from os.path import join

from pygame import Rect
from pygame.image import load
from pygame.transform import flip

from dark_stew.pgfw.Sprite import Sprite

class Rod(Sprite):

    def __init__(self, parent):
        Sprite.__init__(self, parent)
        self.load_frames() = self.display_surface.get_rect().center
        self.frames = [self.normal_frame]

    def load_frames(self):
        image = load(join(self.parent.sitting_path,
                          self.get_configuration("aphids", "rod-path")))
        self.normal_frame = self.fill_colorkey(image)
        self.mirrored_frame = self.fill_colorkey(flip(image, True, False))

    def load_line(self):
        image = load(join(self.parent.sitting_path,
        self.line = image
        self.line_rect = self.line.get_rect()

    def activate(self, dx, dy, mirror=False): = True
        cx, cy =
        self.rect.topleft = cx + dx, cy + dy
        if mirror:
            self.frames = [self.mirrored_frame]
            self.line_rect.topleft = self.rect.topright
            self.frames = [self.normal_frame]
            self.line_rect.topleft = self.rect.topleft

    def deactivate(self): = False

    def draw(self):
            self.display_surface.blit(self.line, self.line_rect)
from pygame import event, key as keys, mouse
from pygame.locals import *

from GameChild import *
from EventDelegate import *

class Input(GameChild):

    command_event = EventDelegate.command_event
    left_mouse_button = 1

    def __init__(self, game):
        GameChild.__init__(self, game)

    def subscribe_to_events(self):
        self.subscribe_to(KEYDOWN, self.translate_key_press)
        self.subscribe_to(MOUSEBUTTONDOWN, self.translate_mouse_down)
        self.subscribe_to(MOUSEBUTTONUP, self.translate_mouse_up)
        self.subscribe_to(MOUSEMOTION, self.translate_mouse_motion)

    def translate_key_press(self, evt):
        key = evt.key
        config = self.get_configuration()
        if key in config["keys-quit"]:
        if key in config["keys-capture-screen"]:
        if key in config["keys-reset"]:

    def post_command(self, name):
        EventDelegate.post_event(self.command_event, command=name)

    def translate_mouse_down(self, evt):
        if evt.button == self.left_mouse_button:

    def translate_mouse_up(self, evt):
        if evt.button == self.left_mouse_button:

    def translate_mouse_motion(self, evt):
        if mouse.get_pressed()[0]:

    def is_key_pressed(self, identifier):
        poll = keys.get_pressed()
        for key in self.get_configuration()[identifier]:
            if poll[key]:
                return True
import os
import sys
import time

from pygame import image

from GameChild import *
from Input import *

class ScreenGrabber(GameChild):

    def __init__(self, game):
        GameChild.__init__(self, game)
        self.subscribe_to(Input.command_event, self.save_display)

    def save_display(self, event):
        if event.command == "capture-screen":
            directory = self.get_resource("capture-path")
                if not os.path.exists(directory):
                name = self.build_name()
                path = os.path.join(directory, name)
                capture =, path)
                print "Saved screen capture to %s" % directory + name
                print "Couldn't save screen capture to %s, %s" % \
                      (directory, sys.exc_info()[1])

    def build_name(self):
        config = self.get_configuration()
        prefix = config["capture-file-name-format"]
        extension = config["capture-extension"]
        return time.strftime(prefix) + extension
from pygame import display

from GameChild import *

class Display(GameChild):

    def __init__(self, game):
        GameChild.__init__(self, game)

    def set_screen(self):
        configuration = self.get_configuration()
        self.screen = display.set_mode(configuration["display-dimensions"])

    def set_caption(self):

    def get_screen(self):
        return self.screen

    def get_size(self):
        return self.screen.get_size()
from os.path import exists, join

from pygame import mixer

import Game

class GameChild:

    def __init__(self, parent=None):
        self.parent = parent

    def get_game(self):
        current = self
        while not isinstance(current, Game.Game):
            current = current.parent
        return current

    def get_configuration(self):
        return self.get_game().get_configuration()

    def get_input(self):
        return self.get_game().get_input()

    def get_screen(self):
        return self.get_game().display.get_screen()

    def get_timer(self):
        return self.get_game().timer

    def get_audio(self):
        return self.get_game().audio

    def get_delegate(self):
        return self.get_game().delegate

    def get_resource(self, key):
        config = self.get_configuration()
        path = config[key]
        if exists(path):
            return path
            return join(config["media-install-path"], path)

    def subscribe_to(self, kind, callback):
        self.get_game().delegate.add_subscriber(kind, callback)
September 30, 2015

Edge of Life is a form I made with Babycastles and Mouth Arcade for an event in New York called Internet Yami-ichi, a flea market of internet-ish goods. We set up our table to look like a doctor's office and pharmacy and offered free examinations and medication prescriptions, a system described by one person as "a whole pharmacy and medical industrial complex".

Diagnoses were based on responses to the form and observations by our doctor during a short examination. The examination typically involved bizarre questions, toy torpedoes being thrown at people and a plastic bucket over the patient's head. The form combined ideas from Myers-Briggs Type Indicators, Codex Seraphinianus and chain-mail personality tests that tell you which TV show character you are. In our waiting room, we had Lake of Roaches installed in a stuffed bat (GIRP bat). It was really fun!

The icons for the food pyramid are from Maple Story and the gun icons are from the dingbat font Outgunned. I'm also using Outgunned to generate the items in Food Spring.