from pygame import Rect

from _send.pgfw.GameChild import GameChild
from _send.field.sideline.background.Background import Background

class Sideline(GameChild, Rect):

    def __init__(self, parent, is_lower=False):
        GameChild.__init__(self, parent)
        self.is_lower = is_lower
        self.proportion = self.get_configuration("sideline", "proportion")
        self.init_rect()
        self.background = Background(self)

    def init_rect(self):
        display_surface = self.get_display_surface()
        width = display_surface.get_width()
        height = display_surface.get_height() * self.proportion
        Rect.__init__(self, (0, 0, width, height))
        if self.is_lower:
            self.bottom = display_surface.get_rect().bottom

    def refresh(self):
        self.background.refresh()

    def update(self):
        self.background.update()
from pygame import Surface

from _send.pgfw.GameChild import GameChild

class Filter(GameChild, Surface):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        Surface.__init__(self, self.parent.parent.size)

    def paint(self):
        pass
from pygame.transform import flip
from pygame import Surface

from _send.pgfw.Sprite import Sprite

class Cloth(Sprite):

    def __init__(self, parent):
        Sprite.__init__(self, parent)
        self.scroll_speed = self.get_configuration("cloth", "scroll-speed")

    def refresh(self):
        self.set_references()
        self.set_frames()

    def set_references(self):
        self.fields = self.parent.parent.parent
        self.tartans = self.get_game().tartans

    def set_frames(self):
        name = self.fields.get_current_field().name
        self.clear_frames()
        self.remove_locations()
        sideline = self.parent.parent
        tile = self.tartans[name]
        if tile.get_width() == 0:
            tile.generate(store=True)
        if sideline.is_lower:
            tile = flip(tile, False, True)
        frame_h = tile.get_height()
        while frame_h < sideline.h:
            frame_h += tile.get_height()
        frame = Surface((sideline.w, frame_h))
        for x in xrange(0, frame.get_width(), tile.get_width()):
            for y in xrange(0, frame.get_height(), tile.get_height()):
                frame.blit(tile, (x, y))
        self.add_frame(frame)
        if sideline.is_lower:
            self.location.bottomleft = sideline.bottomleft
            self.add_location(offset=(0, self.location.h))
        else:
            self.location.topleft = sideline.topleft
            self.add_location(offset=(0, -self.location.h))

    def update(self):
        sideline = self.parent.parent
        is_lower = sideline.is_lower
        self.move(dy=(self.scroll_speed, -self.scroll_speed)[is_lower])
        if is_lower and self.location.bottom < sideline.top:
            self.move(dy=self.location.h)
        elif not is_lower and self.location.top > sideline.bottom:
            self.move(dy=-self.location.h)
        ds = self.display_surface
        ds.set_clip(sideline)
        Sprite.update(self)
        ds.set_clip(None)
from _send.pgfw.GameChild import GameChild
from _send.field.sideline.background.Filter import Filter
from _send.field.sideline.background.Cloth import Cloth

class Background(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.filter = Filter(self)
        self.cloth = Cloth(self)

    def refresh(self):
        self.cloth.refresh()

    def update(self):
        self.cloth.update()
from random import random

from pygame.mixer import Sound

from _send.pgfw.GameChild import GameChild

class Static(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.load_configuration()

    def load_configuration(self):
        self.frequency = self.get_configuration("static", "frequency")
        self.sound = Sound(self.get_resource("static", "path"))
        self.sound.set_volume(self.get_configuration("static", "volume"))

    def update(self):
        if random() < self.frequency:
            self.play()

    def play(self):
        channel = self.sound.play()
        if channel:
            self.parent.set_random_panning(channel)
from random import random, choice

from pygame import Surface, Color
from pygame.font import Font
from pygame.mixer import Sound

from _send.pgfw.GameChild import GameChild
from _send.title.Static import Static
from _send.title.Track import Track
from _send.tartan.Tartan import Tartan, Stripe
from _send.Arrow import Arrow

