import os
import sys
import re
from optparse import OptionParser
from Album import *

class Itemizer:
    
    OPTIONS = [
        ("-d", "destination", "destination directory", "DIR", "./"),
        ("-i", "index", "item index", "INT"),
        ("-f", "file_path", "input file", "PATH"),
        ("-s", "silent", "suppress messages", None, False, "store_true"),
        ("-v", "verbose", "verbose output", None, False, "store_true"),
        ("--delimiter", "delimiter", "field delimiter", "CHAR", "_"),
        ("--copy", "copy", "copy files", None, False, "store_true"),
        ("--deitemize", "deitemize", "deitemize", None, False, "store_true"),
        ("--sim", "simulate", "simulate itemization", None, False,
         "store_true"),
        ("--regroup", "regroup", "order items consecutively", None, False,
         "store_true"),
        ("--no-name", "no_name", "rename file to only item number", None, False,
         "store_true"),
        ]
    USAGE_MESSAGE = "Usage: %prog [options] PATH_1..PATH_n"

    def __init__(self):
        self.init_input()
        if len(sys.argv) > 1:
            self.add_file_contents_to_item_list()
            self.album = Album(self.options.destination, self.options.delimiter,
                               self.options.copy, self.options.simulate,
                               self.verbosity, self.options.regroup,
                               self.options.no_name)
            if self.options.deitemize:
                self.album.remove(self.item_paths)
            else:
                self.album.add_items(self.item_paths, self.options.index)
            self.album.commit()
        else:
            self.parser.print_help()

    def init_input(self):
        self.parser = OptionParser(self.USAGE_MESSAGE)
        self.parse_arguments()

    def parse_arguments(self):
        for option in self.OPTIONS:
            default = option[4] if len(option) > 4 else None
            action = option[5] if len(option) > 5 else None
            self.parser.add_option(
                option[0], dest=option[1], help=option[2],
                metavar=option[3], default=default, action=action)
        self.options, self.item_paths = self.parser.parse_args()
        self.set_verbosity(self.options.silent, self.options.verbose)

    def set_verbosity(self, silent, verbose):
        if verbose:
            self.verbosity = 2
        elif silent:
            self.verbosity = 0
        else:
            self.verbosity = 1

    def add_file_contents_to_item_list(self):
        if self.options.file_path != None:
            for line in file(self.options.file_path):
                line = line.rstrip()
                line = line.strip("\"")
                if line[0] != "#":
                    self.item_paths.append(line)

    @staticmethod
    def is_item(path):
        if os.path.isfile(path):
            file_name = os.path.basename(path)
            if re.match("^[0-9]+.*", file_name):
                return True
        return False

    @staticmethod
    def extract_item_number(path):
        file_name = os.path.basename(path)
        match = re.match("^([0-9]+).*", file_name)
        if match:
            return int(match.group(1))
        return None
#!/usr/bin/python

from Itemizer import *

if __name__ == "__main__":
    Itemizer()
import os
import Itemizer
from Item import *

class Album:

    def __init__(self, directory_path, delimiter, copy, simulate, verbosity,
                 regroup, no_name):
        self.set_options(delimiter, copy, simulate, verbosity, regroup, no_name)
        self.set_directory_path(directory_path)
        self.initialize_item_list()

    def set_options(self, delimiter, copy, simulate, verbosity, regroup,
                    no_name):
        self.delimiter = delimiter
        self.copy = copy
        self.simulate = simulate
        self.verbosity = verbosity
        self.regroup = regroup
        self.no_name = no_name

    def set_directory_path(self, directory_path):
        if not os.path.isdir(directory_path):
            print "Directory not found:", directory_path
            directory_path = None
        else:
            directory_path = os.path.join(directory_path, "")
        self.directory_path = directory_path

    def initialize_item_list(self):
        self.items = None
        if self.directory_path != None:
            for file_name in os.listdir(self.directory_path):
                path = self.directory_path + file_name
                if Itemizer.Itemizer.is_item(path):
                    number = Itemizer.Itemizer.extract_item_number(path)
                    self.add_items(path, number)

    def add_items(self, paths, index=None):
        if type(paths) == str:
            paths = [paths]
        current_index = self.build_index(index)
        for path in paths:
            if not os.path.isfile(path):
                print "File not found:", path
            else:
                if self.items == None:
                    self.add_first_item(path, current_index)
                else:
                    self.items = self.items.remove_path(path)
                    if self.items == None:
                        self.add_first_item(path, current_index)
                    else:
                        self.items = self.items.insert(path, current_index)
                if current_index:
                    current_index += 1
                if self.verbosity > 1:
                    print "Added file to list:", path

    def build_index(self, index):
        if type(index) == str:
            index = int(index)
        return index

    def add_first_item(self, path, index):
        if index == None:
            index = 1
        self.items = Item(path, index, self.no_name)

    def remove(self, paths):
        current = self.items
        while current != None:
            path = self.find_path_in_list(current.path, paths)
            if path:
                outgoing = current
                self.items = self.items.remove_path(outgoing.path)
                outgoing.erase_index()
                outgoing.save(
                    self.directory_path, None, self.delimiter, self.copy,
                    self.simulate, self.verbosity)
                paths.remove(path)
            current = current.next

    def find_path_in_list(self, key, paths):
        for path in paths:
            if os.path.samefile(key, path):
                return path

    def commit(self):
        if self.directory_path != None and self.items != None:
            if self.regroup:
                self.items.bunch()
            current = self.items
            prefix_length = self.determine_prefix_length()
            while current != None:
                current.save(
                    self.directory_path, prefix_length, self.delimiter,
                    self.copy, self.simulate, self.verbosity)
                current = current.next

    def print_items(self):
        current = self.items
        while current != None:
            print current
            current = current.next

    def determine_prefix_length(self):
        largest_index = self.items.get_largest_index()
        return len(str(largest_index))
216.73.216.149
216.73.216.149
216.73.216.149
 
December 3, 2013

Where in the mind's prism does light shine, inward, outward, or backward, and where in a plane does it intersect, experientially and literally, while possessing itself in a dripping wet phantasm?


Fig 1.1 What happens after you turn on a video game and before it appears?

The taxonomy of fun contains the difference between gasps of desperation and exaltation, simultaneously identical and opposite; one inspires you to have sex, while the other to ejaculate perpetually. A destruction and its procession are effervescent, while free play is an inseminated shimmer hatching inside you. Unlikely to be resolved, however, in such a way, are the climaxes of transitions between isolated, consecutive game states.

You walk through a door or long-jump face first (your face, not Mario's) into a painting. A moment passes for eternity, viscerally fading from your ego, corpus, chakra, gaia, the basis of your soul. It happens when you kill too, and especially when you precisely maim or obliterate something. It's a reason to live, a replicating stasis.


Fig 1.2 Sequence in a video game

Video games are death reanimated. You recurse through the underworld toward an illusion. Everything in a decision and logic attaches permanently to your fingerprint. At the core, you use its energy to soar, comatose, back into the biosphere, possibly because the formal structure of a mind by human standards is useful in the next world.