from pygame import Rect

from _send.pgfw.GameChild import GameChild
from _send.field.sideline.background.Background import Background

class Sideline(GameChild, Rect):

    def __init__(self, parent, is_lower=False):
        GameChild.__init__(self, parent)
        self.is_lower = is_lower
        self.proportion = self.get_configuration("sideline", "proportion")
        self.init_rect()
        self.background = Background(self)

    def init_rect(self):
        display_surface = self.get_display_surface()
        width = display_surface.get_width()
        height = display_surface.get_height() * self.proportion
        Rect.__init__(self, (0, 0, width, height))
        if self.is_lower:
            self.bottom = display_surface.get_rect().bottom

    def refresh(self):
        self.background.refresh()

    def update(self):
        self.background.update()
from pygame import Surface

from _send.pgfw.GameChild import GameChild

class Filter(GameChild, Surface):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        Surface.__init__(self, self.parent.parent.size)

    def paint(self):
        pass
from pygame.transform import flip
from pygame import Surface

from _send.pgfw.Sprite import Sprite

class Cloth(Sprite):

    def __init__(self, parent):
        Sprite.__init__(self, parent)
        self.scroll_speed = self.get_configuration("cloth", "scroll-speed")

    def refresh(self):
        self.set_references()
        self.set_frames()

    def set_references(self):
        self.fields = self.parent.parent.parent
        self.tartans = self.get_game().tartans

    def set_frames(self):
        name = self.fields.get_current_field().name
        self.clear_frames()
        self.remove_locations()
        sideline = self.parent.parent
        tile = self.tartans[name]
        if tile.get_width() == 0:
            tile.generate(store=True)
        if sideline.is_lower:
            tile = flip(tile, False, True)
        frame_h = tile.get_height()
        while frame_h < sideline.h:
            frame_h += tile.get_height()
        frame = Surface((sideline.w, frame_h))
        for x in xrange(0, frame.get_width(), tile.get_width()):
            for y in xrange(0, frame.get_height(), tile.get_height()):
                frame.blit(tile, (x, y))
        self.add_frame(frame)
        if sideline.is_lower:
            self.location.bottomleft = sideline.bottomleft
            self.add_location(offset=(0, self.location.h))
        else:
            self.location.topleft = sideline.topleft
            self.add_location(offset=(0, -self.location.h))

    def update(self):
        sideline = self.parent.parent
        is_lower = sideline.is_lower
        self.move(dy=(self.scroll_speed, -self.scroll_speed)[is_lower])
        if is_lower and self.location.bottom < sideline.top:
            self.move(dy=self.location.h)
        elif not is_lower and self.location.top > sideline.bottom:
            self.move(dy=-self.location.h)
        ds = self.display_surface
        ds.set_clip(sideline)
        Sprite.update(self)
        ds.set_clip(None)
from _send.pgfw.GameChild import GameChild
from _send.field.sideline.background.Filter import Filter
from _send.field.sideline.background.Cloth import Cloth

class Background(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.filter = Filter(self)
        self.cloth = Cloth(self)

    def refresh(self):
        self.cloth.refresh()

    def update(self):
        self.cloth.update()
from random import random

from pygame.mixer import Sound

from _send.pgfw.GameChild import GameChild

class Static(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.load_configuration()

    def load_configuration(self):
        self.frequency = self.get_configuration("static", "frequency")
        self.sound = Sound(self.get_resource("static", "path"))
        self.sound.set_volume(self.get_configuration("static", "volume"))

    def update(self):
        if random() < self.frequency:
            self.play()

    def play(self):
        channel = self.sound.play()
        if channel:
            self.parent.set_random_panning(channel)
from random import random, choice

from pygame import Surface, Color
from pygame.font import Font
from pygame.mixer import Sound

from _send.pgfw.GameChild import GameChild
from _send.title.Static import Static
from _send.title.Track import Track
from _send.tartan.Tartan import Tartan, Stripe
from _send.Arrow import Arrow

class Title(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.display_surface = self.get_display_surface()
        self.compare = self.get_delegate().compare
        self.fields = self.get_game().fields
        self.load_tracks()
        self.static = Static(self)
        self.set_backgrounds()
        self.set_current_background()
        self.deactivate()
        self.subscribe(self.respond)
        self.arrow = Arrow(self, (150, 39), (120, 280), 100, 12, 4, Arrow.RIGHT)
        self.arrow.location.center = self.display_surface.get_rect().center