class Title(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.display_surface = self.get_display_surface()
        self.compare = self.get_delegate().compare
        self.fields = self.get_game().fields
        self.load_tracks()
        self.static = Static(self)
        self.set_backgrounds()
        self.set_current_background()
        self.deactivate()
        self.subscribe(self.respond)
        self.arrow = Arrow(self, (150, 39), (120, 280), 100, 12, 4, Arrow.RIGHT)
        self.arrow.location.center = self.display_surface.get_rect().center

    def load_tracks(self):
        get_resource = self.get_resource
        config = self.get_configuration("title")
        self.lead_track = Track(self, get_resource("title", "lead-audio"),
                                config["lead-volume"])
        self.beat_track = Track(self, get_resource("title", "beat-audio"),
                                config["beat-volume"])
        self.audio = Sound(get_resource("title", "audio"))

    def set_backgrounds(self):
        backgrounds = self.backgrounds = []
        for palette in self.get_configuration("title", "palette").split("/"):
            tartan = Tartan(self)
            tartan.sett = []
            tartan.palette = {}
            tartan.thread_size = 4
            tartan.sett_width = 0
            tartan.asymmetric = False
            for ii, entry in enumerate(palette.split(",")):
                color, ratio = entry.split()
                width = int(round(float(ratio) * 2))
                tartan.sett_width += width
                tartan.sett.append(Stripe(ii, width))
                tartan.palette[ii] = Color("#%sFF" % color)
            tartan.generate(1, True)
            ox, oy = self.get_configuration("title", "background-offset")
            backgrounds.append(Surface(self.display_surface.get_size()))
            for x in xrange(ox, backgrounds[-1].get_width(),
                            tartan.get_width()):
                for y in xrange(oy, backgrounds[-1].get_height(),
                                tartan.get_height()):
                    backgrounds[-1].blit(tartan, (x, y))

    def set_current_background(self):
        self.current_background = choice(self.backgrounds)

    def deactivate(self):
        self.audio.stop()
        self.active = False

    def respond(self, event):
        compare = self.compare
        if self.active and compare(event, "advance"):
            self.deactivate()
            self.fields.load()
        elif compare(event, "reset-game"):
            self.deactivate()
            self.set_current_background()
            self.activate()

    def activate(self):
        # self.lead_track.play()
        # self.beat_track.play()
        self.active = True
        self.audio.play(-1)

    def update(self):
        if self.active:
            self.lead_track.update()
            self.beat_track.update()
            # self.static.update()
            if random() < .35:
                self.set_current_background()
            self.display_surface.blit(self.current_background, (0, 0))
            self.arrow.update()

    def set_random_panning(self, channel):
        offset = (random() - .5) * 2
        if offset < 0:
            volume = 1, 1 + offset
        else:
            volume = 1 - offset, 1
        channel.set_volume(*volume)
216.73.216.209
216.73.216.209
216.73.216.209
 
September 30, 2015


Edge of Life is a form I made with Babycastles and Mouth Arcade for an event in New York called Internet Yami-ichi, a flea market of internet-ish goods. We set up our table to look like a doctor's office and pharmacy and offered free examinations and medication prescriptions, a system described by one person as "a whole pharmacy and medical industrial complex".

Diagnoses were based on responses to the form and observations by our doctor during a short examination. The examination typically involved bizarre questions, toy torpedoes being thrown at people and a plastic bucket over the patient's head. The form combined ideas from Myers-Briggs Type Indicators, Codex Seraphinianus and chain-mail personality tests that tell you which TV show character you are. In our waiting room, we had Lake of Roaches installed in a stuffed bat (GIRP bat). It was really fun!

The icons for the food pyramid are from Maple Story and the gun icons are from the dingbat font Outgunned. I'm also using Outgunned to generate the items in Food Spring.