from esp_hadouken.levels.Level import *
from void.Void import *

class Circulor(Level):

    def __init__(self, parent):
        Level.__init__(self, parent)

    def set_void(self):
        self.void = Void(self)
from random import randint
from operator import sub

from pygame import draw

from esp_hadouken.GameChild import *

class Wave(GameChild):

    def __init__(self, parent, orientation, bottom):
        GameChild.__init__(self, parent)
        self.orientation = orientation
        self.bottom = bottom
        self.edge = 0 if orientation == parent.orient_left else \
                    parent.get_width()
        self.set_base_length()
        self.update()

    def set_base_length(self):
        self.base_length = randint(*self.parent.parent.base_range)

    def get_top(self):
        return self.vertices[0][1]

    def get_bottom(self):
        return self.vertices[1][1]

    def update(self):
        self.bottom += self.parent.parent.scroll_speed
        self.set_height()
        self.set_vertices()
        self.draw()

    def get_pos(self):
        return float(self.bottom) / self.parent.get_height()

    def set_height(self):
        height_r = self.parent.parent.height_range
        self.height = self.get_pos() * -sub(*height_r) + height_r[0]

    def set_vertices(self):
        height = self.height
        edge = self.edge
        base_length = self.base_length
        bottom = self.bottom
        peak_x = height if self.orientation == self.parent.orient_left else \
                 edge - height
        base_top = edge, bottom - base_length
        base_bottom = edge, bottom
        peak = peak_x, bottom - base_length / 2
        self.vertices = base_top, base_bottom, peak

    def draw(self):
        parent = self.parent
        draw.polygon(parent, parent.parent.opaque_color, self.vertices)
from esp_hadouken import levels

from Waves import *

class Void(levels.Void.Void):

    def __init__(self, parent):
        levels.Void.Void.__init__(self, parent)
        self.read_configuration()
        self.waves = Waves(self)

    def read_configuration(self):
        config = self.get_configuration()
        prefix = "circulor-level-"
        self.height_range = config[prefix + "height-range"]
        self.base_range = config[prefix + "base-range"]
        self.scroll_speed = config[prefix + "scroll-speed"]
        self.padding = config[prefix + "void-padding"]

    def update_area(self):
        self.waves.update()
from pygame import Surface, Rect

from esp_hadouken.GameChild import *
from Wave import *

class Waves(GameChild, Surface):

    orient_left, orient_right = range(2)

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.init_surface()
        self.set_background()
        self.generate_waves()

    def init_surface(self):
        parent = self.parent
        width = parent.get_width()
        padding = parent.padding
        bandit_height = parent.parent.bandit.rect.h
        height = parent.get_height() - sum(padding) - bandit_height
        rect = Rect(0, padding[0] + bandit_height, width, height)
        Surface.__init__(self, rect.size)
        self.convert()
        self.rect = rect

    def set_background(self):
        background = Surface(self.get_size())
        background.fill(self.parent.transparent_color)
        background.convert()
        self.background = background

    def generate_waves(self):
        self.waves = waves = []
        while not waves or waves[0].get_bottom() < 0:
            self.add_wave()

    def add_wave(self):
        waves = self.waves
        if not waves:
            bottom = self.get_height()
            orientation = self.orient_right
        else:
            bottom = waves[0].get_top()
            orientation = not waves[0].orientation
        waves.insert(0, Wave(self, orientation, bottom))

    def update(self):
        self.set_clip()
        self.clear()
        self.update_waves()
        self.draw()

    def set_clip(self):
        parent = self.parent
        y = parent.get_clip().top - parent.padding[0] - \
            parent.parent.bandit.rect.h
        Surface.set_clip(self, Rect((0, y), parent.get_clip().size))

    def clear(self):
        self.blit(self.background, (0, 0))

    def update_waves(self):
        waves = self.waves
        if waves[0].get_bottom() > 0:
            self.add_wave()
        for wave in waves:
            if wave.get_top() > self.get_height():
                waves.remove(wave)
            else:
                wave.update()

