from pygame import Surface, Color, Rect
from pygame.time import get_ticks

from ball_cup.pgfw.Animation import Animation

class Charge(Animation, Surface):

    def __init__(self, parent):
        Animation.__init__(self, parent, self.flash)
        self.display_surface = self.get_display_surface()
        self.input = self.get_input()
        self.load_configuration()
        self.register(self.flash, interval=self.interval)
        self.init_surface()
        self.reset()
        self.play()

    def load_configuration(self):
        config = self.get_configuration("charge")
        self.transparent_color = config["transparent-color"]
        self.peak_time = config["peak-time"]
        self.colors = self.build_color_list(config["colors"])
        self.width = config["width"]
        self.interval = config["interval"]
        self.magnitude_range = config["magnitude-range"]

    def build_color_list(self, colors):
        return [Color(color + "FF") for color in colors]

    def init_surface(self):
        Surface.__init__(self, (self.width, self.magnitude_range[1] * 2))
        self.set_colorkey(self.transparent_color)
        self.fill(self.transparent_color)
        rect = self.get_rect()
        rect.centery = self.display_surface.get_rect().centery
        self.rect = rect

    def reset(self):
        self.cancel()
        self.set_strength()
        self.color_index = 0

    def cancel(self):
        self.start = None
        self.fill(self.transparent_color)

    def set_strength(self):
        strength = 0
        if self.start:
            peak = self.peak_time
            elapsed = (get_ticks() - self.start) % peak
            strength = min(1, float(elapsed) / peak)
        self.strength = strength

    def is_charging(self):
        return self.start is not None

    def flash(self):
        if self.is_charging():
            self.increment_color_index()
            self.fill(self.transparent_color)
            self.fill(self.colors[self.color_index], self.get_fill_section())

    def get_fill_section(self):
        lower, upper = self.magnitude_range
        magnitude = self.strength * (upper - lower) + lower
        rect = Rect(0, 0, self.get_width(), magnitude * 2)
        rect.top = self.get_height() / 2 - magnitude
        return rect

    def increment_color_index(self):
        index = self.color_index + 1
        if index >= len(self.colors):
            index = 0
        self.color_index = index

    def update(self):
        self.check_input()
        self.set_strength()
        self.clear()
        Animation.update(self)
        self.draw()

    def check_input(self):
        pressed = self.input.is_command_active("left")
        charging = self.is_charging()
        if not pressed:
            if charging:
                self.release()
        elif pressed and not charging:
            self.hold()

    def release(self):
        self.parent.send()
        self.cancel()

    def hold(self):
        self.start = get_ticks()

    def clear(self):
        self.parent.parent.clear(self.rect)

    def draw(self):
        self.display_surface.blit(self, self.rect)
from ball_cup.pgfw.GameChild import GameChild
from ball_cup.field.scoreboard.Score import Score

class Scoreboard(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.display_surface = self.get_display_surface()
        self.load_configuration()
        self.set_scores()
        self.reset()

    def load_configuration(self):
        config = self.get_configuration("scoreboard")
        self.height = config["height"]
        self.segment_width = config["score-segment-width"]
        self.margin_top = config["margin-top"]
        self.border_width = config["score-border-width"]
        self.border_color = config["score-border-color"]

    def set_scores(self):
        display_surface = self.get_display_surface()
        height = self.height
        segment_width = self.segment_width
        colors = self.parent.result.success_colors
        border_width = self.border_width
        border_color = self.border_color
        centerx = display_surface.get_rect().centerx
        margin = self.margin_top
        self.scores = [Score(self, display_surface, height, segment_width,
                             colors, border_width, border_color, centerx,
                             margin),
                       Score(self, display_surface, height, segment_width,
                             colors, border_width, border_color, centerx,
                             display_surface.get_height() - height - margin)]

    def reset(self):
        for score in self.scores:
            score.reset()

    def refresh(self):
        for score in self.scores:
            score.insert(self.parent.result.color)

    def update(self):
        for score in self.scores:
            score.draw()

    def clear(self):
        for score in self.scores:
            self.parent.clear(score.rect)
from pygame import Surface

from ball_cup.pgfw.GameChild import GameChild

class Score(Surface, GameChild):

    def __init__(self, parent, display_surface, height, segment_width, colors,
                 border_width, border_color, centerx, top):
        GameChild.__init__(self, parent)
        self.display_surface = display_surface
        self.height = height
        self.segment_width = segment_width
        self.colors = colors
        self.border_width = border_width
        self.border_color = border_color
        self.centerx = centerx
        self.top = top
        self.reset()
        self.populate()

    def reset(self):
        counts = []
        for color in self.colors:
            counts.append([color, 0])
        self.draw_counts = counts
        self.populate()

    def populate(self):
        self.init_surface()
        self.fill_borders()
        self.fill_center()

    def init_surface(self):
        Surface.__init__(self, (self.measure_length(),
                                self.height + self.border_width * 2))
        rect = self.get_rect()
        rect.centerx = self.centerx
        rect.top = self.top
        self.rect = rect

    def measure_length(self):
        length = 0
        for color, count in self.draw_counts:
            length += count * self.segment_width
        return length + self.border_width * 2

    def fill_borders(self):
        color = self.border_color
        rect = self.rect
        thickness = self.border_width
        self.fill(color, (0, 0, rect.w, thickness))
        self.fill(color, (rect.w - thickness, 0, thickness, rect.h))
        self.fill(color, (0, rect.h - thickness, rect.w, thickness))
        self.fill(color, (0, 0, thickness, rect.h))

    def fill_center(self):
        offset = self.border_width
        size = self.segment_width / 2, self.get_height() - offset * 2
        right = self.rect.w
        indent = offset
        for color in self.colors:
            for _ in range(self.get_draw_count(color)):
                self.fill(color, ((indent, offset), size))
                self.fill(color, ((right - indent - size[0], offset), size))
                indent += size[0]

    def get_draw_count(self, key):
        for color, count in self.draw_counts:
            if key == color:
                return count

    def insert(self, color):
        counts = self.draw_counts
        for ii in range(len(counts)):
            if counts[ii][0] == color:
                counts[ii][1] += 1
        self.populate()

    def draw(self):
        self.display_surface.blit(self, self.rect)
216.73.216.33
216.73.216.33
216.73.216.33
 
September 30, 2015


Edge of Life is a form I made with Babycastles and Mouth Arcade for an event in New York called Internet Yami-ichi, a flea market of internet-ish goods. We set up our table to look like a doctor's office and pharmacy and offered free examinations and medication prescriptions, a system described by one person as "a whole pharmacy and medical industrial complex".

Diagnoses were based on responses to the form and observations by our doctor during a short examination. The examination typically involved bizarre questions, toy torpedoes being thrown at people and a plastic bucket over the patient's head. The form combined ideas from Myers-Briggs Type Indicators, Codex Seraphinianus and chain-mail personality tests that tell you which TV show character you are. In our waiting room, we had Lake of Roaches installed in a stuffed bat (GIRP bat). It was really fun!

The icons for the food pyramid are from Maple Story and the gun icons are from the dingbat font Outgunned. I'm also using Outgunned to generate the items in Food Spring.