from random import choice, randrange

from pygame import Surface
from pygame.mixer import Sound

from _send.pgfw.Sprite import Sprite
from _send.Send import SoundEffect

class Cup(Sprite):

    def __init__(self, parent):
        Sprite.__init__(self, parent)
        self.display_surface = self.get_display_surface()
        self.set_frame()
        self.set_color()
        self.direction = choice((1, -1))
        self.moving = True
        self.wall_audio = SoundEffect(self.get_resource("cup", "wall-audio"),
                                      .8)

    def set_frame(self):
        size = self.get_size()
        surface = Surface((size, size))
        self.add_frame(surface)
        self.place()
        self.align()

    def get_size(self):
        return self.parent.cup_scale * self.display_surface.get_height() * \
               (1 - self.get_configuration("sideline", "proportion") * 2)

    def place(self):
        sidelines = self.parent.parent.sidelines
        self.rect.top = randrange(sidelines[0].bottom,
                                  sidelines[1].top - self.rect.h)

    def align(self):
        self.rect.right = self.display_surface.get_rect().right

    def set_color(self):
        self.color = self.parent.get_foreground_color()
        self.paint()

    def paint(self):
        self.get_current_frame().fill(self.color)

    def stop(self):
        self.moving = False

    def update(self):
        if self.moving:
            self.move(dy=self.parent.speed * self.direction)
            self.collide()
        Sprite.update(self)

    def collide(self):
        for sideline in self.parent.parent.sidelines:
            if self.location.colliderect(sideline):
                self.direction *= -1
                self.move(dy=sideline.clip(self.location).h * self.direction)
                self.wall_audio.play()
from pygame import Color, Surface, Rect
from pygame.time import get_ticks
from pygame.draw import circle
from pygame.mixer import Sound

from _send.pgfw.GameChild import GameChild
from _send.Send import SoundEffect

class Charge(GameChild):

    def __init__(self, parent):
        GameChild.__init__(self, parent)
        self.delegate = self.get_game().delegate
        self.display_surface = self.get_display_surface()
        self.charging_audio = SoundEffect(self.get_resource("charge",
                                                            "charging-audio"),
                                          .55)
        self.send_audio = SoundEffect(self.get_resource("charge",
                                                        "send-audio"), .1)
        self.load_configuration()
        self.subscribe(self.respond)
        self.reset()

    def load_configuration(self):
        config = self.get_configuration("charge")
        self.transparent_color = Color(*config["transparent-color"])
        self.colors = tuple(Color(color + "ff") for color in config["colors"])
        self.peak_time = config["peak-time"]
        self.size_limits = config["size-limits"]
        self.margin = config["margin"]

    def respond(self, event):
        fields = self.parent
        if not fields.loading and not fields.suppressing_input and \
               fields.get_current_field():
            if not self.sent and self.delegate.compare(event, "charge"):
                self.charging = True
                self.start = get_ticks()
            elif self.charging and self.delegate.compare(event, "charge", True):
                self.sent = True
                self.charging = False
                self.parent.get_current_field().ball.launch(self.get_strength())
                self.send_audio.play()

    def reset(self):
        self.charging = False
        self.start = None
        self.sent = False
        self.color_index = 0
        self.last_strength = None

    def get_strength(self):
        return float((get_ticks() - self.start) % self.peak_time) / \
               self.peak_time

    def update(self):
        if not self.sent and self.charging:
            self.increment_color_index()
            lower, upper = 4, 150
            if self.last_strength is None or \
                   self.last_strength > self.get_strength():
                self.charging_audio.play()
            strength = self.last_strength = self.get_strength()
            width = strength * (upper - lower) + lower
            lower, upper = 1, 22
            height = strength * (upper - lower) + lower
            rect = Rect(0, 0, width, height)
            rect.midbottom = self.parent.sidelines[1].midtop
            self.display_surface.fill(self.get_color(), rect)

    def increment_color_index(self):
        self.color_index += 1
        if self.color_index == len(self.colors):
            self.color_index = 0

    def get_color(self):
        return self.colors[self.color_index]
from pygame import Surface
from pygame.mixer import Sound

from _send.pgfw.Sprite import Sprite
from _send.Send import SoundEffect

class Ball(Sprite):

    def __init__(self, parent):
        Sprite.__init__(self, parent)
        self.display_surface = self.get_display_surface()
        self.set_frame()
        self.set_color()
        self.adjust_for_size()
        self.reset()
        self.reflect_audio = SoundEffect(self.get_resource("ball",
                                                           "reflect-audio"),
                                         .35)

    def set_frame(self):
        size = self.get_size()
        surface = Surface((size, size))
        self.add_frame(surface)
        self.center()

    def get_size(self):
        return self.parent.ball_scale * self.display_surface.get_height() * \
               (1 - self.get_configuration("sideline", "proportion") * 2)

    def center(self):
        self.rect.centery = self.display_surface.get_rect().centery

    def set_color(self):
        self.color = self.parent.get_foreground_color()
        self.paint()

    def paint(self):
        self.get_current_frame().fill(self.color)

    def adjust_for_size(self):
        lower, upper = self.get_configuration("ball", "base-velocity-range")
        ratio = self.rect.w / float(self.get_configuration("ball", "base-size"))
        self.velocity_range = ratio * lower, ratio * upper
        self.deceleration = ratio * self.get_configuration("ball",
                                                           "base-deceleration")

    def reset(self):
        self.velocity = 0

    def launch(self, strength):
        lower, upper = self.velocity_range
        self.velocity = strength * (upper - lower) + lower
        self.direction = 1

    def update(self):
        if self.velocity:
            self.move(self.velocity * self.direction)
            if self.rect.right >= self.display_surface.get_rect().right:
                self.direction = -1
                self.move(self.display_surface.get_rect().right - \
                          self.rect.right)
                self.reflect_audio.play()
            self.velocity -= self.deceleration
            if self.velocity < 1 or self.rect.right < 0:
                self.velocity = 0
                self.parent.cup.stop()
                self.parent.parent.result.evaluate()
        Sprite.update(self)
        if self.rect.colliderect(self.parent.cup.location):
            self.display_surface.fill(self.parent.get_background_color(),
                                      self.rect.clip(self.parent.cup.location))
3.85.80.239
3.85.80.239
3.85.80.239
 
June 5, 2016