    def draw(self):
        self.parent.blit(self, self.rect)
from esp_hadouken.pgfw.GameChild import GameChild
from esp_hadouken.overworld.Background import Background
from esp_hadouken.overworld.wall.Wall import Wall
from esp_hadouken.Toy import Toy
from esp_hadouken.dot.Dot import Dot

class Overworld(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.display_surface = self.get_display_surface()
        self.delegate = self.get_delegate()
        self.load_configuration()
        self.set_children()
        self.subscribe(self.respond)
        self.place_toy()
        self.reset()
        self.deactivate()

    def load_configuration(self):
        config = self.get_configuration("overworld")
        self.toy_position = config["toy-position"]
        self.audio_path = self.get_resource("overworld", "audio-path")
        self.dot_position = config["dot-position"]

    def set_children(self):
        self.background = Background(self)
        self.toy = Toy(self)
        self.wall = Wall(self)
        self.dot = Dot(self)

    def respond(self, event):
        compare = self.delegate.compare
        if compare(event, "reset-game"):
            self.deactivate()
            self.reset()
        elif compare(event, "main-menu-selection", option="play"):
            self.activate()

    def deactivate(self):
        self.active = False

    def activate(self):
        self.active = True
        self.start_music()

    def start_music(self):
        self.get_audio().play_bgm(self.audio_path)

    def place_toy(self):
        rect = self.toy.rect
        rect.top = self.toy_position
        rect.centerx = self.display_surface.get_rect().centerx

    def reset(self):
        self.place_dot()

    def place_dot(self):
        rect = self.dot.rect
        rect.top = self.dot_position
        rect.centerx = self.display_surface.get_rect().centerx

    def update(self):
        if self.active:
            self.background.update()
            self.toy.update()
            self.wall.update()
            self.dot.update()
216.73.216.157
216.73.216.157
216.73.216.157
 
July 18, 2022


A new era ‼

Our infrastructure has recently upgraded ‼

Nugget Communications Bureau 👍

You've never emailed like this before ‼

Roundcube

Webmail software for reading and sending email from @nugget.fun and @shampoo.ooo addresses.

Mailman3

Email discussion lists, modernized with likes and emojis. It can be used for announcements and newsletters in addition to discussions. See lists for Picture Processing or Scrapeboard. Nowadays, people use Discord, but you really don't have to!

FreshRSS

With this hidden in plain sight, old technology, even regular people like you and me can start our own newspaper or social media feed.

Nugget Streaming Media 👍

The content you crave ‼

HLS

A live streaming, video format based on M3U playlists that can be played with HTML5.

RTMP

A plugin for Nginx can receive streaming video from ffmpeg or OBS and forward it as an RTMP stream to sites like Youtube and Twitch or directly to VLC.


Professional ‼

Nugget Productivity Suite 👍

Unleash your potential ‼

Kanboard

Virtual index cards you can use to gamify your daily grind.

Gitea

Grab whatever game code you want, share your edits, and report bugs.

Nugget Security 👍

The real Turing test ‼

Fail2ban

Banning is even more fun when it's automated.

Spamassassin

The documentation explains, "an email which mentions rolex watches, Viagra, porn, and debt all in one" will probably be considered spam.

GoAccess

Display HTTP requests in real time, so you can watch bots try to break into WordPress.

Nugget Entertainment Software 👍

The best in gaming entertainment ‼

Emoticon vs. Rainbow

With everything upgraded to the bleeding edge, this HTML4 game is running better than ever.


Zoom ‼

The game engine I've been working on, SPACE BOX, is now able to export to web, so I'm planning on turning nugget.fun into a games portal by releasing my games on it and adding an accounts system. The upgraded server and software will make it easier to create and maintain. I'm also thinking of using advertising and subscriptions to support the portal, so some of these services, like webmail or the RSS reader, may be offered to accounts that upgrade to a paid subscription.