<?php
namespace entities\evr\security;

class Addresses
{
   public function __construct($user)
   {
      $this->user = $user;
      $this->set_path();
   }
   private function set_path()
   {
      $user = $this->user;
      $root = $GLOBALS["USERS_PATH"];
      $this->path = "$root/$user/" . $GLOBALS["USER_ADDRESSES_PATH"];
   }
   public function add_current()
   {
      if (!$this->find_current_address())
      {
         $entry = $_SERVER["REMOTE_ADDR"] . " " . time() . "\n";
         file_put_contents($this->path, $entry, FILE_APPEND);
      }
   }
   public function find_current_address()
   {
      foreach ($this->get() as $entry)
      {
         if ($_SERVER["REMOTE_ADDR"] == $this->extract($entry))
         {
            return true;
         }
      }
      return false;
   }
   private function get()
   {
      return file($this->path);
   }
   private function extract($entry)
   {
      $fields = explode(" ", $entry);
      return $fields[0];
   }
}
<?php
namespace entities\evr\security;

class Join_Beta_Mail extends Mail
{
   public function __construct($sender)
   {
      parent::__construct(
         $GLOBALS["BETA_RECIPIENT"], $sender, $GLOBALS["BETA_SUBJECT"]);
   }
   protected function build_message()
   {
      return $this->sender;
   }
}
<?php
namespace entities\evr\security\display;
use \entities\html as html;

class Alerts extends html\Div
{
   public function __construct()
   {
      parent::__construct("alerts");
   }
   protected function build_content()
   {
      $markup = $this->build_alert("boost", $GLOBALS["BOOST_ALERT"]);
      $markup .= $this->build_alert("sound", $GLOBALS["SOUND_ALERT"]);
      $markup .= $this->build_alert("fullscreen", $GLOBALS["FULLSCREEN_ALERT"]);
      return $markup;
   }
   private function build_alert($id, $text)
   {
      return new html\Div($id, null, $text);
   }
}
<?php
namespace entities\evr\security\display;
use \entities\html as html;

class Home extends html\Div
{
   protected function build_content()
   {
      $markup = new Header();
      $markup .= new forms\Login();
      $markup .= new Links();
      $markup .= new forms\Activate();
      $markup .= new Alerts();
      $markup .= new Beta_Invitation();
      $markup .= new \entities\evr\Trailer();
      $markup .= new Thumbs();
      return $markup;
   }
}
<?php
namespace entities\evr\security\display;
use \entities\html as html;

class Header extends html\Div
{
   public function __construct()
   {
      parent::__construct("header", null, $GLOBALS["HEADER"]);
   }
}
<?php
namespace entities\evr\security\display;
use \entities\html as html;

class Beta_Invitation extends html\Div
{
   public function __construct()
   {
      parent::__construct("invitation");
   }
   protected function build_content()
   {
      $markup = $this->build_heading();
      $markup .= file_get_contents(dirname(__FILE__) . "/invitation");
      $markup .= new forms\Join_Beta();
      return $markup;
   }
   private function build_heading()
   {
      $text = $GLOBALS["BETA_INVITATION_HEADING"];
      return new html\Div("heading", null, $text);
   }
}
<?php
namespace entities\evr\security\display;
use entities\html as html;

class Links extends html\Div
{
   public function __construct()
   {
      parent::__construct("links");
   }
   protected function build_content()
   {
      $markup = new html\A("?change", "change password", null, "password");
      $markup .= new html\A("?reset", "reset password", null, "password");
      return $markup;
   }
}
<?php
namespace entities\evr\security\display;
use \entities\html as html;

class Thumbs extends html\Div
{
   protected function build_content()
   {
      $markup = "";
      $directory = $GLOBALS["THUMBNAILS_PATH"];
      foreach (scandir($directory) as $file)
      {
         if ($file[0] != ".")
         {
            $path = $directory . $file;
            $markup .= new html\Image($path, null, "thumb");
         }
      }
      return $markup;
   }
}
<?php
namespace entities\evr\security\display\forms;
use \entities\html as html;

class Join_Beta extends html\Form
{
   protected function build_content()
   {
      $markup = new html\Input("email", "text", "email address", null, true);
      $markup .= $this->build_button();
      return $markup;
   }
   private function build_button()
   {
      $text = $GLOBALS["JOIN_BETA_BUTTON_TEXT"];
      return new html\Input("action", "submit", $text);
   }
}
216.73.216.2
216.73.216.2
216.73.216.2
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.