EVR.include("history/record/Record.js");
EVR.include("history/Parser.js");
EVR.include("history/view/View.js");
EVR.History = function(container)
{
   EVR.Pop_Up.call(this, container, HISTORY_WIDTH, HISTORY_HEIGHT);
   this.set_location();
   this.load();
   this.view = new EVR.History.View(this);
}
EVR.History.prototype = new EVR.Pop_Up;
EVR.History.prototype.set_location = function()
{
   this.location = SOURCE_PATH + "history/";
}
EVR.History.prototype.load = function()
{
   var path = this.location + "fetch.php";
   var document = new EVR.Requester(path, null, true).execute();
   this.records = new EVR.History.Parser(document).records;
}
EVR.History.prototype.set_level = function(level)
{
   this.level = level;
}
EVR.History.prototype.store_newest_record = function()
{
   this.build_newest_record();
   this.store_record(this.newest);
}
EVR.History.prototype.build_newest_record = function()
{
   var level = this.level;
   var time = level.clock.time.get();
   var accuracy = level.road.path.calculate_accuracy();
   this.newest = new EVR.History.Record(level.id, time, accuracy);
}
EVR.History.prototype.store_record = function(record)
{
   this.records.push(record);
   var id = record.level;
   var time = record.time.valueOf();
   var accuracy = record.accuracy.valueOf();
   var path = this.location + "insert.php";
   var query = "level=" + id + "&time=" + time + "&accuracy=" + accuracy;
   new EVR.Requester(path, query).execute();
}
EVR.History.prototype.get_accuracies = function()
{
   return this.get_field("accuracy");
}
EVR.History.prototype.get_times = function()
{
   return this.get_field("time");
}
EVR.History.prototype.get_field = function(field)
{
   var records = this.records;
   var entries = [];
   for (var ii = 0; ii < records.length; ii++)
   {
      if (records[ii].level == this.level.id)
      {
	 entries.push(records[ii][field]);
      }
   }
   return entries;
}
EVR.History.prototype.get_newest = function()
{
   return this.newest;
}
EVR.History.prototype.get_best_time = function()
{
   var times = this.get_times();
   var time, best = null;
   for (var ii = 0; ii < times.length; ii++)
   {
      time = times[ii];
      if (time < best || best == null)
      {
	 best = time;
      }
   }
   return best;
}
EVR.History.prototype.count_records = function()
{
   return this.records.length;
}
EVR.History.prototype.append = function()
{
   EVR.Pop_Up.prototype.append.call(this);
   this.view.build();
}
EVR.History.prototype.draw = function()
{
   EVR.Pop_Up.prototype.draw.call(this);
   this.view.draw();
}
EVR.History.prototype.remove = function()
{
   EVR.Pop_Up.prototype.remove.call(this);
   this.view.reset();
}
EVR.History.prototype.toString = function()
{
   return "[EVR.History]";
}
<?php
require_once "../account/get_user_path.php";
$GLOBALS["HISTORY_FILE_NAME"] = "history.gz";
$path = account\get_user_path() . $GLOBALS["HISTORY_FILE_NAME"];
ob_start();
readgzfile($path);
ob_end_flush();
<?php
require_once "../account/get_user_path.php";
$GLOBALS["HISTORY_FILE_NAME"] = "history.gz";
$path = account\get_user_path() . $GLOBALS["HISTORY_FILE_NAME"];
$level = $_GET["level"];
$time = $_GET["time"];
$accuracy = $_GET["accuracy"];
$file = gzopen($path, "a");
gzwrite($file, "$level $time $accuracy\n");
EVR.include("history/record/Time.js");
EVR.include("history/record/Accuracy.js");
EVR.History.Record = function(level, time, accuracy)
{
   this.level = level;
   this.time = new EVR.History.Record.Time(time);
   this.accuracy = new EVR.History.Record.Accuracy(accuracy);
}
EVR.History.Record.prototype.toString = function()
{
   return "[object EVR.History.Record]";
}
EVR.History.Record.Time = function(time)
{
   EVR.Time.call(this, time);
}
EVR.History.Record.Time.prototype = new EVR.Time;
EVR.History.Record.Time.prototype.toString = function(precision)
{
   if (precision == null)
   {
      precision = CLOCK_PRECISION;
   }
   var minutes = this.get_minutes();
   var seconds = this.pad(this.get_seconds() % 60, 2);
   var display = minutes + ":" + seconds;
   if (precision > 0)
   {
      var milliseconds = this.pad(this.get_milliseconds(precision), precision);
      display += "." + milliseconds;
   }
   return display;
}
EVR.History.Record.Time.prototype.valueOf = function()
{
   return this.get();
}
EVR.History.Record.Accuracy = function(accuracy)
{
   this.accuracy = accuracy;
}
EVR.History.Record.Accuracy.prototype.toString = function(precision)
{
   if (precision == null)
   {
      precision = ACCURACY_PRECISION;
   }
   return (100 * this.accuracy).toFixed(precision) + "%";
}
EVR.History.Record.Accuracy.prototype.valueOf = function()
{
   return parseFloat(this.accuracy);
}
EVR.include("history/view/level/Level.js");
EVR.History.View = function(history)
{
   EVR.Table.call(this, history, "100%", null);
   this.field = history.container;
   this.cell_count = HISTORY_CELL_COUNT;
   this.levels = [];
   this.record_index = 0;
   this.set_attributes();
   this.append();
}
EVR.History.View.prototype = new EVR.Table;
EVR.History.View.prototype.set_attributes = function()
{
   var element = this.element;
   element.cellSpacing = HISTORY_CELL_SPACING;
   var style = element.style;
   style.textAlign = "center";
   style.verticalAlign = "middle";
   style.color = "#404040";
   this.container.set_color(HISTORY_BACKGROUND);
}
EVR.History.View.prototype.build = function()
{
   this.records = this.container.records.sort(this.compare_records);
   while (this.record_index < this.records.length)
   {
      this.levels.push(new EVR.History.View.Level(this));
      this.advance_record_to_next_level();
   }
}
EVR.History.View.prototype.compare_records = function(a, b)
{
   var swap = a.level - b.level;
   if (swap === 0)
   {
      swap = a.time - b.time;
   }
   return swap;
}
EVR.History.View.prototype.advance_record_to_next_level = function()
{
   var ii = this.record_index;
   var records = this.records;
   var current = records[ii].level;
   while (ii < records.length && records[ii].level == current)
   {
      ii++;
   }
   this.record_index = ii;
}
EVR.History.View.prototype.reset = function()
{
   this.clear();
   this.record_index = 0;
   this.levels = [];
}
EVR.History.View.prototype.draw = function()
{
   var levels = this.levels;
   for (var ii = 0; ii < levels.length; ii++)
   {
      levels[ii].draw();
   }
}
EVR.History.View.prototype.toString = function()
{
   return "[object EVR.History.View]";
}
3.238.235.155
3.238.235.155
3.238.235.155
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.