from pygame import image

from esp_hadouken.GameChild import *

class Exit(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.load_image()
        self.set_rect()

    def load_image(self):
        img = image.load(self.get_resource("level-exit-path")).convert()
        img.set_alpha(self.get_configuration()["level-exit-alpha"])
        self.img = img

    def set_rect(self):
        rect = self.img.get_rect()
        width, height = self.parent.get_size()
        rect.bottomright = width - 10, height - 8
        self.rect = rect

    def draw(self):
        self.parent.blit(self.img, self.rect)
from pygame import Surface, Color, Rect

from esp_hadouken.GameChild import GameChild

class Void(Surface, GameChild):

    transparent_color = Color("magenta")
    opaque_color = Color("black")

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        Surface.__init__(self, parent.get_size())
        self.set_colorkey(self.transparent_color)
        self.set_background()

    def set_background(self):
        bg = Surface(self.parent.get_clip().size)
        bg.fill(self.transparent_color)
        self.background = bg.convert()

    def update(self):
        self.set_clip()
        self.clear()
        self.update_area()
        self.draw()

    def set_clip(self):
        Surface.set_clip(self, self.parent.get_clip())

    def clear(self):
        self.blit(self.background, self.get_clip())

    def update_area(self):
        pass

    def draw(self):
        clip = self.get_clip()
        self.parent.blit(self, clip, clip)
from pygame.locals import *

from esp_hadouken.GameChild import *
from esp_hadouken.Input import *
from octo.Octo import *
from diortem.Diortem import *
from circulor.Circulor import *
from horse.Horse import *
from tooth.Tooth import *

class LevelFactory(GameChild):

    level = None

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.subscribe_to_events()

    def subscribe_to_events(self):
        self.subscribe_to(USEREVENT, self.load_level)
        self.subscribe_to(Input.command_event, self.clear_level)

    def load_level(self, evt):
        if evt.name == "bandit-encountered":
            bandit = evt.bandit
            self.level = globals()[bandit.name.capitalize()](self)

    def clear_level(self, evt=None):
        if not evt or evt.command == "reset":
            if self.level:
                self.level.end()
            self.level = None

    def update(self):
        if self.level:
            self.level.update()
from os.path import join

from esp_hadouken.sprite.Sprite import *
from esp_hadouken.GameChild import *

class Bandit(Sprite):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.init_sprite()
        self.place()
        self.show()

    def init_sprite(self):
        name = self.parent.get_name()
        config = self.get_configuration()
        directory = self.get_resource("level-bandit-sprite-path")
        path = join(directory, name + config["image-extension"])
        Sprite.__init__(self, self.parent, path, self.parent)

    def place(self):
        name = self.parent.get_name()
        pos = self.get_configuration()[name + "-level-bandit-position"]
        self.rect.center = pos
from pygame import Surface, Color

from esp_hadouken.GameChild import *
from esp_hadouken.Font import *

class Distance(GameChild, Surface):

    transparent_color = Color("magenta")

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.init_surface()
        self.set_font()
        self.rect = self.get_rect()

    def init_surface(self):
        Surface.__init__(self, self.get_configuration()["distance-dimensions"])
        self.set_colorkey(self.transparent_color)

    def set_font(self):
        self.font = Font(self, self.get_configuration()["distance-text-size"])

    def place(self):
        self.rect.bottomleft = self.parent.get_clip().bottomleft

    def update(self):
        self.clear()
        self.place()
        self.render_distance()
        self.draw()

    def clear(self):
        self.fill(Color(self.get_configuration()["distance-background-color"]))

    def render_distance(self):
        config = self.get_configuration()
        distance = self.parent.get_distance_to_target()
        text = "%i%s" % (int(distance * config["distance-modifier"]),
                         config["distance-suffix"])
        color = Color(config["distance-text-color"])
        rend = self.font.render(text, True, color)
        rect = rend.get_rect()
        rect.center = self.get_rect().center
        self.blit(rend, rect)

    def draw(self):
        self.parent.blit(self, self.rect)
from esp_hadouken.levels.Level import *
from void.Void import *

class Diortem(Level):

    def __init__(self, parent):
        Level.__init__(self, parent)

    def set_void(self):
        self.void = Void(self)
216.73.216.2
216.73.216.2
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September 30, 2015


Edge of Life is a form I made with Babycastles and Mouth Arcade for an event in New York called Internet Yami-ichi, a flea market of internet-ish goods. We set up our table to look like a doctor's office and pharmacy and offered free examinations and medication prescriptions, a system described by one person as "a whole pharmacy and medical industrial complex".

Diagnoses were based on responses to the form and observations by our doctor during a short examination. The examination typically involved bizarre questions, toy torpedoes being thrown at people and a plastic bucket over the patient's head. The form combined ideas from Myers-Briggs Type Indicators, Codex Seraphinianus and chain-mail personality tests that tell you which TV show character you are. In our waiting room, we had Lake of Roaches installed in a stuffed bat (GIRP bat). It was really fun!

The icons for the food pyramid are from Maple Story and the gun icons are from the dingbat font Outgunned. I'm also using Outgunned to generate the items in Food Spring.