<?php
namespace printf;

function pre_print_r($string)
{
   echo("<pre>\n");
   print_r($string);
   echo("\n</pre>\n");
}
<?php
namespace tree;

function get_full_paths(
   $node, $skip_root=False, $path=array(), $paths=array(), $depth=0)
{
   if ($depth > 0 || !$skip_root)
   {
      $path[] = $node->content;
   }
   if (isset($node->children))
   {
      foreach ($node->children as $child)
      {
         $paths = get_full_paths($child, $skip_root, $path, $paths, $depth + 1);
      }
   }
   if (!isset($node->children))
   {
      $paths[] = $path;
   }
   return $paths;
}
<?php
namespace tree;

class Node
{
   public function __construct($content)
   {
      $this->content = $content;
   }
}
<?php
namespace tree;

require_once "Node.php";

function array_to_tree($array, $root=null)
{
   if (is_null($root))
   {
      $root = new Node($array[0]);
      array_splice($array, 0, 1);
   }
   for ($ii = 0; $ii < count($array); $ii++)
   {
      $child = new Node($array[$ii]);
      $root->children[] = $child;
      if ($ii < count($array) - 1)
      {
         array_to_tree(array_slice($array, $ii+1), $child);
      }
   }
   return $root;
}
<?php
namespace tree;

function get_paths_terminating_at_root(
   $node, $length=null, $path=array(), $depth=0, $paths=array())
{
   $path[] = $node->content;
   if (isset($node->children))
   {
      foreach ($node->children as $child)
      {
         $paths = get_paths_terminating_at_root(
            $child, $length, $path, $depth + 1, $paths);
         if ($depth == 0)
         {
            $paths = get_paths_terminating_at_root(
               $child, $length, array(), $depth + 1, $paths);
         }
      }
   }
   if (!isset($node->children))
   {
      if (is_null($length) || count($path) == $length)
      {
         $paths[] = $path;
      }
   }
   rsort($paths);
   return $paths;
}
<?php
namespace tree;

require_once "Node.php";

function matrix_to_tree($matrix, $root=null, $ii=0)
{
   if (is_null($root))
   {
      $root = new Node("Root");
   }
   foreach ($matrix[$ii] as $ancestor)
   {
      $child = new Node($ancestor);
      $root->children[] = $child;
      if ($ii < count($matrix) - 1)
      {
         matrix_to_tree($matrix, $child, $ii + 1);
      }
   }
   return $root;
}
<?php
namespace tree;

require_once "Node.php";

function string_to_tree($str, $root=null)
{
   if (is_null($root))
   {
      $root = new Node($str[0]);
      $str = substr($str, 1);
   }
   for ($ii = 0; $ii < strlen($str); $ii++)
   {
      $child = new Node($str[$ii]);
      $root->children[] = $child;
      if ($ii < strlen($str) - 1)
      {
         string_to_tree(substr($str, $ii+1), $child);
      }
   }
   return $root;
}
<?php

class Node implements Iterator
{
   public $_value = null;
   public $_next = null;
   private $_junctions = array();
   private $_retreating = False;
   private $_current;
   
   public function __construct($value)
   {
      $this->_value = $value;
      $this->_current = $this;
   }

   public function __toString()
   {
      return is_object($this->_value) ? "<Object>" : (string) $this->_value;
   }

   final public function key() { return sizeof($this->_junctions); }
   final public function current() { return $this->_current; }
   final public function valid() { return $this->_current == True; }
   final public function rewind()
   {
      $this->_current = $this;
      $this->_junctions = array();
      $this->_retreating = False;
   }
   
   final public function next()
   {
      while ($this->_current)
      {
         if (is_object($this->_current->_value) && !$this->_retreating)
         {
            array_push($this->_junctions, $this->_current);
            $this->_current = $this->_current->_value;
            return;
         }
         if ($this->_current->_next)
         {
            $this->_current = $this->_current->_next;
            $this->_retreating = False;
            return;
         }
         $this->_current = array_pop($this->_junctions);
         $this->_retreating = True;
      }
   }

   final public function count()
   {
      return ((is_object($this->_value)) ? $this->_value->count() : 0) +
         (($this->_next) ? $this->_next->count() : 0) + 1;
   }

   final public function measure_depth()
   {
      $current = $this;
      while ($current)
      {
         if (is_object($current->_value))
         {
            $nodes[] = 1 + $current->_value->measure_depth();
         }
         $current = $current->_next;
      }
      return ($nodes) ? max($nodes) : 1;
   }

