import os
import sys
import re
from optparse import OptionParser
from Album import *

class Itemizer:
    
    OPTIONS = [
        ("-d", "destination", "destination directory", "DIR", "./"),
        ("-i", "index", "item index", "INT"),
        ("-f", "file_path", "input file", "PATH"),
        ("-s", "silent", "suppress messages", None, False, "store_true"),
        ("-v", "verbose", "verbose output", None, False, "store_true"),
        ("--delimiter", "delimiter", "field delimiter", "CHAR", "_"),
        ("--copy", "copy", "copy files", None, False, "store_true"),
        ("--deitemize", "deitemize", "deitemize", None, False, "store_true"),
        ("--sim", "simulate", "simulate itemization", None, False,
         "store_true"),
        ("--regroup", "regroup", "order items consecutively", None, False,
         "store_true"),
        ("--no-name", "no_name", "rename file to only item number", None, False,
         "store_true"),
        ]
    USAGE_MESSAGE = "Usage: %prog [options] PATH_1..PATH_n"

    def __init__(self):
        self.init_input()
        if len(sys.argv) > 1:
            self.add_file_contents_to_item_list()
            self.album = Album(self.options.destination, self.options.delimiter,
                               self.options.copy, self.options.simulate,
                               self.verbosity, self.options.regroup,
                               self.options.no_name)
            if self.options.deitemize:
                self.album.remove(self.item_paths)
            else:
                self.album.add_items(self.item_paths, self.options.index)
            self.album.commit()
        else:
            self.parser.print_help()

    def init_input(self):
        self.parser = OptionParser(self.USAGE_MESSAGE)
        self.parse_arguments()

    def parse_arguments(self):
        for option in self.OPTIONS:
            default = option[4] if len(option) > 4 else None
            action = option[5] if len(option) > 5 else None
            self.parser.add_option(
                option[0], dest=option[1], help=option[2],
                metavar=option[3], default=default, action=action)
        self.options, self.item_paths = self.parser.parse_args()
        self.set_verbosity(self.options.silent, self.options.verbose)

    def set_verbosity(self, silent, verbose):
        if verbose:
            self.verbosity = 2
        elif silent:
            self.verbosity = 0
        else:
            self.verbosity = 1

    def add_file_contents_to_item_list(self):
        if self.options.file_path != None:
            for line in file(self.options.file_path):
                line = line.rstrip()
                line = line.strip("\"")
                if line[0] != "#":
                    self.item_paths.append(line)

    @staticmethod
    def is_item(path):
        if os.path.isfile(path):
            file_name = os.path.basename(path)
            if re.match("^[0-9]+.*", file_name):
                return True
        return False

    @staticmethod
    def extract_item_number(path):
        file_name = os.path.basename(path)
        match = re.match("^([0-9]+).*", file_name)
        if match:
            return int(match.group(1))
        return None
#!/usr/bin/python

from Itemizer import *

if __name__ == "__main__":
    Itemizer()
import os
import Itemizer
from Item import *

class Album:

    def __init__(self, directory_path, delimiter, copy, simulate, verbosity,
                 regroup, no_name):
        self.set_options(delimiter, copy, simulate, verbosity, regroup, no_name)
        self.set_directory_path(directory_path)
        self.initialize_item_list()

    def set_options(self, delimiter, copy, simulate, verbosity, regroup,
                    no_name):
        self.delimiter = delimiter
        self.copy = copy
        self.simulate = simulate
        self.verbosity = verbosity
        self.regroup = regroup
        self.no_name = no_name

    def set_directory_path(self, directory_path):
        if not os.path.isdir(directory_path):
            print "Directory not found:", directory_path
            directory_path = None
        else:
            directory_path = os.path.join(directory_path, "")
        self.directory_path = directory_path

    def initialize_item_list(self):
        self.items = None
        if self.directory_path != None:
            for file_name in os.listdir(self.directory_path):
                path = self.directory_path + file_name
                if Itemizer.Itemizer.is_item(path):
                    number = Itemizer.Itemizer.extract_item_number(path)
                    self.add_items(path, number)

    def add_items(self, paths, index=None):
        if type(paths) == str:
            paths = [paths]
        current_index = self.build_index(index)
        for path in paths:
            if not os.path.isfile(path):
                print "File not found:", path
            else:
                if self.items == None:
                    self.add_first_item(path, current_index)
                else:
                    self.items = self.items.remove_path(path)
                    if self.items == None:
                        self.add_first_item(path, current_index)
                    else:
                        self.items = self.items.insert(path, current_index)
                if current_index:
                    current_index += 1
                if self.verbosity > 1:
                    print "Added file to list:", path

    def build_index(self, index):
        if type(index) == str:
            index = int(index)
        return index

    def add_first_item(self, path, index):
        if index == None:
            index = 1
        self.items = Item(path, index, self.no_name)

    def remove(self, paths):
        current = self.items
        while current != None:
            path = self.find_path_in_list(current.path, paths)
            if path:
                outgoing = current
                self.items = self.items.remove_path(outgoing.path)
                outgoing.erase_index()
                outgoing.save(
                    self.directory_path, None, self.delimiter, self.copy,
                    self.simulate, self.verbosity)
                paths.remove(path)
            current = current.next

    def find_path_in_list(self, key, paths):
        for path in paths:
            if os.path.samefile(key, path):
                return path

    def commit(self):
        if self.directory_path != None and self.items != None:
            if self.regroup:
                self.items.bunch()
            current = self.items
            prefix_length = self.determine_prefix_length()
            while current != None:
                current.save(
                    self.directory_path, prefix_length, self.delimiter,
                    self.copy, self.simulate, self.verbosity)
                current = current.next

    def print_items(self):
        current = self.items
        while current != None:
            print current
            current = current.next

    def determine_prefix_length(self):
        largest_index = self.items.get_largest_index()
        return len(str(largest_index))
216.73.216.33
216.73.216.33
216.73.216.33
 
June 29, 2013

A few weeks ago, for Fishing Jam, I made a fishing simulation from what was originally designed to be a time attack arcade game. In the program, Dark Stew, the player controls Aphids, an anthropod who fishes for aquatic creatures living in nine pools of black water.



Fishing means waiting by the pool with the line in. The longer you wait before pulling the line out, the more likely a creature will appear. Aside from walking, it's the only interaction in the game. The creatures are drawings of things you maybe could find underwater in a dream.

The background music is a mix of clips from licensed to share songs on the Free Music Archive. Particularly, Seed64 is an album I used a lot of songs from. The full list of music credits is in the game's README file.

I'm still planning to use the original design in a future version. There would be a reaction-based mini game for catching fish, and the goal would be to catch as many fish as possible within the time limit. I also want to add details and obstacles to the background, which is now a little boring, being a plain, tiled, white floor.

If you want to look at all the drawings or hear the music in the context of the program, there are Windows and source versions available. The source should work on any system with Python and Pygame. If it doesn't, bug reports are much appreciated. Comments are also welcome :)

Dark Stew: Windows, Pygame Source

I wrote in my last post that I would be working on an old prototype about searching a cloud for organisms for Fishing Jam. I decided to wait a while before developing that game, tentatively titled Xenographic Barrier. Its main interactive element is a first-person scope/flashlight, so I'd like to make a Wii version of it.

I'm about to start working on a complete version of Ball & Cup. If I make anything interesting for it, I'll post something. There are a lot of other things I want to write about, like game analyses, my new GP2X and arcades in Korea, and there's still music to release. Lots of fun stuff coming!