    def reset(self):
        self.deactivate()
        self.scope.reset()
        self.initialize_clip()
        self.creatures.reset()

    def update(self):
        if self.active:
            self.clear()
            self.update_clip()
            self.scope.update()
            self.mushrooms.update()
            self.creatures.update()
            self.draw()

    def clear(self):
        self.fill(Color("black"))

    def update_clip(self):
        x, y = mouse.get_pos()
        frame = self.frame
        move = self.move_clip
        dx, dy = 0, 0
        if not frame.collidepoint((x, y)):
            if y < frame.top:
                dy = y - frame.top
            elif y > frame.bottom:
                dy = y - frame.bottom
            if x < frame.left:
                dx = x - frame.left
            elif x > frame.right:
                dx = x - frame.right
            mx, my = self.get_configuration("world", "scroll-speed")
            move(dx / mx, dy / my)

    def move_clip(self, x=0, y=0):
        clip = self.get_clip()
        bound = self.get_rect()
        original_center = clip.center
        clip.top += y
        if clip.top < bound.top:
            clip.top = bound.top
        elif clip.bottom > bound.bottom:
            clip.bottom = bound.bottom
        clip.left += x
        if clip.left < bound.left:
            clip.left = bound.left
        elif clip.right > bound.right:
            clip.right = bound.right
        self.set_clip(clip)
        new_center = clip.center
        return new_center[0] - original_center[0], \
               new_center[1] - original_center[1]

    def draw(self):
        screen = self.get_screen()
        screen.blit(self, (0, 0), self.get_clip())
from random import randrange

from pygame import Surface, Color, Rect

from xenographic_wall.pgfw.GameChild import GameChild

class Mushroom(GameChild, Surface):

    transparent_color = Color("magenta")

    def __init__(self, parent, group, images):
        GameChild.__init__(self, parent)
        self.group = group
        self.images = images
        self.init_surface()
        self.place()
        self.eaten = False
        self.bitten = False

    def init_surface(self):
        image = self.images[0]
        Surface.__init__(self, image.get_size())
        self.clear()
        self.set_colorkey(self.transparent_color)
        self.blit(image, (0, 0))

    def clear(self):
        self.fill(self.transparent_color)

    def place(self):
        world = self.parent.parent
        size = self.get_size()
        x_bound = world.get_width() - size[0]
        y_bound = world.get_height() - size[1]
        self.rect = Rect((randrange(0, x_bound), randrange(0, y_bound)), size)

    def eat(self):
        self.eaten = True

    def bite(self):
        self.clear()
        self.blit(self.images[1], (0, 0))
        self.bitten = True
        sound = self.get_configuration("mushrooms", "bite-sound")
        self.get_audio().play_fx(sound, self.get_x_ratio())

    def get_x_ratio(self):
        return float(self.rect.centerx) / self.parent.parent.get_width()
        
    def update(self):
        self.draw()

    def draw(self):
        self.parent.parent.blit(self, self.rect)
216.73.216.57
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September 30, 2015


Edge of Life is a form I made with Babycastles and Mouth Arcade for an event in New York called Internet Yami-ichi, a flea market of internet-ish goods. We set up our table to look like a doctor's office and pharmacy and offered free examinations and medication prescriptions, a system described by one person as "a whole pharmacy and medical industrial complex".

Diagnoses were based on responses to the form and observations by our doctor during a short examination. The examination typically involved bizarre questions, toy torpedoes being thrown at people and a plastic bucket over the patient's head. The form combined ideas from Myers-Briggs Type Indicators, Codex Seraphinianus and chain-mail personality tests that tell you which TV show character you are. In our waiting room, we had Lake of Roaches installed in a stuffed bat (GIRP bat). It was really fun!

The icons for the food pyramid are from Maple Story and the gun icons are from the dingbat font Outgunned. I'm also using Outgunned to generate the items in Food Spring.