package Animation::Animation;

use feature "say";

use Image::Magick;
use Data::Dumper;
use Math::Trig;
use Tie::Cfg;
use File::Spec::Functions;

sub new
{
    my $class = shift;
    my $self = bless {arguments => shift}, $class;
    $self->setConfig();
    $self->setFrames();
    $self;
}

sub setConfig
{
    my $self = shift;
    my $path = $FindBin::Bin . "/config";
    tie my %global_config, "Tie::Cfg", READ=>$path, SEP=>"=";
    $self->{"global_config"} = \%global_config;
    if ($self->getOption("config"))
    {
	tie my %local_config, "Tie::Cfg", READ=>$self->getOption("config"), SEP=>"=";
	$self->{"local_config"} = \%local_config;
    }
}

sub setFrames
{
    my ($self, $frames) = @_;
    $self->{"frames"} = $frames;
}

sub getOption
{
    my ($self, $name, $section) = @_;
    my $arguments = $self->{"arguments"};
    my $local_config = $self->{"local_config"};
    my $global_config = $self->{"global_config"};
    my $value;
    if ($section)
    {
	$compound_name = "$section-$name";
	if (exists $arguments->{$compound_name})
	{
	    $value = $arguments->{$compound_name};
	}
	elsif ($local_config && exists $local_config->{$section}{$name})
	{
	    $value = $local_config->{$section}{$name};
	}
	elsif (exists $global_config->{$section}{$name})
	{
	    $value = $global_config->{$section}{$name};
	}
    }
    else
    {
	if (exists $arguments->{$name})
	{
	    $value = $arguments->{$name};
	}
	elsif ($local_config && exists $local_config->{$name})
	{
	    $value = $local_config->{$name};
	}
	elsif (exists $global_config->{$name})
	{
	    $value = $global_config->{$name};
	}
    }
    $value;
}

sub buildPoints
{
    my ($self, $shape, $radius, $cx, $cy, $rotation, $cross_angle, $cross_minor_radius_size) = @_;
    my @points;
    for ($shape)
    {
	if (/^star$/)
	{
	    @points = $self->buildStarPoints($radius, $cx, $cy, $rotation);
	}
	elsif (/^triangle$/)
	{
	    @points = $self->buildPolygonPoints(3, $radius, $cx, $cy, $rotation);
	}
	elsif (/^circle$/)
	{
	    @points = $self->buildCirclePoints($radius, $cx, $cy);
	}
	elsif (/^square$/)
	{
	    @points = $self->buildPolygonPoints(4, $radius, $cx, $cy, $rotation);
	}
	elsif (/^cross$/)
	{
	    @points = $self->buildCrossPoints($radius, $cross_angle, $cx, $cy, $rotation,
					      $cross_minor_radius_size);
	}
    }
    @points;
}

sub buildStarPoints
{
    my ($self, $radius, $cx, $cy, $rotation) = @_;
    my $count = 10;
    my $step = deg2rad(360 / $count);
    my @points;
    my ($len, $angle, $x, $y);
    for (0..$count - 1)
    {
	$len = $radius;
	if ($_ % 2)
	{
	    $len /= 2;
	}
	$angle = $rotation + $step * $_;
	push @points, [$self->getPointOnCircle($len, $angle, $cx, $cy)];
    }
    @points;
}

sub buildPolygonPoints
{
    my ($self, $sides, $radius, $cx, $cy, $rotation) = @_;
    my $step = deg2rad(360 / $sides);
    my @points;
    for (0..$sides - 1)
    {
	$angle = $rotation + $step * $_;
	push @points, [$self->getPointOnCircle($radius, $angle, $cx, $cy)];
    }
    @points;
}

sub buildCirclePoints
{
    my ($self, $radius, $cx, $cy) = @_;
    [$cx, $cy], [$cx, $cy + $radius];
}

