<?php

require_once "Node.php";

class Element extends Node
{
   public $_name = null;
   public function __construct($name=null, $value=null)
   {
      parent::__construct($value);
      $this->_name = $name;
   }
   public function __get($name)
   {
      $value = $this->search($name);
      if (!$value)
      {
         $value = null;
      }
      return $value;
   }
   public function adopt(
      $new, $name=null, $unique=True, $offset=0, $additional_unique_field="")
   {
      if (!is_object($new))
      {
         $new = new Element($name, $new);
      }
      elseif ($name)
      {
         $new->_name = $name;
      }
      parent::adopt($new, $unique, $offset, $additional_unique_field);
   }
   protected function inspect_token($token, $match_by_class=False)
   {
      if ($match_by_class == True)
      {
         return $this instanceof $token ? $this : null;
      }
      return $token == $this->_name ? $this : null;
   }
   public function convert_to_raw_string()
   {
      $message = "($this->_name";
      $message .= ($this->_value || $this->_next) ? " " : "";
      $message .= (is_object($this->_value)) ?
         $this->_value->convert_to_raw_string() : "";
      $message .= (!is_object($this->_value)) ? "$this->_value)" : ")";
      $message .= ($this->_next) ? $this->_next->convert_to_raw_string() : "";

      return $message;
   }
   public function convert_to_tabbed_string($level=0)
   {
      $string = str_repeat("   ", $level);
      $string .= "$this->_name";
      $string .= (is_object($this->_value)) ? ":\n" : ": $this->_value\n";

      $string .= (is_object($this->_value)) ?
         $this->_value->convert_to_tabbed_string($level+1) : "";
      $string .= ($this->_next) ?
         $this->_next->convert_to_tabbed_string($level) : "";

      return $string;
   }
}
<?php
namespace structures\html;

class Link extends Element
{
   public function __construct($rel=null, $href=null)
   {
      parent::__construct("link", null, null, false);
      $this->add_attribute("rel", $rel);
      $this->add_attribute("href", $href);
   }
}
<?php
namespace structures\html;

class Title extends Element
{
   public function __construct($title)
   {
      parent::__construct("title");
      $this->title = $title;
   }
   protected function build_content()
   {
      return $this->title;
   }
}
<?php
namespace structures\html;

class Tr extends Element
{
   private $cells = array();
   public function __construct($id=null, $class=null)
   {
      parent::__construct("tr", $id, $class);
   }
   protected function build_content()
   {
      $markup = "";
      foreach ($this->cells as $cell)
      {
         $markup .= $cell;
      }
      return $markup;
   }
   public function insert_cell($cell, $id=null, $class=null)
   {
      if (!($cell instanceof Td))
      {
         $cell = new Td($cell, $id, $class);
      }
      $this->cells[] = $cell;
   }
}
<?php
namespace structures\html;

class Div extends Element
{
   public function __construct($content=null, $id=null, $class=null)
   {
      parent::__construct("div", $id, $class);
      $this->content = $content;
   }
   protected function build_content()
   {
      return $this->content;
   }
}
<?php
namespace structures\html;

class Element
{
   private $attributes = array();
   private $style_assignments = array();

   public function __construct($name, $id=null, $class=null, $close=true)
   {
      $this->name = $name;
      $this->add_attribute("id", $id);
      $this->add_attribute("class", $class);
      $this->close = $close;
   }

   protected function add_attribute($name, $value)
   {
      $this->attributes[$name] = $value;
   }

   protected function add_style($name, $value)
   {
      $this->style_assignments[$name] = $value;
   }

   public function get_style($name)
   {
      return $this->style_assignments[$name];
   }

   protected function get_default($value, $name)
   {
      if (!is_null($value))
      {
         return $value;
      }
      if (array_key_exists($name, $GLOBALS))
      {
         return $GLOBALS[$name];
      }
   }

   public function __toString()
   {
      return $this->build_html();
   }

   protected function build_html()
   {
      $markup = $this->build_opening_tag();
      $markup .= $this->build_content();
      if ($this->close === true)
      {
         $markup .= $this->build_closing_tag();
      }
      return $markup;
   }

   private function build_opening_tag()
   {
      $tag = "<" . $this->name;
      $tag .= $this->build_attributes();
      $tag .= ">";
      return $tag;
   }

   protected function build_attributes()
   {
      $attributes = "";
      foreach ($this->attributes as $name => $value)
      {
         if (!is_null($value) && $value !== false)
         {
            $attributes .= " $name";
            if ($value !== true)
            {
               $attributes .= "=\"$value\"";
            }
         }
      }
      $attributes .= $this->build_style_attribute();
      return $attributes;
   }

   private function build_style_attribute()
   {
      $attribute = "";
      $assignments = $this->style_assignments;
      if (!empty($assignments))
      {
         $attribute .= " style=\"";
         foreach ($assignments as $name => $value)
         {
            $attribute .= "$name: $value;";
         }
         $attribute .= "\"";
      }
      return $attribute;
   }

   protected function build_content()
   {
      return null;
   }

   private function build_closing_tag()
   {
      return "</" . $this->name . ">";
   }

   protected function get_attribute($name)
   {
      return $this->attributes[$name];
   }

   protected function break_line()
   {
      return "\n";
   }

   protected function get_relative_path($path)
   {
      $root = dirname($_SERVER["SCRIPT_FILENAME"]) . "/";
      return str_replace($root, "", $path);
   }
}
3.236.13.53
3.236.13.53
3.236.13.53
 
August 12, 2013

I've been researching tartan/plaid recently for decoration in my updated version of Ball & Cup, now called Send. I want to create the atmosphere of a sports event, so I plan on drawing tartan patterns at the vertical edges of the screen as backgrounds for areas where spectator ants generate based on player performance. I figured I would make my own patterns, but after browsing tartans available in the official register, I decided to use existing ones instead.

I made a list of the tartans that had what I thought were interesting titles and chose 30 to base the game's levels on. I sequenced them, using their titles to form a loose narrative related to the concept of sending. Here are three tartans in the sequence (levels 6, 7 and 8) generated by an algorithm I inferred by looking at examples that reads a tartan specification and draws its pattern using a simple dithering technique to blend the color stripes.


Acadia


Eve


Spice Apple

It would be wasting an opportunity if I didn't animate the tartans, so I'm thinking about animations for them. One effect I want to try is making them look like water washing over the area where the ants are spectating. I've also recorded some music for the game. Here are the loops for the game over and high scores screens.

Game Over

High Scores