   public function adopt($new, $unique, $offset=0, $additional_unique_field="")
   {
      if ($unique)
      {
         if ($this->replace_child($new, $offset, $additional_unique_field))
         {
            return;
         }
      }
      $this->insert_child($new);
   }

   private function replace_child($new, $offset=0, $additional_field="")
   {
      $current_offset = 0;
      $current = $this->_value;
      while ($current && $next = $current->_next)
      {
         $fields = array("_name", $additional_field);
         if ($this->match_fields($next, $new, $fields))
         {
            if ($current_offset++ == $offset)
            {
               $new->_next = $next->_next;
               $current->_next = $new;
               return True;
            }
         }
         $current = $current->_next;
      }
      return False;
   }

   private function match_fields($current, $new, $fields)
   {
      if (!is_array($fields)) $fields = array($fields);

      foreach ($fields as $field)
      {
         if ($field && $current->$field != $new->$field)
         {
            return False;
         }
      }
      return True;
   }

   private function insert_child($new)
   {
      if ($this->check_for_static_data())
      {
         echo "Can't adopt $new, static data exists in parent\n";
         return;
      }
      if (is_null($this->_value))
      {
         $this->_value = $new;
         return;
      }
      $current = $this->_value;
      while ($current->_next && $current = $current->_next);
      $current->_next = $new;
   }

   private function check_for_static_data()
   {
      if ($this->_value && !is_object($this->_value))
      {
         return True;
      }
      return False;
   }

   public function remove_child($name, $offset=0)
   {
      $previous = null;
      $current = $this->_value;
      $current_offset = 0;
      while ($current)
      {
         if ($current->_name == $name)
         {
            if ($offset == $current_offset++)
            {
               $this->delete_node($current, $previous);
               return True;
            }
         }
         $previous = $current;
         $current = $current->_next;
      }
      return False;
   }

   private function delete_node($node, $previous=null)
   {
      if (!$previous)
      {
         $this->_value = $node->_next;
         return;
      }
      $previous->_next = $node->_next;
   }

   public function search(
      $token, $recursive=False, $match_by_class=False, $offset=null,
      $include_root=True, $depth=0, $current_offset=0, $matches=array())
   {
      if ($include_root || $depth > 0)
      {
         $this->add_match(
            $token, $matches, $match_by_class, $offset, $current_offset);
      }
      if (is_object($this->_value) && ($recursive || $depth == 0))
      {
         $matches = $this->_value->search(
            $token, $recursive, $match_by_class, $offset, $include_root, $depth+1,
            0, $matches);
      }
      if ($depth > 0 && $this->_next)
      {
         $matches = $this->_next->search(
            $token, $recursive, $match_by_class, $offset, $include_root, $depth,
            $current_offset, $matches);
      }
      return is_array($matches) && sizeof($matches) == 1 ? $matches[0] : $matches;
   }

   private function add_match(
      $token, &$matches, $match_by_class, $offset, &$current_offset)
   {
      $match = $this->inspect_token($token, $match_by_class);
      if (!is_null($match))
      {
         $current_offset++;
         if (is_null($offset) || $offset == $current_offset)
         {
            if (!is_array($matches))
            {
               $matches = array($matches);
            }
            $matches[] = $match;
         }
      }
   }

   protected function find_next_capable_sibling($method)
   {
      $match = method_exists($this, $method) ? $this : null;
      if (!$match)
      {
         if ($this->_next)
         {
            $match = $this->_next->find_next_capable_sibling($method);
         }
      }
      return $match;
   }

   public function find_next_particular_sibling($class_name)
   {
      $match = $this instanceof $class_name ? $this : null;
      if (!$match)
      {
         if ($this->_next)
         {
            $match = $this->_next->find_next_particular_sibling($class_name);
         }
      }
      return $match;
   }
}
216.73.216.28
216.73.216.28
216.73.216.28
 
June 23, 2019

is pikachu dead

yes and how about that for a brain tickler that what you're seeing all along was a ghost. we used a digital stream of bits that in the future we call blood to recreate everything as a malleable substance that is projected through computers over a massive interstellar network that runs faster than the speed of light in order to simultaneously exist at every moment in time exactly the same way effectively creating a new dimension through which you can experience the timeless joy of video games. you can press a button and watch the impact of your actions instantaneously resonate eternally across an infinite landscape as you the master of a constantly regenerating universe supplant your reality with your imagination giving profoundly new meaning to the phrase what goes around comes around as what comes around is the manifestation of the thoughts you had before you were aware of them. thoughts before they were thought and actions before they were done! it's so revolutionary we saved it for 10,000 years from now but it's all recycled here in the past with you at the helm and the future at the tips of your fingers