sub buildCrossPoints
{
    my ($self, $radius, $angle, $cx, $cy, $rotation, $minor_radius_size) = @_;
    my @points;
    my $step = deg2rad(90);
    my ($x, $y, $offset, $minor_radius);
    for (0..3)
    {
	$offset = $step * $_;
	push @points, [$self->getPointOnCircle($radius, $rotation + $offset, $cx, $cy)];
	push @points, [$self->getPointOnCircle($radius, $rotation + $offset + $angle, $cx, $cy)];
	$minor_radius = sqrt((2 * (sin($angle * $minor_radius_size) * $radius)) ** 2);
	push @points, [$self->getPointOnCircle($minor_radius,
					       $rotation + $offset + $angle + ($step - $angle) / 2,
					       $cx, $cy)];
    }
    @points;
}

sub getPointOnCircle
{
    my ($self, $radius, $angle, $cx, $cy) = @_;
    my $x = $self->round(($radius * sin($angle)) + $cx);
    my $y = $self->round(($radius * cos($angle)) + $cy);
    $x, $y;
}

sub round
{
    int(@_[1] + .5);
}

sub getPrimitive
{
    @_[1] eq "circle" ? @_[1] : "polygon";
}

sub buildPointsString
{
    my $points = @_[1];
    my $str = "";
    my @point;
    for (0..$#{$points})
    {
	@point = @{${$points}[$_]};
	$str .= $point[0] . "," . $point[1] . " ";
    }
    $str;
}

sub getColor
{
    my ($self, $gradient, $index, $resolution) = @_;
    int(($index % $resolution + 1) * ($#{$gradient} + 1) / $resolution) - 1;
}

sub wrapIndex
{
    @_[1] % (@_[2] + 1);
}

sub readGradient
{
    my ($self, $name) = @_;
    my $gradient = Image::Magick->new;
    $gradient->read($self->findGradientFile($name));
    my @colors;
    for (0..$gradient->Get("width") - 1)
    {
	push @colors, $self->buildColorName($gradient->GetPixel(x=>$_, 'y'=>0, map=>'str',
								normalize=>"False"));
    }
    @colors;
}

sub findGradientFile
{
    my ($self, $name) = @_;
    my $section = "gradients";
    my $root = $FindBin::Bin . "/" . $self->getOption("root", "gradients");
    say "root: " . $root;
    for (glob $root . "*")
    {
	if (/$name\..*$/)
	{
	    return $_;
	}
    }
}

sub buildColorName
{
    "rgb(" . (@_[1] >> 8) . ", " . (@_[2] >> 8) . ", " . (@_[3] >> 8) . ")";
}

sub write
{
    my $self = shift;
    my $destination = $self->getDestination();
    my $frames = $self->{"frames"};
    if (!$self->getOption("split"))
    {
	$frames->Write($destination);
    }
    else
    {
	mkdir $destination;
	my $delay;
	for ($ii = 0; $frames->[$ii]; $ii++)
	{
	    $delay = $frames->[$ii]->Get("delay");
	    $frames->[$ii]->Write("$destination/$ii-$delay.png");
	}
    }
    say "wrote: $destination";
}

sub getDestination
{
    my $self = shift;
    my $root = $self->getOption("destination", "file");
    my $pad_length = $self->getOption("name-pad-length", "file");
    my $destination;
    if ($self->getOption("out"))
    {
	$destination = $self->getOption("out");
    }
    elsif (!$self->getOption("split"))
    {
	$destination = $self->buildPathPrefix($self->findSlot("$root/*.gif"));
	$destination .= ".gif";
    }
    else
    {
	$destination = $self->buildPathPrefix($self->findSlot("$root/*/"));
    }
    $destination;
}

sub findSlot
{
    my $self = shift;
    my @existing = glob shift;
    for (1..@existing)
    {
	$existing[$_ - 1] =~ /([0-9]+)/;
	if ($_ < int($1))
	{
	    return $_;
	}
    }
    @existing + 1;
}

sub buildPathPrefix
{
    my $self = shift;
    my $pad_length = $self->getOption("name_pad_length", "file");
    $self->getOption("destination", "file") . sprintf("%0${pad_length}d", shift);
}

1;
216.73.216.32
216.73.216.32
216.73.216.32
 
November 10, 2013


Food Spring - Watermelon Stage

Getting the fruit as far as possible is the object of each level, collecting bigger, more valuable guns. The final result is determined by the size of the fruits' collection when the monkey arrives in North America and either survives or perishes in the fruits' attack.

Watermelon Peach
Pineapple Grapes