EVR.include("level/scoreboard/meter/Segment.js");
EVR.Level.Scoreboard.Meter = function(scoreboard)
{
   EVR.Graphic.call(this, scoreboard, null, null, ALIGN_CENTER);
   this.scoreboard = scoreboard;
   this.segments = [];
   this.count = SCOREBOARD_METER_SEGMENTS;
   this.bounds = [SCOREBOARD_METER_MIN_SPEED, SCOREBOARD_METER_MAX_SPEED];
//    this.set_proportions(SCOREBOARD_METER_WIDTH, 1);
   this.set_proportions(1, 1);
   this.append();
   this.addSegments();
}
EVR.Level.Scoreboard.Meter.prototype = new EVR.Graphic;
EVR.Level.Scoreboard.Meter.prototype.addSegments = function()
{
   var count = this.count;
   var segments = [];
   for (var ii = 0; ii < count; ii++)
   {
      segments.push(new EVR.Level.Scoreboard.Meter.Segment(this, ii, count));
   }
   this.segments = segments;
   this.arrange();
}
EVR.Level.Scoreboard.Meter.prototype.arrange = function()
{
   var segments = this.segments;
   var offset = 0;
   for (var ii = 1; ii < segments.length; ii++)
   {
      offset += segments[ii - 1].get_dimensions()[1];
      segments[ii].set_coordinates([0, offset]);
   }
}
EVR.Level.Scoreboard.Meter.prototype.update = function(speed)
{
   var min = this.bounds[0];
   var max = this.bounds[1];
   var difference = max - min;
   var level = Math.round(this.count * ((speed - min) / difference));
   var segment, segments = this.segments;
   var offset = 0;
   for (var ii = segments.length - 1; ii >= 0; ii--)
   {
      segment = segments[ii];
      if (offset < level)
      {
	 if (!segment.isActive())
	 {
	    segment.activate();
	 }
      }
      else
      {
	 if (segment.isActive())
	 {
	    segment.deactivate();
	 }
      }
      offset++;
   }
   return level / this.count;
}
EVR.Level.Scoreboard.Meter.prototype.draw = function()
{
   EVR.Graphic.prototype.draw.call(this);
   var segments = this.segments;
   for (var ii = 0; ii < segments.length; ii++)
   {
      segments[ii].draw();
   }
   this.arrange();
}      
EVR.Level.Scoreboard.Meter.prototype.toString = function()
{
   return "[object EVR.Level.Scoreboard.Meter]";
}
EVR.Level.Scoreboard.Meter.Segment = function(meter, index, count)
{
   EVR.Graphic.call(this, meter);
   this.meter = meter;
   this.index = index;
   this.count = count;
   this.active = false;
   this.setAttributes();
   this.append();
}
EVR.Level.Scoreboard.Meter.Segment.prototype = new EVR.Graphic;
EVR.Level.Scoreboard.Meter.Segment.prototype.setAttributes = function()
{
   var height = 1.0 / this.count;
   var y = this.index * height;
   this.set_proportions(1, height);
   this.deactivate();
   this.set_color();
}
EVR.Level.Scoreboard.Meter.Segment.prototype.deactivate = function()
{
   this.css.visibility = "hidden";
//    this.css.display = "none";
//    this.set_opacity(SCOREBOARD_METER_INACTIVE_OPACITY);
   this.active = false;
}
EVR.Level.Scoreboard.Meter.Segment.prototype.set_color = function()
{
   var color = this.meter.scoreboard.buildYellow(this.index, this.count);
   this.setBorder();
   EVR.Graphic.prototype.set_color.call(this, color.get_string());
}
EVR.Level.Scoreboard.Meter.Segment.prototype.setBorder = function(red)
{
   var offset = SCOREBOARD_METER_BORDER_COLOR_OFFSET;
   var color = this.meter.scoreboard.buildYellow(
      this.index, this.count, offset);
   var css = this.css;
   css.borderWidth = 0;
   css.borderLeftWidth = SCOREBOARD_METER_HORIZONTAL_BORDER_WIDTH;
   css.borderRightWidth = SCOREBOARD_METER_HORIZONTAL_BORDER_WIDTH;
   if (this.index == this.count - 1)
   {
      css.borderBottomWidth = SCOREBOARD_METER_BOTTOM_BORDER_WIDTH;
   }
   css.borderColor = color.get_string();
   css.borderStyle = "solid";
}
EVR.Level.Scoreboard.Meter.Segment.prototype.activate = function()
{
   this.css.visibility = "";
//    this.css.display = "";
//    this.set_opacity(1);
   this.active = true;
}
EVR.Level.Scoreboard.Meter.Segment.prototype.isActive = function()
{
   return this.active;
}
EVR.Level.Scoreboard.Meter.Segment.prototype.toString = function()
{
   return "[object EVR.Level.Scoreboard.Meter.Segment]";

