EVR.include("account/form/Form.js");
EVR.Account = function(evr)
{
   EVR.Pop_Up.call(this, evr.field, ACCOUNT_WIDTH, ACCOUNT_HEIGHT);
   this.evr = evr;
   this.forms = new EVR.Account.Form.Forms(this);
   this.set_color(ACCOUNT_BACKGROUND);
   this.add_cancel_button();
   this.forms.append();
}
EVR.Account.prototype = new EVR.Pop_Up;
EVR.Account.prototype.add_cancel_button = function()
{
   var element = document.createElement("button");
   var current = this;
   element.innerHTML = ACCOUNT_BUTTON_TEXT;
   element.onclick =
      function() {
	 current.evr.unload_account();
      };
   this.element.appendChild(element);
   this.button = element;
}
EVR.Account.prototype.append = function()
{
   EVR.Pop_Up.prototype.append.call(this);
   var button = this.button;
   setTimeout(function() { button.focus() }, 100);
}
EVR.Account.prototype.remove = function()
{
   EVR.Pop_Up.prototype.remove.call(this);
   this.forms.reset();
}
EVR.Account.prototype.toString = function()
{
   return "[object EVR.Account]";
}
<?php
namespace account;
require_once "get_user_path.php";
require_once "add_account.php";
$GLOBALS["HASH_FILE_NAME"] = "hash";
$GLOBALS["EMAIL_ADDRESS_FILE_NAME"] = "email";
$GLOBALS["ADDRESSES_FILE_NAME"] = "addresses";
$GLOBALS["GHOSTS_DIRECTORY"] = "ghosts/";
function add_user_account($name, $password, $email_address)
{
   $root = create_directory(find_users_root(), $name);
   store_password($root, $password);
   store_email_address($root, $email_address);
   create_addresses_file($root);
   copy_history_file($root);
   copy_expert_file($root);
   copy_progress_file($root);
   copy_ghost_directory($root);
}
function store_password($root, $password)
{
   $path = create_file($root, $GLOBALS["HASH_FILE_NAME"]);
   $hash = hash_password($password);
   file_put_contents($path, $hash . "\n");
}
function hash_password($password)
{
   return crypt($password, generate_salt());
}
function generate_salt()
{
   return chr(rand(65, 90)) . rand(0, 9);
}
function store_email_address($root, $email_address)
{
   $path = create_file($root, $GLOBALS["EMAIL_ADDRESS_FILE_NAME"]);
   file_put_contents($path, $email_address . "\n");
}
function create_addresses_file($root)
{
   create_file($root, $GLOBALS["ADDRESSES_FILE_NAME"]);
}
function copy_source($name, $root)
{
   $source = get_user_path() . $name;
   if (is_dir($source))
   {
      $destination = $root . $name;
      mkdir($destination);
      chmod($destination, $GLOBALS["DIRECTORY_PERMISSIONS"]);
      foreach (scandir($source) as $file_name)
      {
         if ($file_name[0] != ".")
         {
            $path = $destination . $file_name;
            copy_and_set_permissions($source . $file_name, $path);
         }
      }
   }
   else if (file_exists($source))
   {
      copy_and_set_permissions($source, $root . $name);
   }
}
function copy_and_set_permissions($source, $destination)
{
   copy($source, $destination);
   chmod($destination, $GLOBALS["FILE_PERMISSIONS"]);
}
function copy_history_file($root)
{
   copy_source($GLOBALS["HISTORY_FILE_NAME"], $root);
}
function copy_expert_file($root)
{
   copy_source($GLOBALS["EXPERT_FILE_NAME"], $root);
}
function copy_progress_file($root)
{
   copy_source($GLOBALS["PROGRESS_FILE_NAME"], $root);
}
function copy_ghost_directory($root)
{
   copy_source($GLOBALS["GHOSTS_DIRECTORY"], $root);
}
<?php
namespace account;
require_once "get_user_path.php";
$GLOBALS["CODE_FILE_NAME"] = "code";
function verify_temporary_credentials($id, $code)
{
   $path = find_temp_users_root() . $id . "/";
   if (is_dir($path))
   {
      if (match_codes($path, $code))
      {
         return true;
      }
   }
   return false;
}
function match_codes($root, $submitted_code)
{
   $existing_code = trim(file_get_contents($root . $GLOBALS["CODE_FILE_NAME"]));
   return $submitted_code == $existing_code;
}
<?php
namespace account;
$GLOBALS["FILE_PERMISSIONS"] = 0660;
