from ld25.pgfw.Setup import Setup

if __name__ == "__main__":
    Setup().setup()
from ld25.pgfw.Configuration import TypeDeclarations
from ld25.pgfw.Game import Game

class LD25(Game):

    def __init__(self):
        Game.__init__(self, type_declarations=Types())

    def set_children(self):
        Game.set_children(self)

    def update(self):
        self.get_screen().fill((0, 0, 255));


class Types(TypeDeclarations):

    additional_defaults = {};
from time import time

from pygame import event, joystick as joy, key as keyboard
from pygame.locals import *

from GameChild import *

class Input(GameChild):

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.last_mouse_down_left = None
        self.joystick = Joystick()
        self.unsuppress()
        self.subscribe_to_events()
        self.build_key_map()

    def subscribe_to_events(self):
        self.subscribe_to(KEYDOWN, self.translate_key_press)
        self.subscribe_to(JOYBUTTONDOWN, self.translate_joy_button)
        self.subscribe_to(JOYAXISMOTION, self.translate_axis_motion)
        self.subscribe_to(MOUSEBUTTONDOWN, self.translate_mouse_input)
        self.subscribe_to(MOUSEBUTTONUP, self.translate_mouse_input)

    def suppress(self):
        self.suppressed = True

    def unsuppress(self):
        self.suppressed = False

    def build_key_map(self):
        key_map = {}
        for command, keys in self.get_configuration().items("keys"):
            key_map[command] = []
            if type(keys) == str:
                keys = [keys]
            for key in keys:
                key_map[command].append(globals()[key])
        self.key_map = key_map

    def translate_key_press(self, evt):
        self.print_debug("You pressed {0}, suppressed => {1}".\
                         format(evt.key, self.suppressed))
        if not self.suppressed:
            key = evt.key
            for cmd, keys in self.key_map.iteritems():
                if key in keys:
                    self.post_command(cmd)

    def post_command(self, cmd, **kwargs):
        config = self.get_configuration().get_section("event")
        eid = self.get_custom_event_id()
        self.print_debug("Posting {0} command with id {1}".format(cmd, eid))
        name = config["command-event-name"]
        event.post(event.Event(eid, name=name, command=cmd, **kwargs))

    def translate_joy_button(self, evt):
        if not self.suppressed:
            button = evt.button
            config = self.get_configuration().get_section("joy")
            if button == config["advance"]:
                self.post_command("advance")
            if button == config["pause"]:
                self.post_command("pause")

    def translate_axis_motion(self, evt):
        if not self.suppressed:
            axis = evt.axis
            value = evt.value
            if axis == 1:
                if value < 0:
                    self.post_command("up")
                elif value > 0:
                    self.post_command("down")
            else:
                if value > 0:
                    self.post_command("right")
                elif value < 0:
                    self.post_command("left")

    def is_command_active(self, command):
        if not self.suppressed:
            joystick = self.joystick
            if self.is_key_pressed(command):
                return True
            if command == "up":
                return joystick.is_direction_pressed(Joystick.up)
            elif command == "right":
                return joystick.is_direction_pressed(Joystick.right)
            elif command == "down":
                return joystick.is_direction_pressed(Joystick.down)
            elif command == "left":
                return joystick.is_direction_pressed(Joystick.left)

    def is_key_pressed(self, command):
        poll = keyboard.get_pressed()
        for key in self.key_map[command]:
            if poll[key]:
                return True

    def translate_mouse_input(self, evt):
        button = evt.button
        pos = evt.pos
        post = self.post_command
        if evt.type == MOUSEBUTTONDOWN:
            if button == 1:
                last = self.last_mouse_down_left
                if last:
                    limit = self.get_configuration("mouse",
                                                   "double-click-time-limit")
                    if time() - last < limit:
                        post("mouse-double-click-left", pos=pos)
                last = time()
                self.last_mouse_down_left = last
                post("mouse-down-left", pos=pos)
            elif button == 2:
                post("mouse-down-middle", pos=pos)
            elif button == 3:
                post("mouse-down-right", pos=pos)
            elif button == 4:
                post("mouse-scroll-up", pos=pos)
            elif button == 5:
                post("mouse-scroll-down", pos=pos)
        elif evt.type == MOUSEBUTTONUP:
            if button == 1:
                post("mouse-up-left", pos=pos)
            elif button == 2:
                post("mouse-up-middle", pos=pos)
            elif button == 3:
                post("mouse-up-right", pos=pos)

    def get_axes(self):
        axes = {}
        for direction in "up", "right", "down", "left":
            axes[direction] = self.is_command_active(direction)
        return axes


class Joystick:

    (up, right, down, left) = range(4)

    def __init__(self):
        js = None
        if joy.get_count() > 0:
            js = joy.Joystick(0)
            js.init()
        self.js = js

    def is_direction_pressed(self, direction):
        js = self.js
        if not js or direction > 4:
            return False
        if direction == 0:
            return js.get_axis(1) < 0
        elif direction == 1:
            return js.get_axis(0) > 0
        elif direction == 2:
            return js.get_axis(1) > 0
        elif direction == 3:
            return js.get_axis(0) < 0
from pygame import font

from GameChild import *

class Font(font.Font, GameChild):

    def __init__(self, parent, size):
        GameChild.__init__(self, parent)
        font.Font.__init__(self, self.get_resource("font-path"), size)
216.73.216.56
216.73.216.56
216.73.216.56
 
September 30, 2015


Edge of Life is a form I made with Babycastles and Mouth Arcade for an event in New York called Internet Yami-ichi, a flea market of internet-ish goods. We set up our table to look like a doctor's office and pharmacy and offered free examinations and medication prescriptions, a system described by one person as "a whole pharmacy and medical industrial complex".

Diagnoses were based on responses to the form and observations by our doctor during a short examination. The examination typically involved bizarre questions, toy torpedoes being thrown at people and a plastic bucket over the patient's head. The form combined ideas from Myers-Briggs Type Indicators, Codex Seraphinianus and chain-mail personality tests that tell you which TV show character you are. In our waiting room, we had Lake of Roaches installed in a stuffed bat (GIRP bat). It was really fun!

The icons for the food pyramid are from Maple Story and the gun icons are from the dingbat font Outgunned. I'm also using Outgunned to generate the items in Food Spring.