from os import listdir
from os.path import join

from pygame.mixer import Channel, Sound, music, find_channel

from GameChild import *
from Input import *

class Audio(GameChild):

    current_channel = None
    paused = False
    muted = False

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.delegate = self.get_delegate()
        self.load_fx()
        self.subscribe(self.respond)

    def load_fx(self):
        fx = {}
        if self.get_configuration().has_option("audio", "sfx-path"):
            root = self.get_resource("audio", "sfx-path")
            if root:
                for name in listdir(root):
                    fx[name.split(".")[0]] = Sound(join(root, name))
        self.fx = fx

    def respond(self, event):
        if self.delegate.compare(event, "mute"):
            self.mute()

    def mute(self):
        self.muted = True
        self.set_volume()

    def unmute(self):
        self.muted = False
        self.set_volume()

    def set_volume(self):
        volume = int(not self.muted)
        music.set_volume(volume)
        if self.current_channel:
            self.current_channel.set_volume(volume)

    def play_bgm(self, path, stream=False):
        self.stop_current_channel()
        if stream:
            music.load(path)
            music.play(-1)
        else:
            self.current_channel = Sound(path).play(-1)
        self.set_volume()

    def stop_current_channel(self):
        music.stop()
        if self.current_channel:
            self.current_channel.stop()
        self.current_channel = None
        self.paused = False

    def play_fx(self, name, panning=.5):
        if not self.muted:
            channel = find_channel(True)
            if panning != .5:
                offset = 1 - abs(panning - .5) * 2
                if panning < .5:
                    channel.set_volume(1, offset)
                else:
                    channel.set_volume(offset, 1)
            channel.play(self.fx[name])

    def pause(self):
        channel = self.current_channel
        paused = self.paused
        if paused:
            music.unpause()
            if channel:
                channel.unpause()
        else:
            music.pause()
            if channel:
                channel.pause()
        self.paused = not paused

    def is_bgm_playing(self):
        current = self.current_channel
        if current and current.get_sound():
            return True
        return music.get_busy()
import os
delattr(os, "link")

from ball_cup.pgfw.Setup import Setup

if __name__ == "__main__":
    Setup().setup()
from _send.pgfw.SetupWin import SetupWin

if __name__ == "__main__":
    SetupWin().setup()
from _send.pgfw.Configuration import TypeDeclarations

class Types(TypeDeclarations):

    additional_defaults = {

        "display": {"path": "font-path"},

        "tartan": {"path": "path",

                   "float": "ratio-to-ball",

                   "int": ["thread-size", "sample-size"]},

        "title": {"path": ["channel-audio", "stream-audio"],

                  "float": ["pan-frequency", "lead-volume", "beat-volume"],

                  "int": ["arrow-overlap", "arrow-count", "arrow-saturation"],

                  "int-list": ["arrow-size", "arrow-hue", "background-offset"]},

        "arrow": {"int": "frame-count"},

        "static": {"path": "path",

                   "float": ["frequency", "volume"]},

        "fields": {"path": ["default-path", "custom-path"],

                   "list": "palette-base",

                   "float": "music-initial-volume"},

        "sideline": {"float": "proportion"},

        "cloth": {"float": "scroll-speed"},

        "ball": {"int-list": "base-velocity-range",

                 "int": "base-size",

                 "float": "base-deceleration"},

        "charge": {"int": ["peak-time", "margin"],

                   "int-list": ["transparent-color", "size-limits"],

                   "list": "colors"},

        "cup": {"int-list": ["color", "size-range"],

                "float": "size-range",

                "int": ["margin-vertical", "margin-right"]},

        "result": {"list": ["text", "colors"],

                   "int": ["margin", "font-size", "framerate"],

                   "float": "main-color-probability"},

        "scoreboard": {"int": ["height", "margin-top", "score-segment-width",
                               "score-border-width"],

                       "int-list": "score-border-color"},

        "life-meter": {"int": ["initial-lives", "max-lives"],

                       "path": ["heart-path", "miss-path"]},

        "score": {"path": "path"}

        }
from pygame.mixer import Sound

class SoundEffect(Sound):

    def __init__(self, path, volume):
        Sound.__init__(self, path)
        self.set_volume(volume)

from _send.pgfw.Game import Game
from _send.Types import Types
from _send.field.Fields import Fields
from _send.tartan.Tartans import Tartans
from _send.title.Title import Title
from _send.Editor import Editor

class Send(Game):

    def __init__(self):
        Game.__init__(self, type_declarations=Types())
        self.title.activate()

    def draw_sample_tiles(self):
        from pygame import Surface
        from pygame.image import save
        for name, tartan in self.tartans.iteritems():
            surface = Surface((100, 100))
            tile = tartan.generate(.2)
            for x in xrange(0, surface.get_width(), tile.get_width()):
                for y in xrange(0, surface.get_height(), tile.get_height()):
                    surface.blit(tile, (x, y))
            save(surface, "/tmp/%s.png" % \
                 tartan.get_filesystem_formatted_name())

    def set_children(self):
        Game.set_children(self)
        self.fields = Fields(self)
        self.tartans = Tartans(self)
        self.title = Title(self)
        if self.check_command_line(self.get_configuration("editor", "flag")):
            self.editor = Editor(self)

    def update(self):
        self.title.update()
        self.fields.update()
216.73.216.33
216.73.216.33
216.73.216.33
 
September 30, 2015


Edge of Life is a form I made with Babycastles and Mouth Arcade for an event in New York called Internet Yami-ichi, a flea market of internet-ish goods. We set up our table to look like a doctor's office and pharmacy and offered free examinations and medication prescriptions, a system described by one person as "a whole pharmacy and medical industrial complex".

Diagnoses were based on responses to the form and observations by our doctor during a short examination. The examination typically involved bizarre questions, toy torpedoes being thrown at people and a plastic bucket over the patient's head. The form combined ideas from Myers-Briggs Type Indicators, Codex Seraphinianus and chain-mail personality tests that tell you which TV show character you are. In our waiting room, we had Lake of Roaches installed in a stuffed bat (GIRP bat). It was really fun!

The icons for the food pyramid are from Maple Story and the gun icons are from the dingbat font Outgunned. I'm also using Outgunned to generate the items in Food Spring.