$GLOBALS["DIRECTORY_PERMISSIONS"] = 0770;
$GLOBALS["HISTORY_FILE_NAME"] = "history.gz";
$GLOBALS["EXPERT_FILE_NAME"] = "expert";
$GLOBALS["PROGRESS_FILE_NAME"] = "progress";
function create_file($root, $name)
{
   $path = $root . $name;
   touch($path);
   chmod($path, $GLOBALS["FILE_PERMISSIONS"]);
   return $path;
}
function create_directory($root, $name)
{
   $saved = umask(0);
   $path = "$root$name/";
   mkdir($path, $GLOBALS["DIRECTORY_PERMISSIONS"]);
   umask($saved);
   return $path;
}
function create_history_file($root)
{
   create_file($root, $GLOBALS["HISTORY_FILE_NAME"]);
}
function create_expert_file($root)
{
   create_file($root, $GLOBALS["EXPERT_FILE_NAME"]);
}
function initialize_progress_file($root)
{
   $path = create_file($root, $GLOBALS["PROGRESS_FILE_NAME"]);
   file_put_contents($path, "0\n");
}
<?php
namespace account;
require_once "get_user_path.php";
function user_exists($name)
{
   return strlen($name) && is_dir(build_user_path($name));
}
<?php
namespace account;
require_once "get_user_path.php";
require_once "add_account.php";
$GLOBALS["ID_LENGTH"] = 7;
$GLOBALS["CODE_LENGTH"] = 10;
$GLOBALS["FILE_PERMISSIONS"] = 0660;
$GLOBALS["CODE_FILE_NAME"] = "code";
$GLOBALS["PROGRESS_FILE_NAME"] = "progress";
$GLOBALS["HISTORY_FILE_NAME"] = "history.gz";
$GLOBALS["EXPERT_FILE_NAME"] = "expert";
function add_temporary_account()
{
   $temp_path = find_temp_users_root();
   $id = build_id($temp_path);
   $root = create_directory($temp_path, $id);
   $code = store_code($root);
   initialize_progress_file($root);
   create_history_file($root);
   create_expert_file($root);
   add_temporary_cookie($id, $code);
   return $id;
}
function build_id($root)
{
   if (!is_dir($root))
   {
      mkdir($root, 0770);
   }
   $ids = scandir($root);
   $next = intval($ids[count($ids) - 1]) + 1;
   return str_pad($next, $GLOBALS["ID_LENGTH"], "0", STR_PAD_LEFT);
}
function store_code($root)
{
   $code = generate_code();
   $path = create_file($root, $GLOBALS["CODE_FILE_NAME"]);
   file_put_contents($path, $code . "\n");
   return $code;
}
function generate_code()
{
   $code = "";
   for ($ii = 0; $ii < $GLOBALS["CODE_LENGTH"]; $ii++)
   {
      $code .= chr(rand(65, 90));
   }
   return $code;
}
function add_temporary_cookie($id, $code)
{
   $expiration = time() + 30 * 24 * 60 * 60;
   $path = "/";
   setcookie("id", $id, $expiration, $path);
   setcookie("code", $code, $expiration, $path);
}
100.26.179.196
100.26.179.196
100.26.179.196
 
December 3, 2013

Where in the mind's prism does light shine, inward, outward, or backward, and where in a plane does it intersect, experientially and literally, while possessing itself in a dripping wet phantasm?


Fig 1.1 What happens after you turn on a video game and before it appears?

The taxonomy of fun contains the difference between gasps of desperation and exaltation, simultaneously identical and opposite; one inspires you to have sex, while the other to ejaculate perpetually. A destruction and its procession are effervescent, while free play is an inseminated shimmer hatching inside you. Unlikely to be resolved, however, in such a way, are the climaxes of transitions between isolated, consecutive game states.

You walk through a door or long-jump face first (your face, not Mario's) into a painting. A moment passes for eternity, viscerally fading from your ego, corpus, chakra, gaia, the basis of your soul. It happens when you kill too, and especially when you precisely maim or obliterate something. It's a reason to live, a replicating stasis.


Fig 1.2 Sequence in a video game

Video games are death reanimated. You recurse through the underworld toward an illusion. Everything in a decision and logic attaches permanently to your fingerprint. At the core, you use its energy to soar, comatose, back into the biosphere, possibly because the formal structure of a mind by human standards is useful in the next world.