<?php
namespace printf;

function pre_print_r($string)
{
   echo("<pre>\n");
   print_r($string);
   echo("\n</pre>\n");
}
<?php
namespace tree;

function get_full_paths(
   $node, $skip_root=False, $path=array(), $paths=array(), $depth=0)
{
   if ($depth > 0 || !$skip_root)
   {
      $path[] = $node->content;
   }
   if (isset($node->children))
   {
      foreach ($node->children as $child)
      {
         $paths = get_full_paths($child, $skip_root, $path, $paths, $depth + 1);
      }
   }
   if (!isset($node->children))
   {
      $paths[] = $path;
   }
   return $paths;
}
<?php
namespace tree;

class Node
{
   public function __construct($content)
   {
      $this->content = $content;
   }
}
<?php
namespace tree;

require_once "Node.php";

function array_to_tree($array, $root=null)
{
   if (is_null($root))
   {
      $root = new Node($array[0]);
      array_splice($array, 0, 1);
   }
   for ($ii = 0; $ii < count($array); $ii++)
   {
      $child = new Node($array[$ii]);
      $root->children[] = $child;
      if ($ii < count($array) - 1)
      {
         array_to_tree(array_slice($array, $ii+1), $child);
      }
   }
   return $root;
}
<?php
namespace tree;

function get_paths_terminating_at_root(
   $node, $length=null, $path=array(), $depth=0, $paths=array())
{
   $path[] = $node->content;
   if (isset($node->children))
   {
      foreach ($node->children as $child)
      {
         $paths = get_paths_terminating_at_root(
            $child, $length, $path, $depth + 1, $paths);
         if ($depth == 0)
         {
            $paths = get_paths_terminating_at_root(
               $child, $length, array(), $depth + 1, $paths);
         }
      }
   }
   if (!isset($node->children))
   {
      if (is_null($length) || count($path) == $length)
      {
         $paths[] = $path;
      }
   }
   rsort($paths);
   return $paths;
}
<?php
namespace tree;

require_once "Node.php";

function matrix_to_tree($matrix, $root=null, $ii=0)
{
   if (is_null($root))
   {
      $root = new Node("Root");
   }
   foreach ($matrix[$ii] as $ancestor)
   {
      $child = new Node($ancestor);
      $root->children[] = $child;
      if ($ii < count($matrix) - 1)
      {
         matrix_to_tree($matrix, $child, $ii + 1);
      }
   }
   return $root;
}
<?php
namespace tree;

require_once "Node.php";

function string_to_tree($str, $root=null)
{
   if (is_null($root))
   {
      $root = new Node($str[0]);
      $str = substr($str, 1);
   }
   for ($ii = 0; $ii < strlen($str); $ii++)
   {
      $child = new Node($str[$ii]);
      $root->children[] = $child;
      if ($ii < strlen($str) - 1)
      {
         string_to_tree(substr($str, $ii+1), $child);
      }
   }
   return $root;
}
<?php

class Node implements Iterator
{
   public $_value = null;
   public $_next = null;
   private $_junctions = array();
   private $_retreating = False;
   private $_current;
   
   public function __construct($value)
   {
      $this->_value = $value;
      $this->_current = $this;
   }

   public function __toString()
   {
      return is_object($this->_value) ? "<Object>" : (string) $this->_value;
   }

   final public function key() { return sizeof($this->_junctions); }
   final public function current() { return $this->_current; }
   final public function valid() { return $this->_current == True; }
   final public function rewind()
   {
      $this->_current = $this;
      $this->_junctions = array();
      $this->_retreating = False;
   }
   
   final public function next()
   {
      while ($this->_current)
      {
         if (is_object($this->_current->_value) && !$this->_retreating)
         {
            array_push($this->_junctions, $this->_current);
            $this->_current = $this->_current->_value;
            return;
         }
         if ($this->_current->_next)
         {
            $this->_current = $this->_current->_next;
            $this->_retreating = False;
            return;
         }
         $this->_current = array_pop($this->_junctions);
         $this->_retreating = True;
      }
   }

   final public function count()
   {
      return ((is_object($this->_value)) ? $this->_value->count() : 0) +
         (($this->_next) ? $this->_next->count() : 0) + 1;
   }

   final public function measure_depth()
   {
      $current = $this;
      while ($current)
      {
         if (is_object($current->_value))
         {
            $nodes[] = 1 + $current->_value->measure_depth();
         }
         $current = $current->_next;
      }
      return ($nodes) ? max($nodes) : 1;
   }

   public function adopt($new, $unique, $offset=0, $additional_unique_field="")
   {
      if ($unique)
      {
         if ($this->replace_child($new, $offset, $additional_unique_field))
         {
            return;
         }
      }
      $this->insert_child($new);
   }

