from pygame import image, Color

from esp_hadouken.GameChild import *
from esp_hadouken.Font import *

class Score(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.pos = self.get_configuration()["ending-plate-position"]
        self.set_plate()

    def set_plate(self):
        path = self.get_resource("ending-plate-path")
        self.plate = image.load(path).convert_alpha()

    def render_score(self):
        config = self.get_configuration()
        color = Color(config["ending-score-color"])
        size = config["ending-score-size"]
        score = Font(self, size).render(self.build_text(), True, color)
        rect = score.get_rect()
        rect.center = self.plate.get_rect().center
        self.plate.blit(score, rect)

    def build_text(self):
        return "%i:%02i" % divmod(int(self.get_timer().total()), 60)

    def update(self):
        if self.active:
            self.set_plate()
            self.render_score()
            self.draw()

    def draw(self):
        self.parent.blit(self.plate, self.pos)

    def activate(self):
        self.active = True

    def deactivate(self):
        self.active = False
from pygame import Surface, Color
from pygame.locals import *

from esp_hadouken.GameChild import *
from Cell import *

class NamePrompt(GameChild, Surface):

    cell_count = 3
    transparent_color = Color("brown")

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.init_surface()
        self.subscribe_to_events()
        self.add_cells()
        self.deactivate()

    def init_surface(self):
        size = self.get_configuration()["scoreboard-prompt-dimensions"]
        Surface.__init__(self, size)
        self.set_transparent()
        rect = self.get_rect()
        rect.center = self.parent.get_rect().center
        self.rect = rect

    def set_transparent(self):
        color = self.transparent_color
        self.set_colorkey(color)
        self.fill(color)

    def subscribe_to_events(self):
        self.subscribe_to(KEYDOWN, self.respond_to_key)

    def respond_to_key(self, event):
        if self.active:
            key = event.key
            if key >= K_a and key <= K_z:
                self.get_active_cell().set_char(key)
                self.change_active_cell(1)
                self.parent.update()
            elif key == K_BACKSPACE:
                if self.get_active_cell().is_blank():
                    self.change_active_cell(-1)
                self.get_active_cell().reset()
                self.parent.update()

    def get_active_cell(self):
        return self.cells[self.active_cell_index]

    def change_active_cell(self, increment):
        limit = len(self.cells) - 1
        index = self.active_cell_index + increment
        if index > limit:
            index = limit
        elif index < 0:
            index = 0
        self.active_cell_index = index

    def add_cells(self):
        cells = []
        for ii in range(self.cell_count):
            cells.append(Cell(self, ii))
        self.cells = cells
        self.active_cell_index = 0

    def activate(self):
        self.active = True

    def deactivate(self):
        self.active = False

    def update(self):
        if self.active:
            self.draw()

    def draw(self):
        self.parent.blit(self, self.rect)

    def get_initials(self):
        return "".join(map(str, self.cells))
from pygame import Surface, Color
from pygame.locals import *

from esp_hadouken.GameChild import *
from esp_hadouken.Font import *

class Cell(GameChild, Surface):

    def __init__(self, parent, index):
        GameChild.__init__(self, parent)
        self.index = index
        self.init_surface()
        self.reset()

    def __str__(self):
        return chr(self.char).upper()

    def init_surface(self):
        size = self.get_configuration()["scoreboard-prompt-dimensions"]
        margin = self.get_margin()
        width = size[0] / self.parent.cell_count - margin
        Surface.__init__(self, (width, size[1]))
        rect = self.get_rect()
        rect.left = (self.get_width() + margin) * self.index + margin / 2
        self.rect = rect

    def get_margin(self):
        return self.get_configuration()["scoreboard-prompt-margin"]

    def reset(self):
        self.set_char(self.get_blank_char())

    def get_blank_char(self):
        return ord(self.get_configuration()["scoreboard-prompt-blank-char"])

    def set_char(self, char):
        self.char = char
        self.set_color()
        self.draw()

    def set_color(self):
        char = self.char
        if char == self.get_blank_char():
            color = Color(
                self.get_configuration()["scoreboard-prompt-blank-color"])
        else:
            color = self.get_glyph_palette()[char - K_a]
        self.color = color

    def activate(self):
        self.active = True

    def deactivate(self):
        self.active = False

    def draw(self):
        self.fill(self.color)
        self.render_char()
        self.parent.blit(self, self.rect)

    def render_char(self):
        config = self.get_configuration()
        size = config["scoreboard-prompt-text-size"]
        color = Color(config["scoreboard-prompt-text-color"])
        text = Font(self, size).render(str(self), True, color)
        rect = text.get_rect()
        rect.center = self.get_rect().center
        self.blit(text, rect)

    def is_blank(self):
        return self.char == self.get_blank_char()
216.73.216.52
216.73.216.52
216.73.216.52
 
September 30, 2015


Edge of Life is a form I made with Babycastles and Mouth Arcade for an event in New York called Internet Yami-ichi, a flea market of internet-ish goods. We set up our table to look like a doctor's office and pharmacy and offered free examinations and medication prescriptions, a system described by one person as "a whole pharmacy and medical industrial complex".

Diagnoses were based on responses to the form and observations by our doctor during a short examination. The examination typically involved bizarre questions, toy torpedoes being thrown at people and a plastic bucket over the patient's head. The form combined ideas from Myers-Briggs Type Indicators, Codex Seraphinianus and chain-mail personality tests that tell you which TV show character you are. In our waiting room, we had Lake of Roaches installed in a stuffed bat (GIRP bat). It was really fun!

The icons for the food pyramid are from Maple Story and the gun icons are from the dingbat font Outgunned. I'm also using Outgunned to generate the items in Food Spring.