import os
import re
import shutil

class Item:

    def __init__(self, path, index, no_name):
        self.path = path
        self.index = index
        self.no_name = no_name
        self.next = None

    def __str__(self):
        return str(self.index) + "\t" + self.path

    def __len__(self):
        ii = 0
        current = self
        while current != None:
            ii += 1
            current = current.next
        return ii

    def insert(self, path, index=None):
        head = self
        previous = head.advance_to_index_predecessor(index)
        if index == None:
            index = previous.index + 1
        item = Item(path, index, self.no_name)
        if previous != None:
            item.next = previous.next
            previous.next = item
        else:
            item.next = head
            head = item
        item.increase_indices()
        return head

    def advance_to_index_predecessor(self, index=None):
        previous = None
        current = self
        while current != None:
            if index != None and current.index >= index:
                break
            previous = current
            current = current.next
        return previous

    def increase_indices(self):
        current = self.next
        previous_index = self.index
        while current != None and current.index == previous_index:
            current.index += 1
            previous_index += 1
            current = current.next

    def remove_path(self, path):
        head = self
        current = head
        previous = None
        while current != None:
            if os.path.samefile(path, current.path):
                if previous != None:
                    previous.next = current.next
                else:
                    head = current.next
                break
            previous = current
            current = current.next
        return head

    def bunch(self):
        index = 1
        current = self
        while current != None:
            current.index = index
            index += 1
            current = current.next

    def erase_index(self):
        self.index = None

    def save(self, directory_path, prefix_length, delimiter, copy, simulate,
             verbosity):
        name = self.extract_name()
        name = name.lstrip(delimiter)
        prefix = self.build_prefix(prefix_length)
        if self.no_name:
            file_name = prefix + self.extract_extension(name)
        else:
            file_name = prefix + delimiter + name
        path = os.path.join(directory_path, file_name)
        self.write_path(path, copy, simulate, verbosity)

    def build_prefix(self, prefix_length):
        prefix = ""
        if self.index != None:
            prefix = str(self.index).zfill(prefix_length)
        return prefix

    def extract_extension(self, name):
        return "." + name.split(".")[-1]

    def write_path(self, path, copy, simulate, verbosity):
        if not os.path.isfile(path) or not os.path.samefile(self.path, path):
            if not simulate:
                if copy:
                    shutil.copy(self.path, path)
                else:
                    shutil.move(self.path, path)
            if verbosity > 0:
                print "Wrote:", self.path, "=>", path

    def get_largest_index(self):
        current = self
        while current.next:
            current = current.next
        return current.index

    def extract_name(self):
        file_name = os.path.basename(self.path)
        match = re.match("^[0-9]*(.*)", file_name)
        return match.group(1)
<?php

define("STYLE_SHEET", "style.css");
define(
   "PAGE_TITLE",
   "Elemental Parents &#187; Lightweight Hierarchical Database");

display_page();
function display_page() { echo build_page(); }

function build_page()
{
   $markup = "<html>\n\n";
   $markup .= build_head();
   $markup .= build_body();
   $markup .= "</html>";
   return $markup;
}

function build_body()
{
   $markup = file_get_contents("elmp.html") . "\n";
   return $markup;
}

function build_head()
{
   $markup = "<head>\n";
   $markup .= "<title>" . PAGE_TITLE . "</title>\n";
   $markup .= build_style_sheet_tag();
   $markup .= "</head>\n\n";
   return $markup;
}

function build_style_sheet_tag()
{
   $markup = "<link href=\"";
   $markup .= STYLE_SHEET;
   $markup .= "\" rel=\"stylesheet\" type=\"text/css\"/>\n";
   return $markup;
}
<?php

define("OPEN_ELEMENT_CHAR", "(");
define("CLOSE_ELEMENT_CHAR", ")");

define("NAME_COMPONENT", 0);
define("ID_COMPONENT", 1);
define("DATA_COMPONENT", 2);
define("COMPONENT_COUNT", 3);

define("ELMP_VERBOSE", True);
<?php

// The refrigerator picked up a mix of transmissions from Andromeda, one of
// them was a loop, "Attention All Humans..."

class Element
{
   public function __construct($id=NULL, $name=NULL, $content=NULL)
   {
      $this->id = $id;
      $this->name = $name;
      $this->content = $content;
   }

   public function __toString()
   {
      return "Element $this->id -- $this->name\n";
   }

   public function count()
   {
      return ((is_object($this->content)) ? $this->content->count() : 0) +
         (($this->next) ? $this->next->count() : 0) + 1;
   }

   public function measure_depth()
   {
      $current = $this;
      while ($current)
      {
         if (is_object($current->content))
         {
            $nodes[] = 1 + $current->content->measure_depth();
         }
         $current = $current->next;
      }
      return ($nodes) ? max($nodes) : 1;
   }

   // Run a user supplied function on every member of the tree.  Return the
   // concatenation of the values given by each recursive call.
   public function format($editor, $indent=False, $level=0)
   {
      $markup = call_user_func($editor, $this, $indent, $level);
      if (is_object($this->content))
      {
         $markup .= $this->content->format($editor, True, $level+1);
      }
      if ($this->next)
      {
         $markup .= $this->next->format($editor, False, $level);
      }
      else
      {
         $markup .= call_user_func($editor, $this->next, $indent, $level);
      }
      return $markup;
   }

   public function convert_to_raw_string()
   {
      $message = "($this->name $this->id";
      $message .= ($this->content || $this->next) ? " " : "";
      $message .= (is_object($this->content)) ?
         $this->content->convert_to_raw_string() : "";
      $message .= (!is_object($this->content)) ? "$this->content)" : ")";
      $message .= ($this->next) ? $this->next->convert_to_raw_string() : "";

      return $message;
   }

   public function convert_to_tabbed_string($level=0)
   {
      $string = str_repeat("   ", $level);
      $string .= "$this->id $this->name";
      $string .= (is_object($this->content)) ? " »\n" : ": $this->content\n";

      $string .= (is_object($this->content)) ?
         $this->content->convert_to_tabbed_string($level+1) : "";
      $string .= ($this->next) ?
         $this->next->convert_to_tabbed_string($level) : "";

      return $string;
   }
}
34.239.167.149
34.239.167.149
34.239.167.149
 
September 30, 2015


Edge of Life is a form I made with Babycastles and Mouth Arcade for an event in New York called Internet Yami-ichi, a flea market of internet-ish goods. We set up our table to look like a doctor's office and pharmacy and offered free examinations and medication prescriptions, a system described by one person as "a whole pharmacy and medical industrial complex".

Diagnoses were based on responses to the form and observations by our doctor during a short examination. The examination typically involved bizarre questions, toy torpedoes being thrown at people and a plastic bucket over the patient's head. The form combined ideas from Myers-Briggs Type Indicators, Codex Seraphinianus and chain-mail personality tests that tell you which TV show character you are. In our waiting room, we had Lake of Roaches installed in a stuffed bat (GIRP bat). It was really fun!

The icons for the food pyramid are from Maple Story and the gun icons are from the dingbat font Outgunned. I'm also using Outgunned to generate the items in Food Spring.