   private function replace_child($new, $offset=0, $additional_field="")
   {
      $current_offset = 0;
      $current = $this->_value;
      while ($current && $next = $current->_next)
      {
         $fields = array("_name", $additional_field);
         if ($this->match_fields($next, $new, $fields))
         {
            if ($current_offset++ == $offset)
            {
               $new->_next = $next->_next;
               $current->_next = $new;
               return True;
            }
         }
         $current = $current->_next;
      }
      return False;
   }

   private function match_fields($current, $new, $fields)
   {
      if (!is_array($fields)) $fields = array($fields);

      foreach ($fields as $field)
      {
         if ($field && $current->$field != $new->$field)
         {
            return False;
         }
      }
      return True;
   }

   private function insert_child($new)
   {
      if ($this->check_for_static_data())
      {
         echo "Can't adopt $new, static data exists in parent\n";
         return;
      }
      if (is_null($this->_value))
      {
         $this->_value = $new;
         return;
      }
      $current = $this->_value;
      while ($current->_next && $current = $current->_next);
      $current->_next = $new;
   }

   private function check_for_static_data()
   {
      if ($this->_value && !is_object($this->_value))
      {
         return True;
      }
      return False;
   }

   public function remove_child($name, $offset=0)
   {
      $previous = null;
      $current = $this->_value;
      $current_offset = 0;
      while ($current)
      {
         if ($current->_name == $name)
         {
            if ($offset == $current_offset++)
            {
               $this->delete_node($current, $previous);
               return True;
            }
         }
         $previous = $current;
         $current = $current->_next;
      }
      return False;
   }

   private function delete_node($node, $previous=null)
   {
      if (!$previous)
      {
         $this->_value = $node->_next;
         return;
      }
      $previous->_next = $node->_next;
   }

   public function search(
      $token, $recursive=False, $match_by_class=False, $offset=null,
      $include_root=True, $depth=0, $current_offset=0, $matches=array())
   {
      if ($include_root || $depth > 0)
      {
         $this->add_match(
            $token, $matches, $match_by_class, $offset, $current_offset);
      }
      if (is_object($this->_value) && ($recursive || $depth == 0))
      {
         $matches = $this->_value->search(
            $token, $recursive, $match_by_class, $offset, $include_root, $depth+1,
            0, $matches);
      }
      if ($depth > 0 && $this->_next)
      {
         $matches = $this->_next->search(
            $token, $recursive, $match_by_class, $offset, $include_root, $depth,
            $current_offset, $matches);
      }
      return is_array($matches) && sizeof($matches) == 1 ? $matches[0] : $matches;
   }

   private function add_match(
      $token, &$matches, $match_by_class, $offset, &$current_offset)
   {
      $match = $this->inspect_token($token, $match_by_class);
      if (!is_null($match))
      {
         $current_offset++;
         if (is_null($offset) || $offset == $current_offset)
         {
            if (!is_array($matches))
            {
               $matches = array($matches);
            }
            $matches[] = $match;
         }
      }
   }

   protected function find_next_capable_sibling($method)
   {
      $match = method_exists($this, $method) ? $this : null;
      if (!$match)
      {
         if ($this->_next)
         {
            $match = $this->_next->find_next_capable_sibling($method);
         }
      }
      return $match;
   }

   public function find_next_particular_sibling($class_name)
   {
      $match = $this instanceof $class_name ? $this : null;
      if (!$match)
      {
         if ($this->_next)
         {
            $match = $this->_next->find_next_particular_sibling($class_name);
         }
      }
      return $match;
   }
}
216.73.216.214
216.73.216.214
216.73.216.214
 
July 19, 2017


f1. BOSS

Games are corrupt dissolutions of nature modeled on prison, ordering a census from the shadows of a vile casino, splintered into shattered glass, pushing symbols, rusted, stale, charred, ultraviolet harbingers of consumption and violence, badges without merit that host a disease of destruction and decay.

You are trapped. You are so trapped your only recourse of action is to imagine an escape route and deny your existence so fully that your dream world becomes the only reality you know. You are fleeing deeper and deeper into a chasm of self-delusion.

While you're dragging your listless, distending corpus from one cell to another, amassing rewards, upgrades, bonuses, achievements, prizes, add-ons and status boosts in rapid succession, stop to think about what's inside the boxes because each one contains a vacuous, soul-sucking nightmare.

Playing can be an awful experience that spirals one into a void of harm and chaos, one so bad it creates a cycle between the greater and lesser systems, each breaking the other's rules. One may succeed by acting in a way that ruins the world.