    def load_tracks(self):
        get_resource = self.get_resource
        config = self.get_configuration("title")
        self.lead_track = Track(self, get_resource("title", "lead-audio"),
                                config["lead-volume"])
        self.beat_track = Track(self, get_resource("title", "beat-audio"),
                                config["beat-volume"])
        self.audio = Sound(get_resource("title", "audio"))

    def set_backgrounds(self):
        backgrounds = self.backgrounds = []
        for palette in self.get_configuration("title", "palette").split("/"):
            tartan = Tartan(self)
            tartan.sett = []
            tartan.palette = {}
            tartan.thread_size = 4
            tartan.sett_width = 0
            tartan.asymmetric = False
            for ii, entry in enumerate(palette.split(",")):
                color, ratio = entry.split()
                width = int(round(float(ratio) * 2))
                tartan.sett_width += width
                tartan.sett.append(Stripe(ii, width))
                tartan.palette[ii] = Color("#%sFF" % color)
            tartan.generate(1, True)
            ox, oy = self.get_configuration("title", "background-offset")
            backgrounds.append(Surface(self.display_surface.get_size()))
            for x in xrange(ox, backgrounds[-1].get_width(),
                            tartan.get_width()):
                for y in xrange(oy, backgrounds[-1].get_height(),
                                tartan.get_height()):
                    backgrounds[-1].blit(tartan, (x, y))

    def set_current_background(self):
        self.current_background = choice(self.backgrounds)

    def deactivate(self):
        self.audio.stop()
        self.active = False

    def respond(self, event):
        compare = self.compare
        if self.active and compare(event, "advance"):
            self.deactivate()
            self.fields.load()
        elif compare(event, "reset-game"):
            self.deactivate()
            self.set_current_background()
            self.activate()

    def activate(self):
        # self.lead_track.play()
        # self.beat_track.play()
        self.active = True
        self.audio.play(-1)

    def update(self):
        if self.active:
            self.lead_track.update()
            self.beat_track.update()
            # self.static.update()
            if random() < .35:
                self.set_current_background()
            self.display_surface.blit(self.current_background, (0, 0))
            self.arrow.update()

    def set_random_panning(self, channel):
        offset = (random() - .5) * 2
        if offset < 0:
            volume = 1, 1 + offset
        else:
            volume = 1 - offset, 1
        channel.set_volume(*volume)
216.73.216.150
216.73.216.150
216.73.216.150
 
July 18, 2022


A new era ‼

Our infrastructure has recently upgraded ‼

Nugget Communications Bureau 👍

You've never emailed like this before ‼

Roundcube

Webmail software for reading and sending email from @nugget.fun and @shampoo.ooo addresses.

Mailman3

Email discussion lists, modernized with likes and emojis. It can be used for announcements and newsletters in addition to discussions. See lists for Picture Processing or Scrapeboard. Nowadays, people use Discord, but you really don't have to!

FreshRSS

With this hidden in plain sight, old technology, even regular people like you and me can start our own newspaper or social media feed.

Nugget Streaming Media 👍

The content you crave ‼

HLS

A live streaming, video format based on M3U playlists that can be played with HTML5.

RTMP

A plugin for Nginx can receive streaming video from ffmpeg or OBS and forward it as an RTMP stream to sites like Youtube and Twitch or directly to VLC.


Professional ‼

Nugget Productivity Suite 👍

Unleash your potential ‼

Kanboard

Virtual index cards you can use to gamify your daily grind.

Gitea

Grab whatever game code you want, share your edits, and report bugs.

Nugget Security 👍

The real Turing test ‼

Fail2ban

Banning is even more fun when it's automated.

Spamassassin

The documentation explains, "an email which mentions rolex watches, Viagra, porn, and debt all in one" will probably be considered spam.

GoAccess

Display HTTP requests in real time, so you can watch bots try to break into WordPress.

Nugget Entertainment Software 👍

The best in gaming entertainment ‼

Emoticon vs. Rainbow

With everything upgraded to the bleeding edge, this HTML4 game is running better than ever.


Zoom ‼

The game engine I've been working on, SPACE BOX, is now able to export to web, so I'm planning on turning nugget.fun into a games portal by releasing my games on it and adding an accounts system. The upgraded server and software will make it easier to create and maintain. I'm also thinking of using advertising and subscriptions to support the portal, so some of these services, like webmail or the RSS reader, may be offered to accounts that upgrade to a paid subscription.