import os
import re
import shutil

class Item:

    def __init__(self, path, index, no_name):
        self.path = path
        self.index = index
        self.no_name = no_name
        self.next = None

    def __str__(self):
        return str(self.index) + "\t" + self.path

    def __len__(self):
        ii = 0
        current = self
        while current != None:
            ii += 1
            current = current.next
        return ii

    def insert(self, path, index=None):
        head = self
        previous = head.advance_to_index_predecessor(index)
        if index == None:
            index = previous.index + 1
        item = Item(path, index, self.no_name)
        if previous != None:
            item.next = previous.next
            previous.next = item
        else:
            item.next = head
            head = item
        item.increase_indices()
        return head

    def advance_to_index_predecessor(self, index=None):
        previous = None
        current = self
        while current != None:
            if index != None and current.index >= index:
                break
            previous = current
            current = current.next
        return previous

    def increase_indices(self):
        current = self.next
        previous_index = self.index
        while current != None and current.index == previous_index:
            current.index += 1
            previous_index += 1
            current = current.next

    def remove_path(self, path):
        head = self
        current = head
        previous = None
        while current != None:
            if os.path.samefile(path, current.path):
                if previous != None:
                    previous.next = current.next
                else:
                    head = current.next
                break
            previous = current
            current = current.next
        return head

    def bunch(self):
        index = 1
        current = self
        while current != None:
            current.index = index
            index += 1
            current = current.next

    def erase_index(self):
        self.index = None

    def save(self, directory_path, prefix_length, delimiter, copy, simulate,
             verbosity):
        name = self.extract_name()
        name = name.lstrip(delimiter)
        prefix = self.build_prefix(prefix_length)
        if self.no_name:
            file_name = prefix + self.extract_extension(name)
        else:
            file_name = prefix + delimiter + name
        path = os.path.join(directory_path, file_name)
        self.write_path(path, copy, simulate, verbosity)

    def build_prefix(self, prefix_length):
        prefix = ""
        if self.index != None:
            prefix = str(self.index).zfill(prefix_length)
        return prefix

    def extract_extension(self, name):
        return "." + name.split(".")[-1]

    def write_path(self, path, copy, simulate, verbosity):
        if not os.path.isfile(path) or not os.path.samefile(self.path, path):
            if not simulate:
                if copy:
                    shutil.copy(self.path, path)
                else:
                    shutil.move(self.path, path)
            if verbosity > 0:
                print "Wrote:", self.path, "=>", path

    def get_largest_index(self):
        current = self
        while current.next:
            current = current.next
        return current.index

    def extract_name(self):
        file_name = os.path.basename(self.path)
        match = re.match("^[0-9]*(.*)", file_name)
        return match.group(1)
<?php

define("STYLE_SHEET", "style.css");
define(
   "PAGE_TITLE",
   "Elemental Parents &#187; Lightweight Hierarchical Database");

display_page();
function display_page() { echo build_page(); }

function build_page()
{
   $markup = "<html>\n\n";
   $markup .= build_head();
   $markup .= build_body();
   $markup .= "</html>";
   return $markup;
}

function build_body()
{
   $markup = file_get_contents("elmp.html") . "\n";
   return $markup;
}

function build_head()
{
   $markup = "<head>\n";
   $markup .= "<title>" . PAGE_TITLE . "</title>\n";
   $markup .= build_style_sheet_tag();
   $markup .= "</head>\n\n";
   return $markup;
}

function build_style_sheet_tag()
{
   $markup = "<link href=\"";
   $markup .= STYLE_SHEET;
   $markup .= "\" rel=\"stylesheet\" type=\"text/css\"/>\n";
   return $markup;
}
<?php

define("OPEN_ELEMENT_CHAR", "(");
define("CLOSE_ELEMENT_CHAR", ")");

define("NAME_COMPONENT", 0);
define("ID_COMPONENT", 1);
define("DATA_COMPONENT", 2);
define("COMPONENT_COUNT", 3);

define("ELMP_VERBOSE", True);
<?php

// The refrigerator picked up a mix of transmissions from Andromeda, one of
// them was a loop, "Attention All Humans..."

class Element
{
   public function __construct($id=NULL, $name=NULL, $content=NULL)
   {
      $this->id = $id;
      $this->name = $name;
      $this->content = $content;
   }

   public function __toString()
   {
      return "Element $this->id -- $this->name\n";
   }

   public function count()
   {
      return ((is_object($this->content)) ? $this->content->count() : 0) +
         (($this->next) ? $this->next->count() : 0) + 1;
   }

   public function measure_depth()
   {
      $current = $this;
      while ($current)
      {
         if (is_object($current->content))
         {
            $nodes[] = 1 + $current->content->measure_depth();
         }
         $current = $current->next;
      }
      return ($nodes) ? max($nodes) : 1;
   }

   // Run a user supplied function on every member of the tree.  Return the
   // concatenation of the values given by each recursive call.
   public function format($editor, $indent=False, $level=0)
   {
      $markup = call_user_func($editor, $this, $indent, $level);
      if (is_object($this->content))
      {
         $markup .= $this->content->format($editor, True, $level+1);
      }
      if ($this->next)
      {
         $markup .= $this->next->format($editor, False, $level);
      }
      else
      {
         $markup .= call_user_func($editor, $this->next, $indent, $level);
      }
      return $markup;
   }

   public function convert_to_raw_string()
   {
      $message = "($this->name $this->id";
      $message .= ($this->content || $this->next) ? " " : "";
      $message .= (is_object($this->content)) ?
         $this->content->convert_to_raw_string() : "";
      $message .= (!is_object($this->content)) ? "$this->content)" : ")";
      $message .= ($this->next) ? $this->next->convert_to_raw_string() : "";

      return $message;
   }

   public function convert_to_tabbed_string($level=0)
   {
      $string = str_repeat("   ", $level);
      $string .= "$this->id $this->name";
      $string .= (is_object($this->content)) ? " »\n" : ": $this->content\n";

      $string .= (is_object($this->content)) ?
         $this->content->convert_to_tabbed_string($level+1) : "";
      $string .= ($this->next) ?
         $this->next->convert_to_tabbed_string($level) : "";

      return $string;
   }
}
216.73.216.3
216.73.216.3
216.73.216.3
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.