EVR.Level.Meter.Reading = function(container)
{
   EVR.Graphic.call(this, container, null, null, ALIGN_LEFT);
   this.span = METER_SPAN;
   this.remaining = METER_INITIAL_LEVEL;
   this.margin = METER_MARGIN;
   this.height = 1 - this.margin[1] * 2;
   this.set_color(METER_DISABLED_COLOR);
   this.set_proportions();
   this.append();
}
EVR.Level.Meter.Reading.prototype = new EVR.Graphic;
EVR.Level.Meter.Reading.prototype.set_proportions = function()
{
   var width = (1 * this.remaining) - this.margin[0] * 2;
   EVR.Graphic.prototype.set_proportions.call(this, width, this.height);
}
EVR.Level.Meter.Reading.prototype.adjust = function(amount)
{
   var remaining = this.remaining;
   remaining += amount / this.span;
   if (remaining < 0)
   {
      remaining = 0;
   }
   else if (remaining > 1)
   {
      remaining = 1;
   }
   if (remaining != this.remaining)
   {
      this.remaining = remaining;
      this.set_proportions();
      this.shape();
   }
}
EVR.Level.Meter.Reading.prototype.toString = function()
{
   return "[object EVR.Level.Meter.Reading]";
}
EVR.register_listener = function(name, procedure)
{
   if (!!document.all)
   {
      this[name] = function() { procedure(window.event) };
   }
   else
   {
      this[name] = procedure;
   }
}
if (!!document.all)
{
   var create_element_method = document.createElement;
   document.createElement = function(type)
   {
      var element = create_element_method(type);
      element["register_listener"] = EVR.register_listener;
      return element;
   }
}
else
{
   Element.prototype.register_listener = EVR.register_listener;
}
EVR.include("element/Text.js");
EVR.Component = function(container, type, sibling)
{
   this.container = container;
   this.sibling = sibling;
   this.element = document.createElement(type);
   this.css = this.element.style;
   this.attached = false;
}
EVR.Component.prototype.append = function()
{
   var parent_element = this.get_parent_element();
   var sibling = this.sibling != null ? this.sibling : null;
   parent_element.insertBefore(this.element, sibling);
   this.attached = true;
}
EVR.Component.prototype.remove = function()
{
   var parent_element = this.get_parent_element();
   parent_element.removeChild(this.element);
   this.attached = false;
}
EVR.Component.prototype.set_color = function(color)
{
   this.css.backgroundColor = color;
}
EVR.Component.prototype.get_color = function()
{
   return this.css.backgroundColor;
}
EVR.Component.prototype.set_text = function(text, font, color, size, relative)
{
   var text;
   if (!!!this.text)
   {
      this.text = new EVR.Text(this, text, font, color, size, relative);
   }
   else
   {
      this.text.set(text, font, color, size, relative);
   }
}
EVR.Component.prototype.set_z = function(z)
{
   this.css.zIndex = z || 0;
}
EVR.Component.prototype.get_z = function()
{
   return parseInt(this.css.zIndex);
}
EVR.Component.prototype.set_opacity = function(opacity)
{
   this.css.filter = "alpha(opacity=" + parseInt(opacity * 100) + ")";
   this.css.opacity = opacity;
}
EVR.Component.prototype.get_opacity = function()
{
   return this.css.opacity;
}
EVR.Component.prototype.set_dimensions = function(width, height)
{
   if (width != null)
   {
      this.css.width = Math.round(width) + "px";
   }
   if (height != null)
   {
      this.css.height = Math.round(height) + "px";
   }
}
EVR.Component.prototype.get_dimensions = function()
{
   var width = this.element.offsetWidth;
   var height = this.element.offsetHeight;
   return [width, height];
}
EVR.Component.prototype.set_coordinates = function(coordinates)
{
   if (coordinates[0] != null)
   {
      this.css.left = Math.round(coordinates[0]) + "px";
   }
   if (coordinates.length > 1)
   {
      this.css.top = Math.round(coordinates[1]) + "px";
   }
}   
EVR.Component.prototype.get_coordinates = function(ratio)
{
   var x = this.css.left ? parseFloat(this.css.left) : 0;
   var y = this.css.top ? parseFloat(this.css.top) : 0;
   if (ratio == true)
   {
      x = x / this.container.get_dimensions()[0];
      y = y / this.container.get_dimensions()[1];
   }
   return [x, y];
}
EVR.Component.prototype.get_parent_element = function()
{
   if (this.container == null)
   {
      return document.body;
   }
   if (this.container instanceof EVR.Component)
   {
      return this.container.element;
   }
   return this.container;
}
EVR.Component.prototype.toString = function()
{
   return "[object Component]";
}
EVR.Table = function(container, width, height)
{
   EVR.Component.call(this, container, "table");
   this.set_dimensions(width, height);
   this.set_margins();
   this.element.align = "center";
}
EVR.Table.prototype = new EVR.Component;
EVR.Table.prototype.set_dimensions = function()
{
   var css = this.css;
   if (!!arguments[0])
   {
      css.width = arguments[0];
   }
   if (!!arguments[1])
   {
      css.height = arguments[1];
   }
}
EVR.Table.prototype.set_margins = function()
{
   var element = this.element;
   element.cellSpacing = 0;
   element.cellPadding = 0;
}
EVR.Table.prototype.insert_row = function(index)
{
   var index = index == null ? -1 : index;
   return this.element.insertRow(index);
}
EVR.Table.prototype.insert_cell = function(row)
{
   if (!!!row)
   {
      row = this.row;
   }
   return row.insertCell(-1);
}
EVR.Table.prototype.get_rows = function()
{
   return this.element.rows;
}
EVR.Table.prototype.clear = function()
{
   while (this.element.rows.length > 0)
   {
      this.element.deleteRow(-1);
   }
}      
EVR.Table.prototype.toString = function()
{
   return "[object EVR.Table]";
}
23.20.223.212
23.20.223.212
23.20.223.212
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.


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