}
EVR.include("level/streak/Glyph.js");
EVR.Level.Streak = function(level)
{
   this.level = level;
   this.container = level.container;
   this.glyphs = [];
   this.streak = 0;
}
EVR.Level.Streak.prototype.increase = function()
{
   var streak = ++this.streak;
//    if (!this.level.practice)
//    {
//       var probability = STREAK_CHEER_PROBABILITY;
//       if (Math.random() <= probability)
//       {
// 	 this.glyphs.push(new EVR.Level.Streak.Glyph(this));
//       }
//    }
}
EVR.Level.Streak.prototype.reset = function()
{
   this.streak = 0;
   this.apply_to_glyphs("remove");
   this.glyphs = [];
}
EVR.Level.Streak.prototype.apply_to_glyphs = function(method)
{
   var glyphs = this.glyphs;
   for (var ii = 0; ii < glyphs.length; ii++)
   {
      glyphs[ii][method]();
   }
}
EVR.Level.Streak.prototype.draw = function()
{
   this.apply_to_glyphs("draw");
}
EVR.Level.Streak.prototype.clear = function()
{
   this.apply_to_glyphs("remove");
}
EVR.Level.Streak.prototype.valueOf = function()
{
   return this.streak;
}
EVR.Level.Streak.prototype.toString = function()
{
   return this.streak;
}
EVR.Level.Streak.Glyph = function(streak, index, count)
{
   EVR.Graphic.call(this, streak.container, null, null, ALIGN_BOTTOM_LEFT);
   this.streak = streak;
   this.set_attributes();
   this.append();
}
EVR.Level.Streak.Glyph.prototype = new EVR.Graphic;
EVR.Level.Streak.Glyph.prototype.set_attributes = function()
{
   this.set_proportions(STREAK_GLYPH_WIDTH, STREAK_GLYPH_HEIGHT);
   this.set_z(STREAK_Z_INDEX);
   this.set_opacity(STREAK_OPACITY);
   this.css.fontWeight = STREAK_FONT_WEIGHT;
   this.set_text();
   this.initialize_position();
}
EVR.Level.Streak.Glyph.prototype.set_text = function()
{
   this.text = this.determine_text();
   this.set_color_index();
   var font = STREAK_FONT_FAMILY;
   var color = STREAK_COLORS[this.color_index];
   var size = STREAK_FONT_SIZE;
   this.set_shadow(font, size);
   var cheer = new EVR.Graphic(this, null, null, ALIGN_TOP, this.container);
   cheer.set_proportions(STREAK_GLYPH_WIDTH, 0);
   cheer.set_text(this.text, font, color, size);
   cheer.append();
   this.cheer = cheer;
}
EVR.Level.Streak.Glyph.prototype.set_color_index = function()
{
   this.color_index = Math.get_random_int(0, STREAK_COLORS.length - 1);
}
EVR.Level.Streak.Glyph.prototype.determine_text = function()
{
   var cheers = STREAK_CHEERS;
   var streak = this.streak.streak;
   var range = Math.get_random_number(0, streak / STREAK_CHEER_GRADIENT);
   (range >= 1) && (range = .999);
   var index = Math.floor(cheers.length * range);
   return cheers[index];
}
EVR.Level.Streak.Glyph.prototype.set_shadow = function(font, size)
{
   var shadow = new EVR.Graphic(this, null, null, ALIGN_TOP, this.container);
   var color = STREAK_SHADOWS[this.color_index];
   shadow.set_proportions(STREAK_GLYPH_WIDTH, 0);
   shadow.set_text(this.text, font, color, size);
   shadow.append();
   this.shadow = shadow;
   this.place_shadow();
}
EVR.Level.Streak.Glyph.prototype.place_shadow = function()
{
   var shadow = this.shadow;
   var position = shadow.get_coordinates();
   var offset = STREAK_SHADOW_OFFSET;
   var coordinates = [position[0] + offset[0], position[1] + offset[1]];
   shadow.set_coordinates(coordinates);
}
EVR.Level.Streak.Glyph.prototype.initialize_position = function()
{
   var x = Math.random();
   var y = -Math.get_random_number(STREAK_MIN_Y, STREAK_MAX_Y);
   this.place(x, y);
}
EVR.Level.Streak.Glyph.prototype.draw = function()
{
   EVR.Graphic.prototype.draw.call(this);
   if (!!this.shadow && !!this.cheer)
   {
      this.shadow.draw();
      this.place_shadow();
      this.cheer.draw();
   }
}
EVR.Level.Streak.Glyph.prototype.toString = function()
{
   return "[object EVR.Level.Streak.Glyph]";
}
216.73.216.51
216.73.216.51
216.73.216.51
 
November 10, 2013


Food Spring - Watermelon Stage

Getting the fruit as far as possible is the object of each level, collecting bigger, more valuable guns. The final result is determined by the size of the fruits' collection when the monkey arrives in North America and either survives or perishes in the fruits' attack.

Watermelon Peach
Pineapple Grapes